servatrice/common/server_protocolhandler.cpp
2009-11-22 01:30:16 +01:00

597 lines
24 KiB
C++

#include <QDebug>
#include "rng_abstract.h"
#include "server_protocolhandler.h"
#include "protocol.h"
#include "protocol_items.h"
#include "server_chatchannel.h"
#include "server_card.h"
#include "server_arrow.h"
#include "server_cardzone.h"
#include "server_counter.h"
#include "server_game.h"
#include "server_player.h"
Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent)
: QObject(parent), server(_server), authState(PasswordWrong), acceptsGameListChanges(false)
{
}
Server_ProtocolHandler::~Server_ProtocolHandler()
{
// The socket has to be removed from the server's list before it is removed from the game's list
// so it will not receive the game update event.
server->removeClient(this);
// if (game)
// game->removePlayer(this);
QMapIterator<QString, Server_ChatChannel *> chatChannelIterator(chatChannels);
while (chatChannelIterator.hasNext())
chatChannelIterator.next().value()->removeClient(this);
}
void Server_ProtocolHandler::processCommand(Command *command)
{
ResponseCode response = RespInvalidCommand;
ChatCommand *chatCommand = qobject_cast<ChatCommand *>(command);
GameCommand *gameCommand = qobject_cast<GameCommand *>(command);
if (chatCommand) {
qDebug() << "received ChatCommand: channel =" << chatCommand->getChannel();
if (authState == PasswordWrong) {
sendProtocolItem(new ProtocolResponse(gameCommand->getCmdId(), RespLoginNeeded));
return;
}
Server_ChatChannel *channel = chatChannels.value(chatCommand->getChannel(), 0);
if (!channel) {
sendProtocolItem(new ProtocolResponse(gameCommand->getCmdId(), RespNameNotFound));
return;
}
switch (command->getItemId()) {
case ItemId_Command_ChatLeaveChannel: response = cmdChatLeaveChannel(qobject_cast<Command_ChatLeaveChannel *>(command), channel); break;
case ItemId_Command_ChatSay: response = cmdChatSay(qobject_cast<Command_ChatSay *>(command), channel); break;
}
} else if (gameCommand) {
qDebug() << "received GameCommand: game =" << gameCommand->getGameId();
if (authState == PasswordWrong) {
sendProtocolItem(new ProtocolResponse(gameCommand->getCmdId(), RespLoginNeeded));
return;
}
if (!games.contains(gameCommand->getGameId())) {
sendProtocolItem(new ProtocolResponse(gameCommand->getCmdId(), RespNameNotFound));
return;
}
QPair<Server_Game *, Server_Player *> gamePair = games.value(gameCommand->getGameId());
Server_Game *game = gamePair.first;
Server_Player *player = gamePair.second;
switch (command->getItemId()) {
case ItemId_Command_DeckSelect: response = cmdDeckSelect(qobject_cast<Command_DeckSelect *>(command), game, player); break;
case ItemId_Command_LeaveGame: response = cmdLeaveGame(qobject_cast<Command_LeaveGame *>(command), game, player); break;
case ItemId_Command_Say: response = cmdSay(qobject_cast<Command_Say *>(command), game, player); break;
case ItemId_Command_Shuffle: response = cmdShuffle(qobject_cast<Command_Shuffle *>(command), game, player); break;
case ItemId_Command_RollDie: response = cmdRollDie(qobject_cast<Command_RollDie *>(command), game, player); break;
case ItemId_Command_DrawCards: response = cmdDrawCards(qobject_cast<Command_DrawCards *>(command), game, player); break;
case ItemId_Command_MoveCard: response = cmdMoveCard(qobject_cast<Command_MoveCard *>(command), game, player); break;
case ItemId_Command_CreateToken: response = cmdCreateToken(qobject_cast<Command_CreateToken *>(command), game, player); break;
case ItemId_Command_CreateArrow: response = cmdCreateArrow(qobject_cast<Command_CreateArrow *>(command), game, player); break;
case ItemId_Command_DeleteArrow: response = cmdDeleteArrow(qobject_cast<Command_DeleteArrow *>(command), game, player); break;
case ItemId_Command_SetCardAttr: response = cmdSetCardAttr(qobject_cast<Command_SetCardAttr *>(command), game, player); break;
case ItemId_Command_ReadyStart: response = cmdReadyStart(qobject_cast<Command_ReadyStart *>(command), game, player); break;
case ItemId_Command_IncCounter: response = cmdIncCounter(qobject_cast<Command_IncCounter *>(command), game, player); break;
case ItemId_Command_AddCounter: response = cmdAddCounter(qobject_cast<Command_AddCounter *>(command), game, player); break;
case ItemId_Command_SetCounter: response = cmdSetCounter(qobject_cast<Command_SetCounter *>(command), game, player); break;
case ItemId_Command_DelCounter: response = cmdDelCounter(qobject_cast<Command_DelCounter *>(command), game, player); break;
case ItemId_Command_NextTurn: response = cmdNextTurn(qobject_cast<Command_NextTurn *>(command), game, player); break;
case ItemId_Command_SetActivePhase: response = cmdSetActivePhase(qobject_cast<Command_SetActivePhase *>(command), game, player); break;
case ItemId_Command_DumpZone: response = cmdDumpZone(qobject_cast<Command_DumpZone *>(command), game, player); break;
case ItemId_Command_StopDumpZone: response = cmdStopDumpZone(qobject_cast<Command_StopDumpZone *>(command), game, player); break;
case ItemId_Command_DumpAll: response = cmdDumpAll(qobject_cast<Command_DumpAll *>(command), game, player); break;
}
} else {
qDebug() << "received generic Command";
switch (command->getItemId()) {
case ItemId_Command_Ping: response = cmdPing(qobject_cast<Command_Ping *>(command)); break;
case ItemId_Command_Login: response = cmdLogin(qobject_cast<Command_Login *>(command)); break;
case ItemId_Command_DeckList: response = cmdDeckList(qobject_cast<Command_DeckList *>(command)); break;
case ItemId_Command_DeckNewDir: response = cmdDeckNewDir(qobject_cast<Command_DeckNewDir *>(command)); break;
case ItemId_Command_DeckDelDir: response = cmdDeckDelDir(qobject_cast<Command_DeckDelDir *>(command)); break;
case ItemId_Command_DeckDel: response = cmdDeckDel(qobject_cast<Command_DeckDel *>(command)); break;
case ItemId_Command_DeckUpload: response = cmdDeckUpload(qobject_cast<Command_DeckUpload *>(command)); break;
case ItemId_Command_DeckDownload: response = cmdDeckDownload(qobject_cast<Command_DeckDownload *>(command)); break;
case ItemId_Command_ListChatChannels: response = cmdListChatChannels(qobject_cast<Command_ListChatChannels *>(command)); break;
case ItemId_Command_ChatJoinChannel: response = cmdChatJoinChannel(qobject_cast<Command_ChatJoinChannel *>(command)); break;
case ItemId_Command_ListGames: response = cmdListGames(qobject_cast<Command_ListGames *>(command)); break;
case ItemId_Command_CreateGame: response = cmdCreateGame(qobject_cast<Command_CreateGame *>(command)); break;
case ItemId_Command_JoinGame: response = cmdJoinGame(qobject_cast<Command_JoinGame *>(command)); break;
}
}
if (response != RespNothing)
sendProtocolItem(new ProtocolResponse(command->getCmdId(), response));
delete command;
while (!itemQueue.isEmpty())
sendProtocolItem(itemQueue.takeFirst());
}
void Server_ProtocolHandler::enqueueProtocolItem(ProtocolItem *item)
{
itemQueue << item;
}
QPair<Server_Game *, Server_Player *> Server_ProtocolHandler::getGame(int gameId) const
{
if (games.contains(gameId))
return games.value(gameId);
return QPair<Server_Game *, Server_Player *>(0, 0);
}
ResponseCode Server_ProtocolHandler::cmdPing(Command_Ping * /*cmd*/)
{
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdLogin(Command_Login *cmd)
{
authState = server->checkUserPassword(cmd->getUsername(), cmd->getPassword());
if (authState == PasswordWrong)
return RespWrongPassword;
playerName = cmd->getUsername();
enqueueProtocolItem(new Event_ServerMessage(server->getLoginMessage()));
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdListChatChannels(Command_ListChatChannels * /*cmd*/)
{
if (authState == PasswordWrong)
return RespLoginNeeded;
Event_ListChatChannels *event = new Event_ListChatChannels;
QMapIterator<QString, Server_ChatChannel *> channelIterator(server->getChatChannels());
while (channelIterator.hasNext()) {
Server_ChatChannel *c = channelIterator.next().value();
event->addChannel(c->getName(), c->getDescription(), c->size(), c->getAutoJoin());
}
sendProtocolItem(event);
acceptsChatChannelListChanges = true;
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdChatJoinChannel(Command_ChatJoinChannel *cmd)
{
if (authState == PasswordWrong)
return RespLoginNeeded;
if (chatChannels.contains(cmd->getChannel()))
return RespContextError;
QMap<QString, Server_ChatChannel *> allChannels = server->getChatChannels();
Server_ChatChannel *c = allChannels.value(cmd->getChannel(), 0);
if (!c)
return RespNameNotFound;
c->addClient(this);
chatChannels.insert(cmd->getChannel(), c);
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdChatLeaveChannel(Command_ChatLeaveChannel * /*cmd*/, Server_ChatChannel *channel)
{
chatChannels.remove(channel->getName());
channel->removeClient(this);
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdChatSay(Command_ChatSay *cmd, Server_ChatChannel *channel)
{
channel->say(this, cmd->getMessage());
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdListGames(Command_ListGames * /*cmd*/)
{
Event_ListGames *event = new Event_ListGames;
const QList<Server_Game *> &gameList = server->getGames();
for (int i = 0; i < gameList.size(); ++i) {
Server_Game *g = gameList[i];
event->addGame(
g->getGameId(),
g->getDescription(),
!g->getPassword().isEmpty(),
g->getPlayerCount(),
g->getMaxPlayers(),
g->getCreatorName(),
g->getSpectatorsAllowed(),
g->getSpectatorCount()
);
}
sendProtocolItem(event);
acceptsGameListChanges = true;
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdCreateGame(Command_CreateGame *cmd)
{
Server_Game *game = server->createGame(cmd->getDescription(), cmd->getPassword(), cmd->getMaxPlayers(), cmd->getSpectatorsAllowed(), this);
games.insert(game->getGameId(), QPair<Server_Game *, Server_Player *>(game, game->getCreator()));
enqueueProtocolItem(new Event_GameJoined(game->getGameId(), false));
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdJoinGame(Command_JoinGame *cmd)
{
Server_Game *g = server->getGame(cmd->getGameId());
if (!g)
return RespNameNotFound;
ResponseCode result = g->checkJoin(cmd->getPassword(), cmd->getSpectator());
if (result == RespOk) {
Server_Player *player = g->addPlayer(this, cmd->getSpectator());
games.insert(cmd->getGameId(), QPair<Server_Game *, Server_Player *>(g, player));
}
enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), cmd->getSpectator()));
return result;
}
ResponseCode Server_ProtocolHandler::cmdLeaveGame(Command_LeaveGame * /*cmd*/, Server_Game *game, Server_Player *player)
{
game->removePlayer(player);
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdDeckSelect(Command_DeckSelect *cmd, Server_Game *game, Server_Player *player)
{
DeckList *deck;
if (cmd->getDeckId() == -1) {
if (!cmd->getDeck())
return RespInvalidData;
deck = cmd->getDeck();
} else {
try {
deck = getDeckFromDatabase(cmd->getDeckId());
} catch(ResponseCode r) {
return r;
}
}
player->setDeck(deck);
game->sendGameEvent(new Event_DeckSelect(-1, player->getPlayerId(), cmd->getDeckId()));
sendProtocolItem(new Response_DeckDownload(cmd->getCmdId(), RespOk, deck));
return RespNothing;
}
ResponseCode Server_ProtocolHandler::cmdSay(Command_Say *cmd, Server_Game *game, Server_Player *player)
{
game->sendGameEvent(new Event_Say(-1, player->getPlayerId(), cmd->getMessage()));
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdShuffle(Command_Shuffle * /*cmd*/, Server_Game *game, Server_Player *player)
{
player->getZones().value("deck")->shuffle();
game->sendGameEvent(new Event_Shuffle(-1, player->getPlayerId()));
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdRollDie(Command_RollDie *cmd, Server_Game *game, Server_Player *player)
{
game->sendGameEvent(new Event_RollDie(-1, player->getPlayerId(), cmd->getSides(), rng->getNumber(1, cmd->getSides())));
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdDrawCards(Command_DrawCards *cmd, Server_Game *game, Server_Player *player)
{
Server_CardZone *deck = player->getZones().value("deck");
Server_CardZone *hand = player->getZones().value("hand");
int number = cmd->getNumber();
if (deck->cards.size() < number)
number = deck->cards.size();
for (int i = 0; i < number; ++i) {
Server_Card *card = deck->cards.takeFirst();
hand->cards.append(card);
// player->privateEvent(QString("draw|%1|%2").arg(card->getId()).arg(card->getName()));
}
// game->broadcastEvent(QString("draw|%1").arg(number), player);
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdMoveCard(Command_MoveCard *cmd, Server_Game *game, Server_Player *player)
{
// ID Karte, Startzone, Zielzone, Koordinaten X, Y, Facedown
Server_CardZone *startzone = player->getZones().value(cmd->getStartZone());
Server_CardZone *targetzone = player->getZones().value(cmd->getTargetZone());
if ((!startzone) || (!targetzone))
return RespNameNotFound;
int position = -1;
Server_Card *card = startzone->getCard(cmd->getCardId(), true, &position);
if (!card)
return RespNameNotFound;
int x = cmd->getX();
if (x == -1)
x = targetzone->cards.size();
int y = 0;
if (targetzone->hasCoords())
y = cmd->getY();
bool facedown = cmd->getFaceDown();
targetzone->insertCard(card, x, y);
bool targetBeingLookedAt = (targetzone->getType() != Server_CardZone::HiddenZone) || (targetzone->getCardsBeingLookedAt() > x) || (targetzone->getCardsBeingLookedAt() == -1);
bool sourceBeingLookedAt = (startzone->getType() != Server_CardZone::HiddenZone) || (startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1);
bool targetHiddenToPlayer = facedown || !targetBeingLookedAt;
bool targetHiddenToOthers = facedown || (targetzone->getType() != Server_CardZone::PublicZone);
bool sourceHiddenToPlayer = card->getFaceDown() || !sourceBeingLookedAt;
bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != Server_CardZone::PublicZone);
QString privateCardName, publicCardName;
if (!(sourceHiddenToPlayer && targetHiddenToPlayer))
privateCardName = card->getName();
if (!(sourceHiddenToOthers && targetHiddenToOthers))
publicCardName = card->getName();
if (facedown)
card->setId(player->newCardId());
card->setFaceDown(facedown);
// The player does not get to see which card he moved if it moves between two parts of hidden zones which
// are not being looked at.
QString privateCardId = QString::number(card->getId());
if (!targetBeingLookedAt && !sourceBeingLookedAt) {
privateCardId = QString();
privateCardName = QString();
}
/* player->privateEvent(QString("move_card|%1|%2|%3|%4|%5|%6|%7|%8").arg(privateCardId)
.arg(privateCardName)
.arg(startzone->getName())
.arg(position)
.arg(targetzone->getName())
.arg(x)
.arg(y)
.arg(facedown ? 1 : 0));
*/
// Other players do not get to see the start and/or target position of the card if the respective
// part of the zone is being looked at. The information is not needed anyway because in hidden zones,
// all cards are equal.
if ((startzone->getType() == Server_CardZone::HiddenZone) && ((startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1)))
position = -1;
if ((targetzone->getType() == Server_CardZone::HiddenZone) && ((targetzone->getCardsBeingLookedAt() > x) || (targetzone->getCardsBeingLookedAt() == -1)))
x = -1;
/* if ((startzone->getType() == Server_CardZone::PublicZone) || (targetzone->getType() == Server_CardZone::PublicZone))
game->broadcastEvent(QString("move_card|%1|%2|%3|%4|%5|%6|%7|%8").arg(card->getId())
.arg(publicCardName)
.arg(startzone->getName())
.arg(position)
.arg(targetzone->getName())
.arg(x)
.arg(y)
.arg(facedown ? 1 : 0), player);
else
game->broadcastEvent(QString("move_card|||%1|%2|%3|%4|%5|0").arg(startzone->getName())
.arg(position)
.arg(targetzone->getName())
.arg(x)
.arg(y), player);
*/
// If the card was moved to another zone, delete all arrows from and to the card
if (startzone != targetzone) {
const QList<Server_Player *> &players = game->getPlayers();
for (int i = 0; i < players.size(); ++i) {
QList<int> arrowsToDelete;
QMapIterator<int, Server_Arrow *> arrowIterator(players[i]->getArrows());
while (arrowIterator.hasNext()) {
Server_Arrow *arrow = arrowIterator.next().value();
if ((arrow->getStartCard() == card) || (arrow->getTargetCard() == card))
arrowsToDelete.append(arrow->getId());
}
for (int j = 0; j < arrowsToDelete.size(); ++j)
players[i]->deleteArrow(arrowsToDelete[j]);
}
}
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdCreateToken(Command_CreateToken *cmd, Server_Game *game, Server_Player *player)
{
// powtough wird erst mal ignoriert
Server_CardZone *zone = player->getZones().value(cmd->getZone());
if (!zone)
return RespNameNotFound;
Server_Card *card = new Server_Card(cmd->getCardName(), player->newCardId(), cmd->getX(), cmd->getY());
zone->insertCard(card, cmd->getX(), cmd->getY());
game->sendGameEvent(new Event_CreateToken(-1, player->getPlayerId(), zone->getName(), card->getId(), card->getName(), cmd->getPt(), cmd->getX(), cmd->getY()));
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdCreateArrow(Command_CreateArrow *cmd, Server_Game *game, Server_Player *player)
{
Server_Player *startPlayer = game->getPlayer(cmd->getStartPlayerId());
Server_Player *targetPlayer = game->getPlayer(cmd->getTargetPlayerId());
if (!startPlayer || !targetPlayer)
return RespNameNotFound;
Server_CardZone *startZone = startPlayer->getZones().value(cmd->getStartZone());
Server_CardZone *targetZone = targetPlayer->getZones().value(cmd->getTargetZone());
if (!startZone || !targetZone)
return RespNameNotFound;
Server_Card *startCard = startZone->getCard(cmd->getStartCardId(), false);
Server_Card *targetCard = targetZone->getCard(cmd->getTargetCardId(), false);
if (!startCard || !targetCard || (startCard == targetCard))
return RespContextError;
QMapIterator<int, Server_Arrow *> arrowIterator(player->getArrows());
while (arrowIterator.hasNext()) {
Server_Arrow *temp = arrowIterator.next().value();
if ((temp->getStartCard() == startCard) && (temp->getTargetCard() == targetCard))
return RespContextError;
}
Server_Arrow *arrow = new Server_Arrow(player->newArrowId(), startCard, targetCard, cmd->getColor());
player->addArrow(arrow);
game->sendGameEvent(new Event_CreateArrow(
-1,
player->getPlayerId(),
arrow->getId(),
startPlayer->getPlayerId(),
startZone->getName(),
startCard->getId(),
targetPlayer->getPlayerId(),
targetZone->getName(),
targetCard->getId(),
cmd->getColor()
));
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdDeleteArrow(Command_DeleteArrow *cmd, Server_Game *game, Server_Player *player)
{
if (!player->deleteArrow(cmd->getArrowId()))
return RespNameNotFound;
game->sendGameEvent(new Event_DeleteArrow(-1, player->getPlayerId(), cmd->getArrowId()));
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdSetCardAttr(Command_SetCardAttr *cmd, Server_Game *game, Server_Player *player)
{
// zone, card id, attr name, attr value
// card id = -1 => affects all cards in the specified zone
Server_CardZone *zone = player->getZones().value(cmd->getZone());
if (!zone)
return RespNameNotFound;
if (cmd->getCardId() == -1) {
QListIterator<Server_Card *> CardIterator(zone->cards);
while (CardIterator.hasNext())
if (!CardIterator.next()->setAttribute(cmd->getAttrName(), cmd->getAttrValue(), true))
return RespInvalidCommand;
} else {
Server_Card *card = zone->getCard(cmd->getCardId(), false);
if (!card)
return RespNameNotFound;
if (!card->setAttribute(cmd->getAttrName(), cmd->getAttrValue(), false))
return RespInvalidCommand;
}
game->sendGameEvent(new Event_SetCardAttr(-1, player->getPlayerId(), zone->getName(), cmd->getCardId(), cmd->getAttrName(), cmd->getAttrValue()));
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdReadyStart(Command_ReadyStart * /*cmd*/, Server_Game *game, Server_Player *player)
{
if (!player->getDeck())
return RespContextError;
player->setStatus(StatusReadyStart);
game->sendGameEvent(new Event_ReadyStart(-1, player->getPlayerId()));
game->startGameIfReady();
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdIncCounter(Command_IncCounter *cmd, Server_Game *game, Server_Player *player)
{
const QMap<int, Server_Counter *> counters = player->getCounters();
Server_Counter *c = counters.value(cmd->getCounterId(), 0);
if (!c)
return RespNameNotFound;
c->setCount(c->getCount() + cmd->getDelta());
game->sendGameEvent(new Event_SetCounter(-1, player->getPlayerId(), c->getId(), c->getCount()));
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdAddCounter(Command_AddCounter *cmd, Server_Game *game, Server_Player *player)
{
Server_Counter *c = new Server_Counter(player->newCounterId(), cmd->getCounterName(), cmd->getColor(), cmd->getRadius(), cmd->getValue());
player->addCounter(c);
game->sendGameEvent(new Event_AddCounter(-1, player->getPlayerId(), c->getId(), c->getName(), c->getColor(), c->getRadius(), c->getCount()));
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdSetCounter(Command_SetCounter *cmd, Server_Game *game, Server_Player *player)
{
Server_Counter *c = player->getCounters().value(cmd->getCounterId(), 0);;
if (!c)
return RespNameNotFound;
c->setCount(cmd->getValue());
game->sendGameEvent(new Event_SetCounter(-1, player->getPlayerId(), c->getId(), c->getCount()));
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdDelCounter(Command_DelCounter *cmd, Server_Game *game, Server_Player *player)
{
if (!player->deleteCounter(cmd->getCounterId()))
return RespNameNotFound;
game->sendGameEvent(new Event_DelCounter(-1, player->getPlayerId(), cmd->getCounterId()));
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdNextTurn(Command_NextTurn * /*cmd*/, Server_Game *game, Server_Player * /*player*/)
{
int activePlayer = game->getActivePlayer();
if (++activePlayer == game->getPlayerCount())
activePlayer = 0;
game->setActivePlayer(activePlayer);
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdSetActivePhase(Command_SetActivePhase *cmd, Server_Game *game, Server_Player *player)
{
if (game->getActivePlayer() != player->getPlayerId())
return RespContextError;
game->setActivePhase(cmd->getPhase());
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdDumpZone(Command_DumpZone *cmd, Server_Game *game, Server_Player *player)
{
Server_Player *otherPlayer = game->getPlayer(cmd->getPlayerId());
if (!otherPlayer)
return RespNameNotFound;
Server_CardZone *zone = otherPlayer->getZones().value(cmd->getZoneName());
if (!zone)
return RespNameNotFound;
if (!((zone->getType() == Server_CardZone::PublicZone) || (player == otherPlayer)))
return RespContextError;
if (zone->getType() == Server_CardZone::HiddenZone) {
// game->broadcastEvent(QString("dump_zone|%1|%2|%3").arg(player_id).arg(zone->getName()).arg(number_cards), player);
}
// remsg->sendList(dumpZoneHelper(otherPlayer, zone, number_cards));
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdStopDumpZone(Command_StopDumpZone *cmd, Server_Game *game, Server_Player *player)
{
Server_Player *otherPlayer = game->getPlayer(cmd->getPlayerId());
if (!otherPlayer)
return RespNameNotFound;
Server_CardZone *zone = otherPlayer->getZones().value(cmd->getZoneName());
if (!zone)
return RespNameNotFound;
if (zone->getType() == Server_CardZone::HiddenZone) {
zone->setCardsBeingLookedAt(0);
game->sendGameEvent(new Event_StopDumpZone(-1, player->getPlayerId(), cmd->getPlayerId(), zone->getName()));
}
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdDumpAll(Command_DumpAll *cmd, Server_Game *game, Server_Player *player)
{
return RespOk;
}