servatrice/cockatrice/src/tab_server.h
2010-09-18 23:47:39 +02:00

116 lines
2.8 KiB
C++

#ifndef TAB_SERVER_H
#define TAB_SERVER_H
#include <QGroupBox>
#include "tab.h"
#include "protocol_datastructures.h"
class AbstractClient;
class QTreeView;
class QTreeWidget;
class QTreeWidgetItem;
class QPushButton;
class QCheckBox;
class QTextEdit;
class GamesModel;
class GamesProxyModel;
class Event_ListGames;
class Event_ListChatChannels;
class Event_ServerMessage;
class Event_UserJoined;
class Event_UserLeft;
class ProtocolResponse;
class GameSelector : public QGroupBox {
Q_OBJECT
public:
GameSelector(AbstractClient *_client, QWidget *parent = 0);
void retranslateUi();
private slots:
void processListGamesEvent(Event_ListGames *event);
void showFullGamesChanged(int state);
void actCreate();
void actJoin();
void checkResponse(ResponseCode response);
signals:
void gameJoined(int gameId);
private:
AbstractClient *client;
QTreeView *gameListView;
GamesModel *gameListModel;
GamesProxyModel *gameListProxyModel;
QPushButton *createButton, *joinButton, *spectateButton;
QCheckBox *showFullGamesCheckBox;
};
class ChatChannelSelector : public QGroupBox {
Q_OBJECT
private:
QTreeWidget *channelList;
QPushButton *joinButton;
AbstractClient *client;
void joinChannel(const QString &channelName);
private slots:
void processListChatChannelsEvent(Event_ListChatChannels *event);
void joinClicked();
void joinFinished(ResponseCode resp);
signals:
void channelJoined(const QString &channelName);
public:
ChatChannelSelector(AbstractClient *_client, QWidget *parent = 0);
void retranslateUi();
};
class ServerMessageLog : public QGroupBox {
Q_OBJECT
private:
QTextEdit *textEdit;
private slots:
void processServerMessageEvent(Event_ServerMessage *event);
public:
ServerMessageLog(AbstractClient *_client, QWidget *parent = 0);
void retranslateUi();
};
class UserList : public QGroupBox {
Q_OBJECT
private:
QTreeWidget *userTree;
void processUserInfo(ServerInfo_User *user);
private slots:
void processResponse(ProtocolResponse *response);
void processUserJoinedEvent(Event_UserJoined *event);
void processUserLeftEvent(Event_UserLeft *event);
void userClicked(QTreeWidgetItem *item, int column);
signals:
void openMessageDialog(const QString &userName, bool focus);
void userLeft(const QString &userName);
public:
UserList(AbstractClient *_client, QWidget *parent = 0);
void retranslateUi();
};
class TabServer : public Tab {
Q_OBJECT
signals:
void chatChannelJoined(const QString &channelName);
void gameJoined(int gameId);
void openMessageDialog(const QString &userName, bool focus);
void userLeft(const QString &userName);
private:
AbstractClient *client;
GameSelector *gameSelector;
ChatChannelSelector *chatChannelSelector;
ServerMessageLog *serverMessageLog;
UserList *userList;
public:
TabServer(AbstractClient *_client, QWidget *parent = 0);
void retranslateUi();
QString getTabText() const { return tr("Server"); }
};
#endif