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pb
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fixed issue #42: make 'client deprecated' message work for v13 client <-> v14 server
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2012-05-09 23:13:23 +02:00 |
sfmt
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extra files
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2010-09-15 21:49:13 +02:00 |
CMakeLists.txt
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database interface separated from server, multiple concurrent database connections are now possible
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2012-05-28 16:32:45 +02:00 |
color.h
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PB: everything compiles except for deck storage
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2012-01-01 02:48:24 +01:00 |
decklist.cpp
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added deckstats.net interface in deck editor, fixing issue #39
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2012-05-17 20:11:46 +02:00 |
decklist.h
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added deckstats.net interface in deck editor, fixing issue #39
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2012-05-17 20:11:46 +02:00 |
get_pb_extension.cpp
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fixed pw loyalty in oracle, PB code working
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2012-01-01 18:15:32 +01:00 |
get_pb_extension.h
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fixed pw loyalty in oracle, PB code working
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2012-01-01 18:15:32 +01:00 |
getversion.cmake
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use 'git describe' to generate version info for the about box and servatrice. fixes issue #20
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2012-02-21 01:08:16 +01:00 |
rng_abstract.cpp
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moved call to rng constructor to main()
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2010-09-23 15:43:39 +02:00 |
rng_abstract.h
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Included SFMT RNG
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2010-09-15 21:48:52 +02:00 |
rng_qt.cpp
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Included SFMT RNG
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2010-09-15 21:48:52 +02:00 |
rng_qt.h
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boom
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2009-10-29 17:13:37 +01:00 |
rng_sfmt.cpp
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added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface
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2012-03-17 22:26:12 +01:00 |
rng_sfmt.h
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added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface
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2012-03-17 22:26:12 +01:00 |
server.cpp
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fixed 'open deck in deck editor' option in game, fixed freeze when closing local game
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2012-05-28 19:34:07 +02:00 |
server.h
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fixed 'open deck in deck editor' option in game, fixed freeze when closing local game
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2012-05-28 19:34:07 +02:00 |
server_abstractuserinterface.cpp
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preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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2012-03-31 21:47:30 +02:00 |
server_abstractuserinterface.h
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improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL
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2012-03-18 21:57:21 +01:00 |
server_arrow.cpp
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preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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2012-03-31 21:47:30 +02:00 |
server_arrow.h
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preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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2012-03-31 21:47:30 +02:00 |
server_arrowtarget.h
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arrows can target players now
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2010-06-27 17:56:09 +02:00 |
server_card.cpp
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preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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2012-03-31 21:47:30 +02:00 |
server_card.h
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preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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2012-03-31 21:47:30 +02:00 |
server_cardzone.cpp
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preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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2012-03-31 21:47:30 +02:00 |
server_cardzone.h
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preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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2012-03-31 21:47:30 +02:00 |
server_counter.cpp
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preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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2012-03-31 21:47:30 +02:00 |
server_counter.h
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preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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2012-03-31 21:47:30 +02:00 |
server_database_interface.h
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database interface separated from server, multiple concurrent database connections are now possible
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2012-05-28 16:32:45 +02:00 |
server_game.cpp
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database interface separated from server, multiple concurrent database connections are now possible
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2012-05-28 16:32:45 +02:00 |
server_game.h
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database interface separated from server, multiple concurrent database connections are now possible
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2012-05-28 16:32:45 +02:00 |
server_metatypes.h
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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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2012-03-18 18:48:14 +01:00 |
server_player.cpp
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database interface separated from server, multiple concurrent database connections are now possible
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2012-05-28 16:32:45 +02:00 |
server_player.h
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context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes
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2012-04-08 23:48:02 +02:00 |
server_player_reference.h
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improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL
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2012-03-18 21:57:21 +01:00 |
server_protocolhandler.cpp
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made server threaded, fixing issue #51
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2012-05-28 18:51:58 +02:00 |
server_protocolhandler.h
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made server threaded, fixing issue #51
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2012-05-28 18:51:58 +02:00 |
server_remoteuserinterface.cpp
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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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2012-03-18 18:48:14 +01:00 |
server_remoteuserinterface.h
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improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL
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2012-03-18 21:57:21 +01:00 |
server_response_containers.cpp
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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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2012-03-18 18:48:14 +01:00 |
server_response_containers.h
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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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2012-03-18 18:48:14 +01:00 |
server_room.cpp
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database interface separated from server, multiple concurrent database connections are now possible
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2012-05-28 16:32:45 +02:00 |
server_room.h
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database interface separated from server, multiple concurrent database connections are now possible
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2012-05-28 16:32:45 +02:00 |
serverinfo_user_container.cpp
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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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2012-03-18 18:48:14 +01:00 |
serverinfo_user_container.h
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more ISL code: join, leave, and userMessage work on both sides
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2012-03-11 17:25:45 +01:00 |
user_level.h
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context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes
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2012-04-08 23:48:02 +02:00 |