servatrice/common/protocol_datastructures.h
2009-11-18 19:59:03 +01:00

158 lines
5.4 KiB
C++

#ifndef PROTOCOL_DATASTRUCTURES_H
#define PROTOCOL_DATASTRUCTURES_H
#include <QString>
#include <QColor>
enum ResponseCode { RespNothing, RespOk, RespInvalidCommand, RespInvalidData, RespNameNotFound, RespLoginNeeded, RespContextError, RespWrongPassword, RespSpectatorsNotAllowed };
class ServerChatChannelInfo {
private:
QString name;
QString description;
int playerCount;
bool autoJoin;
public:
ServerChatChannelInfo(const QString &_name, const QString &_description, int _playerCount, bool _autoJoin)
: name(_name), description(_description), playerCount(_playerCount), autoJoin(_autoJoin) { }
QString getName() const { return name; }
QString getDescription() const { return description; }
int getPlayerCount() const { return playerCount; }
bool getAutoJoin() const { return autoJoin; }
};
class ServerPlayerInfo {
private:
QString name;
public:
ServerPlayerInfo(const QString &_name)
: name(_name) { }
QString getName() const { return name; }
};
class ServerGameInfo {
private:
int gameId;
QString description;
bool hasPassword;
int playerCount;
int maxPlayers;
QString creatorName;
bool spectatorsAllowed;
int spectatorCount;
public:
ServerGameInfo(int _gameId, const QString &_description, bool _hasPassword, int _playerCount, int _maxPlayers, const QString &_creatorName, bool _spectatorsAllowed, int _spectatorCount)
: gameId(_gameId), description(_description), hasPassword(_hasPassword), playerCount(_playerCount), maxPlayers(_maxPlayers), creatorName(_creatorName), spectatorsAllowed(_spectatorsAllowed), spectatorCount(_spectatorCount) { }
int getGameId() const { return gameId; }
QString getDescription() const { return description; }
bool getHasPassword() const { return hasPassword; }
int getPlayerCount() const { return playerCount; }
int getMaxPlayers() const { return maxPlayers; }
QString getCreatorName() const { return creatorName; }
bool getSpectatorsAllowed() const { return spectatorsAllowed; }
int getSpectatorCount() const { return spectatorCount; }
};
class ServerPlayer {
private:
int PlayerId;
QString name;
bool local;
public:
ServerPlayer(int _PlayerId, const QString &_name, bool _local)
: PlayerId(_PlayerId), name(_name), local(_local) { }
int getPlayerId() const { return PlayerId; }
QString getName() const { return name; }
bool getLocal() const { return local; }
};
class ServerZoneCard {
private:
int playerId;
QString zoneName;
int id;
QString name;
int x, y;
int counters;
bool tapped;
bool attacking;
QString annotation;
public:
ServerZoneCard(int _playerId, const QString &_zoneName, int _id, const QString &_name, int _x, int _y, int _counters, bool _tapped, bool _attacking, const QString &_annotation)
: playerId(_playerId), zoneName(_zoneName), id(_id), name(_name), x(_x), y(_y), counters(_counters), tapped(_tapped), attacking(_attacking), annotation(_annotation) { }
int getPlayerId() const { return playerId; }
QString getZoneName() const { return zoneName; }
int getId() const { return id; }
QString getName() const { return name; }
int getX() const { return x; }
int getY() const { return y; }
int getCounters() const { return counters; }
bool getTapped() const { return tapped; }
bool getAttacking() const { return attacking; }
QString getAnnotation() const { return annotation; }
};
class ServerZone {
public:
enum ZoneType { PrivateZone, PublicZone, HiddenZone };
private:
int playerId;
QString name;
ZoneType type;
bool hasCoords;
int cardCount;
public:
ServerZone(int _playerId, const QString &_name, ZoneType _type, bool _hasCoords, int _cardCount)
: playerId(_playerId), name(_name), type(_type), hasCoords(_hasCoords), cardCount(_cardCount) { }
int getPlayerId() const { return playerId; }
QString getName() const { return name; }
ZoneType getType() const { return type; }
bool getHasCoords() const { return hasCoords; }
int getCardCount() const { return cardCount; }
};
class ServerCounter {
private:
int playerId;
int id;
QString name;
QColor color;
int radius;
int count;
public:
ServerCounter(int _playerId, int _id, const QString &_name, QColor _color, int _radius, int _count)
: playerId(_playerId), id(_id), name(_name), color(_color), radius(_radius), count(_count) { }
int getPlayerId() const { return playerId; }
int getId() const { return id; }
QString getName() const { return name; }
QColor getColor() const { return color; }
int getRadius() const { return radius; }
int getCount() const { return count; }
};
class ServerArrow {
private:
int id;
int playerId;
int startPlayerId;
QString startZone;
int startCardId;
int targetPlayerId;
QString targetZone;
int targetCardId;
QColor color;
public:
ServerArrow(int _playerId, int _id, int _startPlayerId, const QString &_startZone, int _startCardId, int _targetPlayerId, const QString &_targetZone, int _targetCardId, const QColor &_color)
: id(_id), playerId(_playerId), startPlayerId(_startPlayerId), startZone(_startZone), startCardId(_startCardId), targetPlayerId(_targetPlayerId), targetZone(_targetZone), targetCardId(_targetCardId), color(_color) { }
int getId() const { return id; }
int getPlayerId() const { return playerId; }
int getStartPlayerId() const { return startPlayerId; }
QString getStartZone() const { return startZone; }
int getStartCardId() const { return startCardId; }
int getTargetPlayerId() const { return targetPlayerId; }
QString getTargetZone() const { return targetZone; }
int getTargetCardId() const { return targetCardId; }
QColor getColor() const { return color; }
};
#endif