163 lines
5.8 KiB
C++
163 lines
5.8 KiB
C++
/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "server.h"
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#include "server_game.h"
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#include "server_counter.h"
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#include "server_chatchannel.h"
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#include "server_protocolhandler.h"
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#include "protocol_datastructures.h"
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#include <QDebug>
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Server::Server(QObject *parent)
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: QObject(parent), nextGameId(0)
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{
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}
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Server::~Server()
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{
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while (!clients.isEmpty())
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delete clients.takeFirst();
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}
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AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString &name, const QString &password)
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{
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AuthenticationResult authState = checkUserPassword(name, password);
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if (authState == PasswordWrong)
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return authState;
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if (authState == PasswordRight) {
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Server_ProtocolHandler *oldSession = users.value(name);
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if (oldSession)
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delete oldSession; // ~Server_ProtocolHandler() will call Server::removeClient
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} else if (authState == UnknownUser) {
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// Change user name so that no two users have the same names
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QString tempName = name;
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int i = 0;
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while (users.contains(tempName))
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tempName = name + "_" + QString::number(++i);
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name = tempName;
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}
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ServerInfo_User *data = getUserData(name);
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if (authState == PasswordRight)
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data->setUserLevel(data->getUserLevel() | ServerInfo_User::IsRegistered);
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session->setUserInfo(data);
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users.insert(name, session);
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Event_UserJoined *event = new Event_UserJoined(new ServerInfo_User(data));
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for (int i = 0; i < clients.size(); ++i)
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if (clients[i]->getAcceptsUserListChanges())
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clients[i]->sendProtocolItem(event, false);
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delete event;
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return authState;
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}
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Server_Game *Server::createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator)
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{
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Server_Game *newGame = new Server_Game(creator, nextGameId++, description, password, maxPlayers, spectatorsAllowed, spectatorsNeedPassword, spectatorsCanTalk, spectatorsSeeEverything, this);
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games.insert(newGame->getGameId(), newGame);
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connect(newGame, SIGNAL(gameClosing()), this, SLOT(gameClosing()));
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broadcastGameListUpdate(newGame);
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return newGame;
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}
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void Server::addClient(Server_ProtocolHandler *client)
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{
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clients << client;
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}
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void Server::removeClient(Server_ProtocolHandler *client)
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{
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clients.removeAt(clients.indexOf(client));
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ServerInfo_User *data = client->getUserInfo();
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if (data) {
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Event_UserLeft *event = new Event_UserLeft(data->getName());
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for (int i = 0; i < clients.size(); ++i)
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if (clients[i]->getAcceptsUserListChanges())
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clients[i]->sendProtocolItem(event, false);
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delete event;
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users.remove(data->getName());
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}
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qDebug() << "Server::removeClient: " << clients.size() << "clients; " << users.size() << "users left";
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}
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Server_Game *Server::getGame(int gameId) const
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{
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return games.value(gameId);
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}
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void Server::broadcastGameListUpdate(Server_Game *game)
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{
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QList<ServerInfo_Game *> eventGameList;
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if (game->getPlayerCount())
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// Game is open
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eventGameList.append(new ServerInfo_Game(
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game->getGameId(),
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game->getDescription(),
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!game->getPassword().isEmpty(),
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game->getPlayerCount(),
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game->getMaxPlayers(),
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new ServerInfo_User(game->getCreatorInfo()),
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game->getSpectatorsAllowed(),
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game->getSpectatorsNeedPassword(),
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game->getSpectatorCount()
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));
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else
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// Game is closing
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eventGameList.append(new ServerInfo_Game(game->getGameId(), QString(), false, 0, game->getMaxPlayers(), 0, false, 0));
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Event_ListGames *event = new Event_ListGames(eventGameList);
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for (int i = 0; i < clients.size(); i++)
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if (clients[i]->getAcceptsGameListChanges())
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clients[i]->sendProtocolItem(event, false);
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delete event;
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}
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void Server::broadcastChannelUpdate()
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{
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Server_ChatChannel *channel = static_cast<Server_ChatChannel *>(sender());
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QList<ServerInfo_ChatChannel *> eventChannelList;
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eventChannelList.append(new ServerInfo_ChatChannel(channel->getName(), channel->getDescription(), channel->size(), channel->getAutoJoin()));
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Event_ListChatChannels *event = new Event_ListChatChannels(eventChannelList);
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for (int i = 0; i < clients.size(); ++i)
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if (clients[i]->getAcceptsChatChannelListChanges())
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clients[i]->sendProtocolItem(event, false);
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delete event;
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}
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void Server::gameClosing()
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{
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qDebug("Server::gameClosing");
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Server_Game *game = static_cast<Server_Game *>(sender());
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broadcastGameListUpdate(game);
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games.remove(games.key(game));
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}
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void Server::addChatChannel(Server_ChatChannel *newChannel)
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{
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chatChannels.insert(newChannel->getName(), newChannel);
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connect(newChannel, SIGNAL(channelInfoChanged()), this, SLOT(broadcastChannelUpdate()));
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}
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