servatrice/cockatrice/src/dlg_startgame.cpp
Max-Wilhelm Bruker 1da5c63726 deck editor
2009-06-03 00:15:06 +02:00

64 lines
1.7 KiB
C++

#include <QtGui>
#include <QFileDialog>
#include "dlg_startgame.h"
#include "decklistmodel.h"
#include "carddatabase.h"
DlgStartGame::DlgStartGame(CardDatabase *_db, QWidget *parent)
: QDialog(parent), db(_db)
{
deckView = new QTreeView;
deckModel = new DeckListModel(db, this);
deckView->setModel(deckModel);
deckView->setUniformRowHeights(true);
loadButton = new QPushButton(tr("&Load..."));
okButton = new QPushButton(tr("&OK"));
okButton->setDefault(true);
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addWidget(loadButton);
buttonLayout->addStretch();
buttonLayout->addWidget(okButton);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(deckView);
mainLayout->addLayout(buttonLayout);
setLayout(mainLayout);
setWindowTitle(tr("Start game"));
setMinimumWidth(sizeHint().width());
resize(300, 500);
connect(loadButton, SIGNAL(clicked()), this, SLOT(actLoad()));
connect(okButton, SIGNAL(clicked()), this, SLOT(accept()));
}
void DlgStartGame::actLoad()
{
if (!deckModel->getDeckList()->loadDialog(this))
return;
deckView->reset();
deckModel->sort(1);
deckView->expandAll();
deckView->resizeColumnToContents(0);
emit newDeckLoaded(getDeckList());
}
QStringList DlgStartGame::getDeckList() const
{
QStringList result;
DeckList *deckList = deckModel->getDeckList();
for (int i = 0; i < deckList->getRoot()->size(); i++) {
InnerDecklistNode *node = dynamic_cast<InnerDecklistNode *>(deckList->getRoot()->at(i));
for (int j = 0; j < node->size(); j++) {
DecklistCardNode *card = dynamic_cast<DecklistCardNode *>(node->at(j));
for (int k = 0; k < card->getNumber(); k++)
result << QString("%1%2").arg(node->getName() == "side" ? "SB: " : "").arg(card->getName());
}
}
return result;
}