64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
#include <QtGui>
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#include <QFileDialog>
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#include "dlg_startgame.h"
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#include "decklistmodel.h"
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#include "carddatabase.h"
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DlgStartGame::DlgStartGame(CardDatabase *_db, QWidget *parent)
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: QDialog(parent), db(_db)
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{
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deckView = new QTreeView;
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deckModel = new DeckListModel(db, this);
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deckView->setModel(deckModel);
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deckView->setUniformRowHeights(true);
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loadButton = new QPushButton(tr("&Load..."));
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okButton = new QPushButton(tr("&OK"));
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okButton->setDefault(true);
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QHBoxLayout *buttonLayout = new QHBoxLayout;
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buttonLayout->addWidget(loadButton);
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buttonLayout->addStretch();
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buttonLayout->addWidget(okButton);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addWidget(deckView);
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mainLayout->addLayout(buttonLayout);
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setLayout(mainLayout);
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setWindowTitle(tr("Start game"));
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setMinimumWidth(sizeHint().width());
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resize(300, 500);
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connect(loadButton, SIGNAL(clicked()), this, SLOT(actLoad()));
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connect(okButton, SIGNAL(clicked()), this, SLOT(accept()));
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}
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void DlgStartGame::actLoad()
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{
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if (!deckModel->getDeckList()->loadDialog(this))
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return;
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deckView->reset();
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deckModel->sort(1);
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deckView->expandAll();
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deckView->resizeColumnToContents(0);
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emit newDeckLoaded(getDeckList());
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}
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QStringList DlgStartGame::getDeckList() const
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{
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QStringList result;
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DeckList *deckList = deckModel->getDeckList();
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for (int i = 0; i < deckList->getRoot()->size(); i++) {
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InnerDecklistNode *node = dynamic_cast<InnerDecklistNode *>(deckList->getRoot()->at(i));
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for (int j = 0; j < node->size(); j++) {
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DecklistCardNode *card = dynamic_cast<DecklistCardNode *>(node->at(j));
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for (int k = 0; k < card->getNumber(); k++)
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result << QString("%1%2").arg(node->getName() == "side" ? "SB: " : "").arg(card->getName());
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}
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}
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return result;
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}
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