174 lines
5.1 KiB
C++
174 lines
5.1 KiB
C++
#include "server_room.h"
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#include "server_protocolhandler.h"
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#include "server_game.h"
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#include <QDebug>
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#include "pb/event_join_room.pb.h"
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#include "pb/event_leave_room.pb.h"
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#include "pb/event_list_games.pb.h"
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#include "pb/event_room_say.pb.h"
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#include <google/protobuf/descriptor.h>
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Server_Room::Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent)
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: QObject(parent), id(_id), name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes), roomMutex(QMutex::Recursive)
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{
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}
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Server_Room::~Server_Room()
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{
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QMutexLocker locker(&roomMutex);
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qDebug("Server_Room destructor");
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const QList<Server_Game *> gameList = games.values();
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for (int i = 0; i < gameList.size(); ++i)
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delete gameList[i];
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games.clear();
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clear();
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}
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Server *Server_Room::getServer() const
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{
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return static_cast<Server *>(parent());
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}
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ServerInfo_Room Server_Room::getInfo(bool complete, bool showGameTypes) const
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{
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QMutexLocker locker(&roomMutex);
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ServerInfo_Room result;
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result.set_room_id(id);
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result.set_name(name.toStdString());
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result.set_description(description.toStdString());
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result.set_game_count(games.size());
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result.set_player_count(size());
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result.set_auto_join(autoJoin);
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if (complete) {
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QMapIterator<int, Server_Game *> gameIterator(games);
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while (gameIterator.hasNext())
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result.add_game_list()->CopyFrom(gameIterator.next().value()->getInfo());
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for (int i = 0; i < size(); ++i)
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result.add_user_list()->CopyFrom(at(i)->copyUserInfo(false));
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}
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if (complete || showGameTypes)
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for (int i = 0; i < gameTypes.size(); ++i) {
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ServerInfo_GameType *gameTypeInfo = result.add_gametype_list();
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gameTypeInfo->set_game_type_id(i);
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gameTypeInfo->set_description(gameTypes[i].toStdString());
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}
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return result;
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}
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RoomEvent *Server_Room::prepareRoomEvent(const ::google::protobuf::Message &roomEvent)
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{
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RoomEvent *event = new RoomEvent;
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event->set_room_id(id);
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event->GetReflection()->MutableMessage(event, roomEvent.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(roomEvent);
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return event;
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}
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void Server_Room::addClient(Server_ProtocolHandler *client)
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{
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QMutexLocker locker(&roomMutex);
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Event_JoinRoom event;
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event.mutable_user_info()->CopyFrom(client->copyUserInfo(false));
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sendRoomEvent(prepareRoomEvent(event));
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append(client);
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emit roomInfoChanged();
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}
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void Server_Room::removeClient(Server_ProtocolHandler *client)
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{
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QMutexLocker locker(&roomMutex);
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removeAt(indexOf(client));
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Event_LeaveRoom event;
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event.set_name(client->getUserInfo()->name());
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sendRoomEvent(prepareRoomEvent(event));
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emit roomInfoChanged();
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}
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void Server_Room::say(Server_ProtocolHandler *client, const QString &s)
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{
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Event_RoomSay event;
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event.set_name(client->getUserInfo()->name());
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event.set_message(s.toStdString());
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sendRoomEvent(prepareRoomEvent(event));
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}
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void Server_Room::sendRoomEvent(RoomEvent *event)
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{
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QMutexLocker locker(&roomMutex);
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for (int i = 0; i < size(); ++i)
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at(i)->sendProtocolItem(*event);
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delete event;
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}
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void Server_Room::broadcastGameListUpdate(Server_Game *game)
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{
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QMutexLocker locker(&roomMutex);
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Event_ListGames event;
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event.add_game_list()->CopyFrom(game->getInfo());
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sendRoomEvent(prepareRoomEvent(event));
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}
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Server_Game *Server_Room::createGame(const QString &description, const QString &password, int maxPlayers, const QList<int> &gameTypes, bool onlyBuddies, bool onlyRegistered, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator)
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{
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QMutexLocker locker(&roomMutex);
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Server_Game *newGame = new Server_Game(creator, static_cast<Server *>(parent())->getNextGameId(), description, password, maxPlayers, gameTypes, onlyBuddies, onlyRegistered, spectatorsAllowed, spectatorsNeedPassword, spectatorsCanTalk, spectatorsSeeEverything, this);
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newGame->moveToThread(thread());
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// This mutex needs to be unlocked by the caller.
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newGame->gameMutex.lock();
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games.insert(newGame->getGameId(), newGame);
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broadcastGameListUpdate(newGame);
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emit roomInfoChanged();
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return newGame;
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}
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void Server_Room::removeGame(Server_Game *game)
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{
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// No need to lock roomMutex or gameMutex. This method is only
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// called from ~Server_Game, which locks both mutexes anyway beforehand.
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broadcastGameListUpdate(game);
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games.remove(game->getGameId());
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emit roomInfoChanged();
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}
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int Server_Room::getGamesCreatedByUser(const QString &userName) const
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{
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QMutexLocker locker(&roomMutex);
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QMapIterator<int, Server_Game *> gamesIterator(games);
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int result = 0;
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while (gamesIterator.hasNext())
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if (gamesIterator.next().value()->getCreatorInfo()->name() == userName.toStdString())
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++result;
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return result;
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}
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QList<ServerInfo_Game> Server_Room::getGamesOfUser(const QString &userName) const
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{
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QList<ServerInfo_Game> result;
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QMapIterator<int, Server_Game *> gamesIterator(games);
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while (gamesIterator.hasNext()) {
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Server_Game *game = gamesIterator.next().value();
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if (game->containsUser(userName))
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result.append(game->getInfo());
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}
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return result;
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}
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