* add a bunch of parents to dialogs works on #3651 * use game as parent instead * add more parents * fix create token dialog modality * add parent to game information window * replace a bunch of nullptrs with the magic of sed * add parent to tip of the day and counters * reorder game ptr * set parent for life counter * clangify
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#ifndef LOCALSERVER_H
|
|
#define LOCALSERVER_H
|
|
|
|
#include "server.h"
|
|
#include "server_database_interface.h"
|
|
|
|
class LocalServerInterface;
|
|
|
|
class LocalServer : public Server
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
LocalServer(QObject *parent = nullptr);
|
|
~LocalServer();
|
|
|
|
LocalServerInterface *newConnection();
|
|
};
|
|
|
|
class LocalServer_DatabaseInterface : public Server_DatabaseInterface
|
|
{
|
|
Q_OBJECT
|
|
private:
|
|
LocalServer *localServer;
|
|
|
|
protected:
|
|
ServerInfo_User getUserData(const QString &name, bool withId = false);
|
|
|
|
public:
|
|
LocalServer_DatabaseInterface(LocalServer *_localServer);
|
|
AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler,
|
|
const QString &user,
|
|
const QString &password,
|
|
const QString &clientId,
|
|
QString &reasonStr,
|
|
int &secondsLeft);
|
|
int getNextGameId()
|
|
{
|
|
return localServer->getNextLocalGameId();
|
|
}
|
|
int getNextReplayId()
|
|
{
|
|
return -1;
|
|
}
|
|
int getActiveUserCount(QString /* connectionType */)
|
|
{
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
#endif
|