servatrice/common/server_cardzone.cpp

113 lines
3.3 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "server_cardzone.h"
#include "server_card.h"
#include "rng_abstract.h"
Server_CardZone::Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ZoneType _type)
: player(_player), name(_name), has_coords(_has_coords), type(_type), cardsBeingLookedAt(0)
{
}
Server_CardZone::~Server_CardZone()
{
qDebug(QString("Server_CardZone destructor: %1").arg(name).toLatin1());
clear();
}
void Server_CardZone::shuffle()
{
QList<Server_Card *> temp;
for (int i = cards.size(); i; i--)
temp.append(cards.takeAt(rng->getNumber(0, i - 1)));
cards = temp;
}
Server_Card *Server_CardZone::getCard(int id, bool remove, int *position)
{
if (type != HiddenZone) {
QListIterator<Server_Card *> CardIterator(cards);
int i = 0;
while (CardIterator.hasNext()) {
Server_Card *tmp = CardIterator.next();
if (tmp->getId() == id) {
if (remove) {
cards.removeAt(i);
tmp->setZone(0);
}
if (position)
*position = i;
return tmp;
}
i++;
}
return NULL;
} else {
if ((id >= cards.size()) || (id < 0))
return NULL;
Server_Card *tmp = cards[id];
if (remove) {
cards.removeAt(id);
tmp->setZone(0);
}
if (position)
*position = id;
return tmp;
}
}
int Server_CardZone::getFreeGridColumn(int y) const
{
int x = 0;
// Stupid algorithm. For large numbers of cards, it would be more
// efficient to sort the cards by their x value and only need to iterate once.
bool occupied;
do {
occupied = false;
for (int i = 0; i < cards.size(); ++i)
if ((cards[i]->getY() == y) && (cards[i]->getX() == x)) {
occupied = true;
++x;
break;
}
} while (occupied);
return x;
}
void Server_CardZone::insertCard(Server_Card *card, int x, int y)
{
if (hasCoords()) {
card->setCoords(x, y);
cards.append(card);
} else {
card->setCoords(0, 0);
cards.insert(x, card);
}
card->setZone(this);
}
void Server_CardZone::clear()
{
for (int i = 0; i < cards.size(); i++)
delete cards.at(i);
cards.clear();
}