servatrice/common
2012-01-01 02:48:24 +01:00
..
pb/proto PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
sfmt extra files 2010-09-15 21:49:13 +02:00
.directory PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
color.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
decklist.cpp fixed packet length calculation bug, re-enabled deck selection 2011-12-18 19:10:47 +01:00
decklist.h fixed packet length calculation bug, re-enabled deck selection 2011-12-18 19:10:47 +01:00
protocol.cpp PB: server compiles again, standalone RemoteClient is able to log in 2011-12-30 21:50:25 +01:00
protocol.h PB: server compiles again, standalone RemoteClient is able to log in 2011-12-30 21:50:25 +01:00
rng_abstract.cpp moved call to rng constructor to main() 2010-09-23 15:43:39 +02:00
rng_abstract.h Included SFMT RNG 2010-09-15 21:48:52 +02:00
rng_qt.cpp Included SFMT RNG 2010-09-15 21:48:52 +02:00
rng_qt.h boom 2009-10-29 17:13:37 +01:00
rng_sfmt.cpp extra files 2010-09-15 21:49:13 +02:00
rng_sfmt.h extra files 2010-09-15 21:49:13 +02:00
serializable_item.cpp PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
serializable_item.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
server.cpp PB: server compiles again, standalone RemoteClient is able to log in 2011-12-30 21:50:25 +01:00
server.h PB: more client files compile 2011-12-30 22:29:57 +01:00
server_arrow.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
server_arrowtarget.h arrows can target players now 2010-06-27 17:56:09 +02:00
server_card.cpp filter running games; minor server code cleanup 2011-07-03 16:45:52 +02:00
server_card.h filter running games; minor server code cleanup 2011-07-03 16:45:52 +02:00
server_cardzone.cpp PB: server compiles again, standalone RemoteClient is able to log in 2011-12-30 21:50:25 +01:00
server_cardzone.h PB: server compiles again, standalone RemoteClient is able to log in 2011-12-30 21:50:25 +01:00
server_counter.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
server_game.cpp PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
server_game.h PB: server compiles again, standalone RemoteClient is able to log in 2011-12-30 21:50:25 +01:00
server_player.cpp PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
server_player.h PB: server compiles again, standalone RemoteClient is able to log in 2011-12-30 21:50:25 +01:00
server_protocolhandler.cpp PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
server_protocolhandler.h PB: server compiles again, standalone RemoteClient is able to log in 2011-12-30 21:50:25 +01:00
server_room.cpp PB: server compiles again, standalone RemoteClient is able to log in 2011-12-30 21:50:25 +01:00
server_room.h more PB 2011-12-30 02:03:26 +01:00