168 lines
5.7 KiB
C++
168 lines
5.7 KiB
C++
/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "server.h"
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#include "server_game.h"
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#include "server_protocolhandler.h"
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#include "server_arrow.h"
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#include <QSqlQuery>
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Server_Game::Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, QObject *parent)
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: QObject(parent), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), spectatorsAllowed(_spectatorsAllowed)
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{
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creator = addPlayer(_creator, false);
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}
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Server_Game::~Server_Game()
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{
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sendGameEvent(new Event_GameClosed);
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QMapIterator<int, Server_Player *> playerIterator(players);
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while (playerIterator.hasNext())
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delete playerIterator.next().value();
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players.clear();
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for (int i = 0; i < spectators.size(); ++i)
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delete spectators[i];
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spectators.clear();
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emit gameClosing();
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qDebug("Server_Game destructor");
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}
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void Server_Game::startGameIfReady()
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{
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if (players.size() < maxPlayers)
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return;
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QMapIterator<int, Server_Player *> playerIterator(players);
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while (playerIterator.hasNext())
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if (playerIterator.next().value()->getStatus() != StatusReadyStart)
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return;
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/* QSqlQuery query;
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query.prepare("insert into games (id, descr, password, time_started) values(:id, :descr, :password, now())");
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query.bindValue(":id", gameId);
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query.bindValue(":descr", description);
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query.bindValue(":password", !password.isEmpty());
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query.exec();
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QMapIterator<int, Server_Player *> playerIterator2(players);
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while (playerIterator2.hasNext()) {
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Server_Player *player = playerIterator2.next().value();
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query.prepare("insert into games_players (id_game, player) values(:id, :player)");
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query.bindValue(":id", gameId);
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query.bindValue(":player", player->getPlayerName());
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query.exec();
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player->setupZones();
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}
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*/
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gameStarted = true;
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sendGameEvent(new Event_GameStart);
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setActivePlayer(0);
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}
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ProtocolResponse::ResponseCode Server_Game::checkJoin(const QString &_password, bool spectator)
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{
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if (_password != password)
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return ProtocolResponse::RespWrongPassword;
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if (spectator) {
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if (!spectatorsAllowed)
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return ProtocolResponse::RespSpectatorsNotAllowed;
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} else if (gameStarted || (getPlayerCount() >= getMaxPlayers()))
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return ProtocolResponse::RespContextError;
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return ProtocolResponse::RespOk;
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}
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Server_Player *Server_Game::addPlayer(Server_ProtocolHandler *handler, bool spectator)
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{
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int playerId;
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if (!spectator) {
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int max = -1;
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QMapIterator<int, Server_Player *> i(players);
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while (i.hasNext()) {
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int tmp = i.next().value()->getPlayerId();
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if (tmp > max)
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max = tmp;
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}
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playerId = max + 1;
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} else
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playerId = -1;
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Server_Player *newPlayer = new Server_Player(this, playerId, handler->getPlayerName(), spectator, handler);
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sendGameEvent(new Event_Join(-1, playerId, handler->getPlayerName(), spectator));
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if (spectator)
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spectators << newPlayer;
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else
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players.insert(playerId, newPlayer);
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qobject_cast<Server *>(parent())->broadcastGameListUpdate(this);
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return newPlayer;
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}
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void Server_Game::removePlayer(Server_Player *player)
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{
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if (player->getSpectator())
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spectators.removeAt(spectators.indexOf(player));
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else
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players.remove(player->getPlayerId());
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sendGameEvent(new Event_Leave(-1, player->getPlayerId()));
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delete player;
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if (!players.size())
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deleteLater();
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qobject_cast<Server *>(parent())->broadcastGameListUpdate(this);
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}
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void Server_Game::setActivePlayer(int _activePlayer)
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{
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activePlayer = _activePlayer;
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sendGameEvent(new Event_SetActivePlayer(-1, -1, activePlayer));
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setActivePhase(0);
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}
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void Server_Game::setActivePhase(int _activePhase)
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{
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QMapIterator<int, Server_Player *> playerIterator(players);
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while (playerIterator.hasNext()) {
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Server_Player *player = playerIterator.next().value();
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QList<Server_Arrow *> toDelete = player->getArrows().values();
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for (int i = 0; i < toDelete.size(); ++i) {
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Server_Arrow *a = toDelete[i];
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sendGameEvent(new Event_DeleteArrow(-1, player->getPlayerId(), a->getId()));
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player->deleteArrow(a->getId());
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}
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}
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activePhase = _activePhase;
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sendGameEvent(new Event_SetActivePhase(-1, -1, activePhase));
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}
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void Server_Game::sendGameEvent(GameEvent *event)
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{
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event->setGameId(gameId);
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QList<Server_Player *> receivers = QList<Server_Player *>() << players.values() << spectators;
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for (int i = 0; i < receivers.size(); ++i)
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receivers[i]->sendProtocolItem(event, false);
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delete event;
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}
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