servatrice/cockatrice/src/carditem.cpp
2011-09-15 14:19:29 +02:00

624 lines
17 KiB
C++

#include <QApplication>
#include <QPainter>
#include <QMenu>
#include <QAction>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include "carditem.h"
#include "carddragitem.h"
#include "carddatabase.h"
#include "cardzone.h"
#include "tablezone.h"
#include "player.h"
#include "arrowitem.h"
#include "main.h"
#include "protocol_datastructures.h"
#include "settingscache.h"
#include "tab_game.h"
CardItem::CardItem(Player *_owner, const QString &_name, int _cardid, bool _revealedCard, QGraphicsItem *parent)
: AbstractCardItem(_name, _owner, parent), zone(0), id(_cardid), revealedCard(_revealedCard), attacking(false), facedown(false), destroyOnZoneChange(false), doesntUntap(false), dragItem(0), attachedTo(0)
{
owner->addCard(this);
aTap = new QAction(this);
aTap->setData(0);
connect(aTap, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
aUntap = new QAction(this);
aUntap->setData(1);
connect(aUntap, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
aDoesntUntap = new QAction(this);
aDoesntUntap->setData(2);
connect(aDoesntUntap, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
aAttach = new QAction(this);
connect(aAttach, SIGNAL(triggered()), this, SLOT(actAttach()));
aUnattach = new QAction(this);
connect(aUnattach, SIGNAL(triggered()), this, SLOT(actUnattach()));
aDrawArrow = new QAction(this);
connect(aDrawArrow, SIGNAL(triggered()), this, SLOT(actDrawArrow()));
aIncP = new QAction(this);
connect(aIncP, SIGNAL(triggered()), this, SLOT(actIncP()));
aDecP = new QAction(this);
connect(aDecP, SIGNAL(triggered()), this, SLOT(actDecP()));
aIncT = new QAction(this);
connect(aIncT, SIGNAL(triggered()), this, SLOT(actIncT()));
aDecT = new QAction(this);
connect(aDecT, SIGNAL(triggered()), this, SLOT(actDecT()));
aIncPT = new QAction(this);
connect(aIncPT, SIGNAL(triggered()), this, SLOT(actIncPT()));
aDecPT = new QAction(this);
connect(aDecPT, SIGNAL(triggered()), this, SLOT(actDecPT()));
aSetPT = new QAction(this);
connect(aSetPT, SIGNAL(triggered()), this, SLOT(actSetPT()));
aSetAnnotation = new QAction(this);
connect(aSetAnnotation, SIGNAL(triggered()), this, SLOT(actSetAnnotation()));
aFlip = new QAction(this);
aFlip->setData(3);
connect(aFlip, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
aClone = new QAction(this);
aClone->setData(4);
connect(aClone, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
aMoveToTopLibrary = new QAction(this);
aMoveToTopLibrary->setData(5);
aMoveToBottomLibrary = new QAction(this);
aMoveToBottomLibrary->setData(6);
aMoveToGraveyard = new QAction(this);
aMoveToGraveyard->setData(7);
aMoveToExile = new QAction(this);
aMoveToExile->setData(8);
connect(aMoveToTopLibrary, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
connect(aMoveToBottomLibrary, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
connect(aMoveToGraveyard, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
connect(aMoveToExile, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
aPlay = new QAction(this);
connect(aPlay, SIGNAL(triggered()), this, SLOT(actPlay()));
aHide = new QAction(this);
connect(aHide, SIGNAL(triggered()), this, SLOT(actHide()));
for (int i = 0; i < 3; ++i) {
QAction *tempAddCounter = new QAction(this);
tempAddCounter->setData(9 + i * 1000);
QAction *tempRemoveCounter = new QAction(this);
tempRemoveCounter->setData(10 + i * 1000);
QAction *tempSetCounter = new QAction(this);
tempSetCounter->setData(11 + i * 1000);
aAddCounter.append(tempAddCounter);
aRemoveCounter.append(tempRemoveCounter);
aSetCounter.append(tempSetCounter);
connect(tempAddCounter, SIGNAL(triggered()), this, SLOT(actCardCounterTrigger()));
connect(tempRemoveCounter, SIGNAL(triggered()), this, SLOT(actCardCounterTrigger()));
connect(tempSetCounter, SIGNAL(triggered()), this, SLOT(actCardCounterTrigger()));
}
cardMenu = new QMenu;
ptMenu = new QMenu;
ptMenu->addAction(aIncP);
ptMenu->addAction(aDecP);
ptMenu->addSeparator();
ptMenu->addAction(aIncT);
ptMenu->addAction(aDecT);
ptMenu->addSeparator();
ptMenu->addAction(aIncPT);
ptMenu->addAction(aDecPT);
ptMenu->addSeparator();
ptMenu->addAction(aSetPT);
moveMenu = new QMenu;
retranslateUi();
updateCardMenu();
}
CardItem::~CardItem()
{
prepareDelete();
delete cardMenu;
cardMenu = 0;
delete moveMenu;
moveMenu = 0;
deleteDragItem();
}
void CardItem::prepareDelete()
{
if (owner) {
if (owner->getCardMenu() == cardMenu)
owner->setCardMenu(0);
owner = 0;
}
while (!attachedCards.isEmpty()) {
attachedCards.first()->setZone(0); // so that it won't try to call reorganizeCards()
attachedCards.first()->setAttachedTo(0);
}
if (attachedTo) {
attachedTo->removeAttachedCard(this);
attachedTo = 0;
}
}
void CardItem::deleteLater()
{
prepareDelete();
AbstractCardItem::deleteLater();
}
void CardItem::setZone(CardZone *_zone)
{
zone = _zone;
updateCardMenu();
}
void CardItem::updateCardMenu()
{
cardMenu->clear();
if (revealedCard)
cardMenu->addAction(aHide);
else if (owner->getLocal()) {
moveMenu->clear();
moveMenu->addAction(aMoveToTopLibrary);
moveMenu->addAction(aMoveToBottomLibrary);
moveMenu->addAction(aMoveToGraveyard);
moveMenu->addAction(aMoveToExile);
if (zone) {
if (zone->getName() == "table") {
cardMenu->addAction(aTap);
cardMenu->addAction(aUntap);
cardMenu->addAction(aDoesntUntap);
cardMenu->addAction(aFlip);
cardMenu->addSeparator();
cardMenu->addAction(aAttach);
if (attachedTo)
cardMenu->addAction(aUnattach);
cardMenu->addAction(aDrawArrow);
cardMenu->addSeparator();
cardMenu->addMenu(ptMenu);
cardMenu->addAction(aSetAnnotation);
cardMenu->addSeparator();
cardMenu->addAction(aClone);
cardMenu->addMenu(moveMenu);
for (int i = 0; i < aAddCounter.size(); ++i) {
cardMenu->addSeparator();
cardMenu->addAction(aAddCounter[i]);
cardMenu->addAction(aRemoveCounter[i]);
cardMenu->addAction(aSetCounter[i]);
}
cardMenu->addSeparator();
} else if (zone->getName() == "stack") {
cardMenu->addAction(aDrawArrow);
cardMenu->addMenu(moveMenu);
} else {
cardMenu->addAction(aPlay);
cardMenu->addMenu(moveMenu);
}
} else
cardMenu->addMenu(moveMenu);
}
}
void CardItem::retranslateUi()
{
aPlay->setText(tr("&Play"));
aHide->setText(tr("&Hide"));
aTap->setText(tr("&Tap"));
aUntap->setText(tr("&Untap"));
aDoesntUntap->setText(tr("Toggle &normal untapping"));
aFlip->setText(tr("&Flip"));
aClone->setText(tr("&Clone"));
aClone->setShortcut(tr("Ctrl+H"));
aAttach->setText(tr("&Attach to card..."));
aAttach->setShortcut(tr("Ctrl+A"));
aUnattach->setText(tr("Unattac&h"));
aDrawArrow->setText(tr("&Draw arrow..."));
ptMenu->setTitle(tr("&Power / toughness"));
aIncP->setText(tr("&Increase power"));
aIncP->setShortcut(tr("Ctrl++"));
aDecP->setText(tr("&Decrease power"));
aDecP->setShortcut(tr("Ctrl+-"));
aIncT->setText(tr("I&ncrease toughness"));
aIncT->setShortcut(tr("Alt++"));
aDecT->setText(tr("D&ecrease toughness"));
aDecT->setShortcut(tr("Alt+-"));
aIncPT->setText(tr("In&crease power and toughness"));
aIncPT->setShortcut(tr("Ctrl+Alt++"));
aDecPT->setText(tr("Dec&rease power and toughness"));
aDecPT->setShortcut(tr("Ctrl+Alt+-"));
aSetPT->setText(tr("Set &power and toughness..."));
aSetPT->setShortcut(tr("Ctrl+P"));
aSetAnnotation->setText(tr("&Set annotation..."));
QStringList counterColors;
counterColors.append(tr("red"));
counterColors.append(tr("yellow"));
counterColors.append(tr("green"));
for (int i = 0; i < aAddCounter.size(); ++i)
aAddCounter[i]->setText(tr("&Add counter (%1)").arg(counterColors[i]));
for (int i = 0; i < aRemoveCounter.size(); ++i)
aRemoveCounter[i]->setText(tr("&Remove counter (%1)").arg(counterColors[i]));
for (int i = 0; i < aSetCounter.size(); ++i)
aSetCounter[i]->setText(tr("&Set counters (%1)...").arg(counterColors[i]));
aMoveToTopLibrary->setText(tr("&top of library"));
aMoveToBottomLibrary->setText(tr("&bottom of library"));
aMoveToGraveyard->setText(tr("&graveyard"));
aMoveToGraveyard->setShortcut(tr("Ctrl+Del"));
aMoveToExile->setText(tr("&exile"));
moveMenu->setTitle(tr("&Move to"));
}
void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
painter->save();
AbstractCardItem::paint(painter, option, widget);
int i = 0;
QMapIterator<int, int> counterIterator(counters);
while (counterIterator.hasNext()) {
counterIterator.next();
QColor color;
color.setHsv(counterIterator.key() * 60, 150, 255);
paintNumberEllipse(counterIterator.value(), 14, color, i, counters.size(), painter);
++i;
}
QSizeF translatedSize = getTranslatedSize(painter);
qreal scaleFactor = translatedSize.width() / boundingRect().width();
if (!pt.isEmpty()) {
painter->save();
transformPainter(painter, translatedSize, tapAngle);
painter->setBackground(Qt::black);
painter->setBackgroundMode(Qt::OpaqueMode);
painter->setPen(Qt::white);
painter->drawText(QRectF(4 * scaleFactor, 4 * scaleFactor, translatedSize.width() - 8 * scaleFactor, translatedSize.height() - 8 * scaleFactor), Qt::AlignRight | Qt::AlignBottom, pt);
painter->restore();
}
if (!annotation.isEmpty()) {
painter->save();
transformPainter(painter, translatedSize, tapAngle);
painter->setBackground(Qt::black);
painter->setBackgroundMode(Qt::OpaqueMode);
painter->setPen(Qt::white);
painter->drawText(QRectF(4 * scaleFactor, 4 * scaleFactor, translatedSize.width() - 8 * scaleFactor, translatedSize.height() - 8 * scaleFactor), Qt::AlignCenter | Qt::TextWrapAnywhere, annotation);
painter->restore();
}
if (getBeingPointedAt())
painter->fillRect(boundingRect(), QBrush(QColor(255, 0, 0, 100)));
painter->restore();
}
void CardItem::setAttacking(bool _attacking)
{
attacking = _attacking;
update();
}
void CardItem::setFaceDown(bool _facedown)
{
facedown = _facedown;
if (facedown)
setName(QString());
update();
}
void CardItem::setCounter(int _id, int _value)
{
if (_value)
counters.insert(_id, _value);
else
counters.remove(_id);
update();
}
void CardItem::setAnnotation(const QString &_annotation)
{
annotation = _annotation;
update();
}
void CardItem::setDoesntUntap(bool _doesntUntap)
{
doesntUntap = _doesntUntap;
}
void CardItem::setPT(const QString &_pt)
{
pt = _pt;
update();
}
void CardItem::setAttachedTo(CardItem *_attachedTo)
{
if (attachedTo)
attachedTo->removeAttachedCard(this);
gridPoint.setX(-1);
attachedTo = _attachedTo;
if (attachedTo) {
setParentItem(attachedTo->getZone());
attachedTo->addAttachedCard(this);
if (zone != attachedTo->getZone())
attachedTo->getZone()->reorganizeCards();
} else
setParentItem(zone);
if (zone)
zone->reorganizeCards();
updateCardMenu();
}
void CardItem::resetState()
{
attacking = false;
facedown = false;
counters.clear();
pt.clear();
annotation.clear();
attachedTo = 0;
attachedCards.clear();
setTapped(false, false);
setDoesntUntap(false);
update();
}
void CardItem::processCardInfo(ServerInfo_Card *info)
{
counters.clear();
const QList<ServerInfo_CardCounter *> &_counterList = info->getCounters();
for (int i = 0; i < _counterList.size(); ++i)
counters.insert(_counterList[i]->getId(), _counterList[i]->getValue());
setId(info->getId());
setName(info->getName());
setAttacking(info->getAttacking());
setFaceDown(info->getFaceDown());
setPT(info->getPT());
setAnnotation(info->getAnnotation());
setColor(info->getColor());
setTapped(info->getTapped());
setDestroyOnZoneChange(info->getDestroyOnZoneChange());
setDoesntUntap(info->getDoesntUntap());
}
CardDragItem *CardItem::createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown)
{
deleteDragItem();
dragItem = new CardDragItem(this, _id, _pos, faceDown);
dragItem->setVisible(false);
scene()->addItem(dragItem);
dragItem->updatePosition(_scenePos);
dragItem->setVisible(true);
return dragItem;
}
void CardItem::deleteDragItem()
{
dragItem->deleteLater();
dragItem = NULL;
}
void CardItem::drawArrow(const QColor &arrowColor)
{
if (static_cast<TabGame *>(owner->parent())->getSpectator())
return;
Player *arrowOwner = static_cast<TabGame *>(owner->parent())->getActiveLocalPlayer();
ArrowDragItem *arrow = new ArrowDragItem(arrowOwner, this, arrowColor);
scene()->addItem(arrow);
arrow->grabMouse();
QListIterator<QGraphicsItem *> itemIterator(scene()->selectedItems());
while (itemIterator.hasNext()) {
CardItem *c = qgraphicsitem_cast<CardItem *>(itemIterator.next());
if (!c || (c == this))
continue;
if (c->getZone() != zone)
continue;
ArrowDragItem *childArrow = new ArrowDragItem(arrowOwner, c, arrowColor);
scene()->addItem(childArrow);
arrow->addChildArrow(childArrow);
}
}
void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if (event->buttons().testFlag(Qt::RightButton)) {
if ((event->screenPos() - event->buttonDownScreenPos(Qt::RightButton)).manhattanLength() < 2 * QApplication::startDragDistance())
return;
QColor arrowColor = Qt::red;
if (event->modifiers().testFlag(Qt::ControlModifier))
arrowColor = Qt::yellow;
else if (event->modifiers().testFlag(Qt::AltModifier))
arrowColor = Qt::blue;
else if (event->modifiers().testFlag(Qt::ShiftModifier))
arrowColor = Qt::green;
drawArrow(arrowColor);
} else if (event->buttons().testFlag(Qt::LeftButton)) {
if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() < 2 * QApplication::startDragDistance())
return;
if (!owner->getLocal())
return;
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier) || facedown;
createDragItem(id, event->pos(), event->scenePos(), faceDown);
dragItem->grabMouse();
QList<QGraphicsItem *> sel = scene()->selectedItems();
int j = 0;
for (int i = 0; i < sel.size(); i++) {
CardItem *c = (CardItem *) sel.at(i);
if (c == this)
continue;
++j;
QPointF childPos;
if (zone->getHasCardAttr())
childPos = c->pos() - pos();
else
childPos = QPointF(j * CARD_WIDTH / 2, 0);
CardDragItem *drag = new CardDragItem(c, c->getId(), childPos, c->getFaceDown(), dragItem);
drag->setPos(dragItem->pos() + childPos);
scene()->addItem(drag);
}
}
setCursor(Qt::OpenHandCursor);
}
void CardItem::playCard(bool faceDown)
{
// Do nothing if the card belongs to another player
if (!owner->getLocal())
return;
TableZone *tz = qobject_cast<TableZone *>(zone);
if (tz)
tz->toggleTapped();
else
zone->getPlayer()->playCard(this, faceDown, info->getCipt());
}
void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::RightButton) {
if (cardMenu)
if (!cardMenu->isEmpty())
cardMenu->exec(event->screenPos());
} else if ((event->button() == Qt::LeftButton) && !settingsCache->getDoubleClickToPlay()) {
setCursor(Qt::OpenHandCursor);
if (revealedCard)
actHide();
else
playCard(event->modifiers().testFlag(Qt::ShiftModifier));
}
AbstractCardItem::mouseReleaseEvent(event);
}
void CardItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
{
if (settingsCache->getDoubleClickToPlay()) {
if (revealedCard)
actHide();
else
playCard(event->modifiers().testFlag(Qt::ShiftModifier));
}
event->accept();
}
bool CardItem::animationEvent()
{
int delta = 18;
if (!tapped)
delta *= -1;
tapAngle += delta;
setTransform(QTransform().translate((float) CARD_WIDTH / 2, (float) CARD_HEIGHT / 2).rotate(tapAngle).translate((float) -CARD_WIDTH / 2, (float) -CARD_HEIGHT / 2));
setHovered(false);
update();
if ((tapped && (tapAngle >= 90)) || (!tapped && (tapAngle <= 0)))
return false;
return true;
}
QVariant CardItem::itemChange(GraphicsItemChange change, const QVariant &value)
{
if ((change == ItemSelectedHasChanged) && owner) {
if (value == true)
owner->setCardMenu(cardMenu);
else if (owner->getCardMenu() == cardMenu)
owner->setCardMenu(0);
}
return QGraphicsItem::itemChange(change, value);
}
void CardItem::cardMenuAction()
{
owner->cardMenuAction(static_cast<QAction *>(sender()));
}
void CardItem::actAttach()
{
owner->actAttach(static_cast<QAction *>(sender()));
}
void CardItem::actUnattach()
{
owner->actUnattach(static_cast<QAction *>(sender()));
}
void CardItem::actDrawArrow()
{
drawArrow(Qt::red);
}
void CardItem::actIncP()
{
owner->actIncPT(1, 0);
}
void CardItem::actDecP()
{
owner->actIncPT(-1, 0);
}
void CardItem::actIncT()
{
owner->actIncPT(0, 1);
}
void CardItem::actDecT()
{
owner->actIncPT(0, -1);
}
void CardItem::actIncPT()
{
owner->actIncPT(1, 1);
}
void CardItem::actDecPT()
{
owner->actIncPT(-1, -1);
}
void CardItem::actSetPT()
{
owner->actSetPT(static_cast<QAction *>(sender()));
}
void CardItem::actSetAnnotation()
{
owner->actSetAnnotation(static_cast<QAction *>(sender()));
}
void CardItem::actCardCounterTrigger()
{
owner->actCardCounterTrigger(static_cast<QAction *>(sender()));
}
void CardItem::actPlay()
{
playCard(false);
}
void CardItem::actHide()
{
zone->removeCard(this);
}