329 lines
9.5 KiB
C++
329 lines
9.5 KiB
C++
#ifndef PROTOCOL_H
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#define PROTOCOL_H
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#include <QString>
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#include <QMap>
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#include <QHash>
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#include <QObject>
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#include <QVariant>
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#include "protocol_item_ids.h"
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#include "protocol_datastructures.h"
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class QXmlStreamReader;
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class QXmlStreamWriter;
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class QXmlStreamAttributes;
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class ProtocolResponse;
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class DeckList;
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enum ItemId {
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ItemId_Command_DeckUpload = ItemId_Other + 100,
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ItemId_Command_DeckSelect = ItemId_Other + 101,
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ItemId_Event_ListChatChannels = ItemId_Other + 200,
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ItemId_Event_ChatListPlayers = ItemId_Other + 201,
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ItemId_Event_ListGames = ItemId_Other + 202,
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ItemId_Response_DeckList = ItemId_Other + 300,
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ItemId_Response_DeckDownload = ItemId_Other + 301,
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ItemId_Response_DeckUpload = ItemId_Other + 302
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};
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class ProtocolItem : public QObject {
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Q_OBJECT
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private:
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QString currentElementText;
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protected:
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typedef ProtocolItem *(*NewItemFunction)();
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static QHash<QString, NewItemFunction> itemNameHash;
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QString itemName;
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QMap<QString, QString> parameters;
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void setParameter(const QString &name, const QString &value) { parameters[name] = value; }
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void setParameter(const QString &name, bool value) { parameters[name] = (value ? "1" : "0"); }
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void setParameter(const QString &name, int value) { parameters[name] = QString::number(value); }
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virtual void extractParameters() { }
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virtual QString getItemType() const = 0;
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virtual bool readElement(QXmlStreamReader * /*xml*/) { return false; }
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virtual void writeElement(QXmlStreamWriter * /*xml*/) { }
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private:
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static void initializeHashAuto();
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public:
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static const int protocolVersion = 4;
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virtual int getItemId() const = 0;
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ProtocolItem(const QString &_itemName);
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static void initializeHash();
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static ProtocolItem *getNewItem(const QString &name);
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bool read(QXmlStreamReader *xml);
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void write(QXmlStreamWriter *xml);
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};
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// ----------------
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// --- COMMANDS ---
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// ----------------
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class Command : public ProtocolItem {
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Q_OBJECT
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signals:
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void finished(ProtocolResponse *response);
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void finished(ResponseCode response);
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private:
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int cmdId;
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int ticks;
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static int lastCmdId;
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QVariant extraData;
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protected:
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QString getItemType() const { return "cmd"; }
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void extractParameters();
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public:
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Command(const QString &_itemName = QString(), int _cmdId = -1);
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int getCmdId() const { return cmdId; }
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int tick() { return ++ticks; }
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void processResponse(ProtocolResponse *response);
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void setExtraData(const QVariant &_extraData) { extraData = _extraData; }
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QVariant getExtraData() const { return extraData; }
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};
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class InvalidCommand : public Command {
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Q_OBJECT
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public:
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InvalidCommand() : Command() { }
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int getItemId() const { return ItemId_Other; }
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};
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class ChatCommand : public Command {
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Q_OBJECT
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private:
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QString channel;
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protected:
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void extractParameters()
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{
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Command::extractParameters();
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channel = parameters["channel"];
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}
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public:
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ChatCommand(const QString &_cmdName, const QString &_channel)
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: Command(_cmdName), channel(_channel)
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{
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setParameter("channel", channel);
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}
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QString getChannel() const { return channel; }
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};
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class GameCommand : public Command {
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Q_OBJECT
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private:
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int gameId;
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protected:
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void extractParameters()
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{
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Command::extractParameters();
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gameId = parameters["game_id"].toInt();
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}
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public:
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GameCommand(const QString &_cmdName, int _gameId)
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: Command(_cmdName), gameId(_gameId)
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{
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setParameter("game_id", gameId);
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}
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int getGameId() const { return gameId; }
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};
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class Command_DeckUpload : public Command {
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Q_OBJECT
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private:
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DeckList *deck;
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QString path;
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bool readFinished;
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protected:
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void extractParameters();
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bool readElement(QXmlStreamReader *xml);
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void writeElement(QXmlStreamWriter *xml);
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public:
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Command_DeckUpload(DeckList *_deck = 0, const QString &_path = QString());
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static ProtocolItem *newItem() { return new Command_DeckUpload; }
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int getItemId() const { return ItemId_Command_DeckUpload; }
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DeckList *getDeck() const { return deck; }
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QString getPath() const { return path; }
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};
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class Command_DeckSelect : public GameCommand {
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Q_OBJECT
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private:
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DeckList *deck;
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int deckId;
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bool readFinished;
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protected:
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void extractParameters();
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bool readElement(QXmlStreamReader *xml);
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void writeElement(QXmlStreamWriter *xml);
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public:
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Command_DeckSelect(int _gameId = -1, DeckList *_deck = 0, int _deckId = -1);
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static ProtocolItem *newItem() { return new Command_DeckSelect; }
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int getItemId() const { return ItemId_Command_DeckSelect; }
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DeckList *getDeck() const { return deck; }
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int getDeckId() const { return deckId; }
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};
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// -----------------
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// --- RESPONSES ---
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// -----------------
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class ProtocolResponse : public ProtocolItem {
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Q_OBJECT
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private:
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int cmdId;
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ResponseCode responseCode;
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static QHash<QString, ResponseCode> responseHash;
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protected:
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QString getItemType() const { return "resp"; }
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void extractParameters();
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public:
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ProtocolResponse(int _cmdId = -1, ResponseCode _responseCode = RespOk, const QString &_itemName = QString());
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int getItemId() const { return ItemId_Other; }
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static void initializeHash();
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static ProtocolItem *newItem() { return new ProtocolResponse; }
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int getCmdId() const { return cmdId; }
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ResponseCode getResponseCode() const { return responseCode; }
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};
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class Response_DeckList : public ProtocolResponse {
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Q_OBJECT
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private:
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DeckList_Directory *root;
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bool readFinished;
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protected:
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bool readElement(QXmlStreamReader *xml);
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void writeElement(QXmlStreamWriter *xml);
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public:
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Response_DeckList(int _cmdId = -1, ResponseCode _responseCode = RespOk, DeckList_Directory *_root = 0);
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~Response_DeckList();
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int getItemId() const { return ItemId_Response_DeckList; }
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static ProtocolItem *newItem() { return new Response_DeckList; }
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DeckList_Directory *getRoot() const { return root; }
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};
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class Response_DeckDownload : public ProtocolResponse {
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Q_OBJECT
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private:
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DeckList *deck;
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bool readFinished;
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protected:
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bool readElement(QXmlStreamReader *xml);
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void writeElement(QXmlStreamWriter *xml);
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public:
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Response_DeckDownload(int _cmdId = -1, ResponseCode _responseCode = RespOk, DeckList *_deck = 0);
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int getItemId() const { return ItemId_Response_DeckDownload; }
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static ProtocolItem *newItem() { return new Response_DeckDownload; }
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DeckList *getDeck() const { return deck; }
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};
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class Response_DeckUpload : public ProtocolResponse {
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Q_OBJECT
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private:
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DeckList_File *file;
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bool readFinished;
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protected:
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bool readElement(QXmlStreamReader *xml);
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void writeElement(QXmlStreamWriter *xml);
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public:
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Response_DeckUpload(int _cmdId = -1, ResponseCode _responseCode = RespOk, DeckList_File *_file = 0);
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~Response_DeckUpload();
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int getItemId() const { return ItemId_Response_DeckUpload; }
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static ProtocolItem *newItem() { return new Response_DeckUpload; }
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DeckList_File *getFile() const { return file; }
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};
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// --------------
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// --- EVENTS ---
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// --------------
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class GenericEvent : public ProtocolItem {
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Q_OBJECT
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protected:
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QString getItemType() const { return "generic_event"; }
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public:
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GenericEvent(const QString &_eventName);
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};
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class GameEvent : public ProtocolItem {
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Q_OBJECT
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private:
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int gameId;
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int playerId;
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protected:
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QString getItemType() const { return "game_event"; }
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void extractParameters();
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public:
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GameEvent(const QString &_eventName, int _gameId, int _playerId);
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int getGameId() const { return gameId; }
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int getPlayerId() const { return playerId; }
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void setGameId(int _gameId) { gameId = _gameId; }
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};
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class ChatEvent : public ProtocolItem {
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Q_OBJECT
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private:
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QString channel;
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protected:
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QString getItemType() const { return "chat_event"; }
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void extractParameters();
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public:
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ChatEvent(const QString &_eventName, const QString &_channel);
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QString getChannel() const { return channel; }
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};
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class Event_ListChatChannels : public GenericEvent {
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Q_OBJECT
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private:
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QList<ServerChatChannelInfo> channelList;
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public:
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Event_ListChatChannels() : GenericEvent("list_chat_channels") { }
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int getItemId() const { return ItemId_Event_ListChatChannels; }
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static ProtocolItem *newItem() { return new Event_ListChatChannels; }
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void addChannel(const QString &_name, const QString &_description, int _playerCount, bool _autoJoin)
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{
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channelList.append(ServerChatChannelInfo(_name, _description, _playerCount, _autoJoin));
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}
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const QList<ServerChatChannelInfo> &getChannelList() const { return channelList; }
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bool readElement(QXmlStreamReader *xml);
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void writeElement(QXmlStreamWriter *xml);
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};
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class Event_ChatListPlayers : public ChatEvent {
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Q_OBJECT
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private:
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QList<ServerPlayerInfo> playerList;
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public:
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Event_ChatListPlayers(const QString &_channel = QString()) : ChatEvent("chat_list_players", _channel) { }
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int getItemId() const { return ItemId_Event_ChatListPlayers; }
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static ProtocolItem *newItem() { return new Event_ChatListPlayers; }
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void addPlayer(const QString &_name)
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{
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playerList.append(ServerPlayerInfo(_name));
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}
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const QList<ServerPlayerInfo> &getPlayerList() const { return playerList; }
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bool readElement(QXmlStreamReader *xml);
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void writeElement(QXmlStreamWriter *xml);
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};
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class Event_ListGames : public GenericEvent {
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Q_OBJECT
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private:
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QList<ServerGameInfo> gameList;
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public:
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Event_ListGames() : GenericEvent("list_games") { }
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int getItemId() const { return ItemId_Event_ListGames; }
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static ProtocolItem *newItem() { return new Event_ListGames; }
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void addGame(int _gameId, const QString &_description, bool _hasPassword, int _playerCount, int _maxPlayers, const QString &_creatorName, bool _spectatorsAllowed, int _spectatorCount)
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{
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gameList.append(ServerGameInfo(_gameId, _description, _hasPassword, _playerCount, _maxPlayers, _creatorName, _spectatorsAllowed, _spectatorCount));
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}
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const QList<ServerGameInfo> &getGameList() const { return gameList; }
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bool readElement(QXmlStreamReader *xml);
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void writeElement(QXmlStreamWriter *xml);
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};
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#endif
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