servatrice/cockatrice/src/zoneviewzone.cpp
Matt Lowe e4e3a1d2e5 Sorting views
+ When viewing a sorted view (like revealing hand, or looking at
library), the cards will now be sorted in columns based on the main card
type.
+ Settings are now saved.
2015-01-14 23:19:22 +01:00

232 lines
7.5 KiB
C++

#include <math.h>
#include <QDebug>
#include <QGraphicsSceneWheelEvent>
#include "zoneviewzone.h"
#include "player.h"
#include "carddragitem.h"
#include "carditem.h"
#include "carddatabase.h"
#include "pb/command_dump_zone.pb.h"
#include "pb/command_move_card.pb.h"
#include "pb/serverinfo_card.pb.h"
#include "pb/response_dump_zone.pb.h"
#include "pending_command.h"
ZoneViewZone::ZoneViewZone(Player *_p, CardZone *_origZone, int _numberCards, bool _revealZone, bool _writeableRevealZone, QGraphicsItem *parent)
: SelectZone(_p, _origZone->getName(), false, false, true, parent, true), bRect(QRectF()), minRows(0), numberCards(_numberCards), origZone(_origZone), revealZone(_revealZone), writeableRevealZone(_writeableRevealZone), sortByName(false), sortByType(false)
{
if (!(revealZone && !writeableRevealZone))
origZone->setView(this);
}
ZoneViewZone::~ZoneViewZone()
{
emit beingDeleted();
qDebug("ZoneViewZone destructor");
if (!(revealZone && !writeableRevealZone))
origZone->setView(NULL);
}
QRectF ZoneViewZone::boundingRect() const
{
return bRect;
}
void ZoneViewZone::paint(QPainter * /*painter*/, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
}
void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardList)
{
if (!cardList.isEmpty()) {
for (int i = 0; i < cardList.size(); ++i)
addCard(new CardItem(player, QString::fromStdString(cardList[i]->name()), cardList[i]->id(), revealZone, this), false, i);
reorganizeCards();
} else if (!origZone->contentsKnown()) {
Command_DumpZone cmd;
cmd.set_player_id(player->getId());
cmd.set_zone_name(name.toStdString());
cmd.set_number_cards(numberCards);
PendingCommand *pend = player->prepareGameCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(zoneDumpReceived(const Response &)));
player->sendGameCommand(pend);
} else {
const CardList &c = origZone->getCards();
int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
for (int i = 0; i < number; i++) {
CardItem *card = c.at(i);
addCard(new CardItem(player, card->getName(), card->getId(), revealZone, this), false, i);
}
reorganizeCards();
}
}
void ZoneViewZone::zoneDumpReceived(const Response &r)
{
const Response_DumpZone &resp = r.GetExtension(Response_DumpZone::ext);
const int respCardListSize = resp.zone_info().card_list_size();
for (int i = 0; i < respCardListSize; ++i) {
const ServerInfo_Card &cardInfo = resp.zone_info().card_list(i);
CardItem *card = new CardItem(player, QString::fromStdString(cardInfo.name()), cardInfo.id(), revealZone, this);
addCard(card, false, i);
}
reorganizeCards();
}
// Because of boundingRect(), this function must not be called before the zone was added to a scene.
void ZoneViewZone::reorganizeCards()
{
int cardCount = cards.size();
if (!origZone->contentsKnown())
for (int i = 0; i < cardCount; ++i)
cards[i]->setId(i);
int cols = floor(sqrt((double) cardCount / 2));
if (cols > 7)
cols = 7;
int rows = ceil((double) cardCount / cols);
if (rows < 1)
rows = 1;
if (minRows == 0)
minRows = rows;
else if (rows < minRows) {
rows = minRows;
cols = ceil((double) cardCount / minRows);
}
if (cols < 2)
cols = 2;
qDebug() << "reorganizeCards: rows=" << rows << "cols=" << cols;
CardList cardsToDisplay(cards);
if (sortByName || sortByType)
cardsToDisplay.sort((sortByName ? CardList::SortByName : 0) | (sortByType ? CardList::SortByType : 0));
int typeColumn = 0;
int longestRow = 0;
if (pileView && sortByType) // we need sort by type enabled for the feature to work
setPileViewPositions(cardCount, cardsToDisplay, typeColumn, longestRow);
else {
for (int i = 0; i < cardCount; i++) {
CardItem *c = cardsToDisplay.at(i);
qreal x = (i / rows) * CARD_WIDTH;
qreal y = (i % rows) * CARD_HEIGHT / 3;
c->setPos(x + 5, y + 5);
c->setRealZValue(i);
}
}
if (pileView && sortByType)
optimumRect = QRectF(0, 0, qMax(typeColumn + 1, 3) * CARD_WIDTH + 20, ((longestRow - 1) * CARD_HEIGHT) / 3 + CARD_HEIGHT + 60);
else
optimumRect = QRectF(0, 0, qMax(cols, 1) * CARD_WIDTH + 20, ((rows - 1) * CARD_HEIGHT) / 3 + CARD_HEIGHT + 20);
updateGeometry();
emit optimumRectChanged();
}
void ZoneViewZone::setPileViewPositions(int cardCount, CardList &cardsToDisplay, int &typeColumn, int &longestRow){
int typeRow = 0;
bool cardTypeMatch = true;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cardsToDisplay.at(i);
QString cardType = c->getInfo()->getMainCardType();
if (i){
// last card and this card have a matching main type?
cardTypeMatch = cardType.compare(cardsToDisplay.at(i-1)->getInfo()->getMainCardType()) == 0 ? true : false;
if (!cardTypeMatch) { // if no match then move card to next column
typeColumn++;
longestRow = qMax(typeRow, longestRow);
typeRow = 0;
} else // add below current card
typeRow++;
}
qreal x = typeColumn * CARD_WIDTH;
qreal y = typeRow * CARD_HEIGHT / 3;
c->setPos(x + 5, y + 5);
c->setRealZValue(i);
}
}
void ZoneViewZone::setSortByName(int _sortByName)
{
sortByName = _sortByName;
reorganizeCards();
}
void ZoneViewZone::setSortByType(int _sortByType)
{
sortByType = _sortByType;
if (!sortByType)
pileView = false;
reorganizeCards();
}
void ZoneViewZone::setPileView(int _pileView) {
pileView = _pileView;
reorganizeCards();
}
void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
cards.insert(x, card);
card->setParentItem(this);
card->update();
}
void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
cmd.set_x(0);
cmd.set_y(0);
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
player->sendGameCommand(cmd);
}
void ZoneViewZone::removeCard(int position)
{
if (position >= cards.size())
return;
CardItem *card = cards.takeAt(position);
card->deleteLater();
reorganizeCards();
}
void ZoneViewZone::setGeometry(const QRectF &rect)
{
prepareGeometryChange();
setPos(rect.x(), rect.y());
bRect = QRectF(0, 0, rect.width(), rect.height());
}
QSizeF ZoneViewZone::sizeHint(Qt::SizeHint /*which*/, const QSizeF & /*constraint*/) const
{
return optimumRect.size();
}
void ZoneViewZone::setWriteableRevealZone(bool _writeableRevealZone)
{
if (writeableRevealZone && !_writeableRevealZone)
origZone->setView(this);
else if (!writeableRevealZone && _writeableRevealZone)
origZone->setView(NULL);
writeableRevealZone = _writeableRevealZone;
}
void ZoneViewZone::wheelEvent(QGraphicsSceneWheelEvent *event)
{
emit wheelEventReceived(event);
}