servatrice/cockatrice/src/servereventdata.cpp
2009-08-11 17:56:09 +02:00

51 lines
1.4 KiB
C++

#include "servereventdata.h"
// Message structure for server events:
// {"private","public"}|PlayerId|PlayerName|EventType|EventData
const int event_count = 21;
const event_string event_strings[event_count] = {
{eventPlayerId, "player_id"},
{eventSay, "say"},
{eventName, "name"},
{eventJoin, "join"},
{eventLeave, "leave"},
{eventReadyStart, "ready_start"},
{eventSetupZones, "setup_zones"},
{eventGameStart, "game_start"},
{eventShuffle, "shuffle"},
{eventRollDice, "roll_dice"},
{eventDraw, "draw"},
{eventMoveCard, "move_card"},
{eventCreateToken, "create_token"},
{eventSetCardAttr, "set_card_attr"},
{eventAddCounter, "add_counter"},
{eventSetCounter, "set_counter"},
{eventDelCounter, "del_counter"},
{eventSetActivePlayer, "set_active_player"},
{eventSetActivePhase, "set_active_phase"},
{eventDumpZone, "dump_zone"},
{eventStopDumpZone, "stop_dump_zone"}
};
ServerEventData::ServerEventData(const QString &line)
{
QStringList values = line.split("|");
IsPublic = !values.takeFirst().compare("public");
PlayerId = values.takeFirst().toInt();
PlayerName = values.takeFirst();
QString type = values.takeFirst();
bool found = false;
for (int i = 0; i < event_count; i++)
if (!type.compare(event_strings[i].str)) {
EventType = event_strings[i].type;
found = true;
break;
}
if (!found)
EventType = eventInvalid;
EventData = values;
}