70 lines
2.4 KiB
C++
70 lines
2.4 KiB
C++
#ifndef SETTINGSCACHE_H
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#define SETTINGSCACHE_H
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#include <QObject>
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class QSettings;
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class SettingsCache : public QObject {
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Q_OBJECT
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signals:
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void langChanged();
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void picsPathChanged();
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void cardDatabasePathChanged();
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void handBgPathChanged();
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void tableBgPathChanged();
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void playerBgPathChanged();
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void cardBackPicturePathChanged();
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void picDownloadChanged();
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void horizontalHandChanged();
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void economicalGridChanged();
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private:
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QSettings *settings;
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QString lang;
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QString deckPath, picsPath, cardDatabasePath;
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QString handBgPath, tableBgPath, playerBgPath, cardBackPicturePath;
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bool picDownload;
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bool doubleClickToPlay;
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bool horizontalHand;
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bool economicalGrid;
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bool tapAnimation;
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bool zoneViewSortByName, zoneViewSortByType;
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public:
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SettingsCache();
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QString getLang() const { return lang; }
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QString getDeckPath() const { return deckPath; }
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QString getPicsPath() const { return picsPath; }
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QString getCardDatabasePath() const { return cardDatabasePath; }
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QString getHandBgPath() const { return handBgPath; }
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QString getTableBgPath() const { return tableBgPath; }
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QString getPlayerBgPath() const { return playerBgPath; }
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QString getCardBackPicturePath() const { return cardBackPicturePath; }
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bool getPicDownload() const { return picDownload; }
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bool getDoubleClickToPlay() const { return doubleClickToPlay; }
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bool getHorizontalHand() const { return horizontalHand; }
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bool getEconomicalGrid() const { return economicalGrid; }
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bool getTapAnimation() const { return tapAnimation; }
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bool getZoneViewSortByName() const { return zoneViewSortByName; }
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bool getZoneViewSortByType() const { return zoneViewSortByType; }
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public slots:
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void setLang(const QString &_lang);
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void setDeckPath(const QString &_deckPath);
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void setPicsPath(const QString &_picsPath);
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void setCardDatabasePath(const QString &_cardDatabasePath);
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void setHandBgPath(const QString &_handBgPath);
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void setTableBgPath(const QString &_tableBgPath);
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void setPlayerBgPath(const QString &_playerBgPath);
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void setCardBackPicturePath(const QString &_cardBackPicturePath);
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void setPicDownload(int _picDownload);
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void setDoubleClickToPlay(int _doubleClickToPlay);
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void setHorizontalHand(int _horizontalHand);
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void setEconomicalGrid(int _economicalGrid);
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void setTapAnimation(int _tapAnimation);
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void setZoneViewSortByName(int _zoneViewSortByName);
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void setZoneViewSortByType(int _zoneViewSortByType);
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};
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extern SettingsCache *settingsCache;
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#endif
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