63 lines
2.7 KiB
C++
63 lines
2.7 KiB
C++
/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef SERVER_CARDZONE_H
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#define SERVER_CARDZONE_H
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#include <QList>
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#include <QString>
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#include "protocol_datastructures.h"
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class Server_Card;
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class Server_Player;
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class Server_Game;
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class CommandContainer;
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class Server_CardZone {
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private:
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Server_Player *player;
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QString name;
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bool has_coords;
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ZoneType type;
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int cardsBeingLookedAt;
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public:
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Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ZoneType _type);
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~Server_CardZone();
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Server_Card *getCard(int id, bool remove, int *position = NULL);
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int getCardsBeingLookedAt() const { return cardsBeingLookedAt; }
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void setCardsBeingLookedAt(int _cardsBeingLookedAt) { cardsBeingLookedAt = _cardsBeingLookedAt; }
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bool hasCoords() const { return has_coords; }
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ZoneType getType() const { return type; }
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QString getName() const { return name; }
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Server_Player *getPlayer() const { return player; }
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int getFreeGridColumn(int x, int y, const QString &cardName) const;
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bool isColumnEmpty(int x, int y) const;
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bool isColumnStacked(int x, int y) const;
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void fixFreeSpaces(CommandContainer *cont, int x, int y);
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void moveCard(CommandContainer *cont, QMap<int, Server_Card *> &coordMap, Server_Card *card, int x, int y);
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QList<Server_Card *> cards;
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void insertCard(Server_Card *card, int x, int y);
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void shuffle();
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void clear();
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};
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#endif
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