51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#ifndef PHASESTOOLBAR_H
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#define PHASESTOOLBAR_H
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#include <QFrame>
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#include <QList>
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#include <QPushButton>
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class Player;
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class GameCommand;
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class PhaseButton : public QPushButton {
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Q_OBJECT
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private:
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QString phaseText;
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bool active;
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QAction *doubleClickAction;
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QPixmap activePixmap, inactivePixmap;
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void updatePixmap(QPixmap &pixmap, bool active);
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public:
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PhaseButton(const QIcon &icon, QAction *_doubleClickAction = 0);
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void setPhaseText(const QString &_phaseText);
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QString getPhaseText() const { return phaseText; }
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void setActive(bool _active) { active = _active; update(); }
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bool getActive() const { return active; }
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void triggerDoubleClickAction();
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protected:
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void paintEvent(QPaintEvent *event);
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void mouseDoubleClickEvent(QMouseEvent *event);
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};
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class PhasesToolbar : public QFrame {
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Q_OBJECT
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private:
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QList<PhaseButton *> buttonList;
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public:
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PhasesToolbar(QWidget *parent = 0);
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void retranslateUi();
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int phaseCount() const { return buttonList.size(); }
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public slots:
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void setActivePhase(int phase);
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private slots:
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void phaseButtonClicked();
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void actNextTurn();
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void actUntapAll();
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void actDrawCard();
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signals:
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void sendGameCommand(GameCommand *command, int playerId);
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};
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#endif
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