140 lines
4.9 KiB
C++
140 lines
4.9 KiB
C++
#ifndef SERVER_PROTOCOLHANDLER_H
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#define SERVER_PROTOCOLHANDLER_H
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#include "pb/response.pb.h"
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#include "pb/server_message.pb.h"
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#include "server.h"
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#include "server_abstractuserinterface.h"
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#include <QObject>
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#include <QPair>
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class Features;
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class Server_DatabaseInterface;
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class Server_Player;
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class ServerInfo_User;
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class Server_Room;
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class QTimer;
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class FeatureSet;
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class ServerMessage;
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class Response;
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class SessionEvent;
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class GameEventContainer;
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class RoomEvent;
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class ResponseContainer;
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class CommandContainer;
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class SessionCommand;
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class ModeratorCommand;
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class AdminCommand;
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class Command_Ping;
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class Command_Login;
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class Command_Register;
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class Command_Message;
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class Command_ListUsers;
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class Command_GetGamesOfUser;
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class Command_GetUserInfo;
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class Command_ListRooms;
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class Command_JoinRoom;
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class Command_LeaveRoom;
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class Command_RoomSay;
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class Command_CreateGame;
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class Command_JoinGame;
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class Server_ProtocolHandler : public QObject, public Server_AbstractUserInterface
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{
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Q_OBJECT
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protected:
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QMap<int, Server_Room *> rooms;
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bool deleted;
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Server_DatabaseInterface *databaseInterface;
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AuthenticationResult authState;
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bool acceptsUserListChanges;
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bool acceptsRoomListChanges;
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bool idleClientWarningSent;
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virtual void logDebugMessage(const QString & /* message */)
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{
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}
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private:
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QList<int> messageSizeOverTime, messageCountOverTime, commandCountOverTime;
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int timeRunning, lastDataReceived, lastActionReceived;
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QTimer *pingClock;
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virtual void transmitProtocolItem(const ServerMessage &item) = 0;
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Response::ResponseCode cmdPing(const Command_Ping &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdLogin(const Command_Login &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdMessage(const Command_Message &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdGetUserInfo(const Command_GetUserInfo &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdListRooms(const Command_ListRooms &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdJoinRoom(const Command_JoinRoom &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdListUsers(const Command_ListUsers &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdLeaveRoom(const Command_LeaveRoom &cmd, Server_Room *room, ResponseContainer &rc);
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Response::ResponseCode cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room, ResponseContainer &rc);
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Response::ResponseCode cmdCreateGame(const Command_CreateGame &cmd, Server_Room *room, ResponseContainer &rc);
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Response::ResponseCode cmdJoinGame(const Command_JoinGame &cmd, Server_Room *room, ResponseContainer &rc);
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Response::ResponseCode processSessionCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
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virtual Response::ResponseCode
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processExtendedSessionCommand(int /* cmdType */, const SessionCommand & /* cmd */, ResponseContainer & /* rc */)
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{
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return Response::RespFunctionNotAllowed;
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}
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Response::ResponseCode processRoomCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
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Response::ResponseCode processGameCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
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Response::ResponseCode processModeratorCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
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virtual Response::ResponseCode
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processExtendedModeratorCommand(int /* cmdType */, const ModeratorCommand & /* cmd */, ResponseContainer & /* rc */)
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{
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return Response::RespFunctionNotAllowed;
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}
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Response::ResponseCode processAdminCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
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virtual Response::ResponseCode
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processExtendedAdminCommand(int /* cmdType */, const AdminCommand & /* cmd */, ResponseContainer & /* rc */)
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{
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return Response::RespFunctionNotAllowed;
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}
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void resetIdleTimer();
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private slots:
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void pingClockTimeout();
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public slots:
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void prepareDestroy();
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public:
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Server_ProtocolHandler(Server *_server, Server_DatabaseInterface *_databaseInterface, QObject *parent = 0);
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~Server_ProtocolHandler();
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bool getAcceptsUserListChanges() const
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{
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return acceptsUserListChanges;
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}
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bool getAcceptsRoomListChanges() const
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{
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return acceptsRoomListChanges;
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}
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virtual QString getAddress() const = 0;
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virtual QString getConnectionType() const = 0;
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Server_DatabaseInterface *getDatabaseInterface() const
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{
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return databaseInterface;
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}
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int getLastCommandTime() const
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{
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return timeRunning - lastDataReceived;
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}
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void processCommandContainer(const CommandContainer &cont);
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void sendProtocolItem(const Response &item);
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void sendProtocolItem(const SessionEvent &item);
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void sendProtocolItem(const GameEventContainer &item);
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void sendProtocolItem(const RoomEvent &item);
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};
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#endif
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