servatrice/cockatrice/src/decklistmodel.h
ctrlaltca b29bd9e070
Clang-format (#3028)
* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
2018-01-27 10:41:32 +01:00

99 lines
2.9 KiB
C++

#ifndef DECKLISTMODEL_H
#define DECKLISTMODEL_H
#include "decklist.h"
#include <QAbstractItemModel>
#include <QList>
class DeckLoader;
class CardDatabase;
class QProgressDialog;
class QPrinter;
class QTextCursor;
class DecklistModelCardNode : public AbstractDecklistCardNode
{
private:
DecklistCardNode *dataNode;
public:
DecklistModelCardNode(DecklistCardNode *_dataNode, InnerDecklistNode *_parent)
: AbstractDecklistCardNode(_parent), dataNode(_dataNode)
{
}
int getNumber() const
{
return dataNode->getNumber();
}
void setNumber(int _number)
{
dataNode->setNumber(_number);
}
QString getName() const
{
return dataNode->getName();
}
void setName(const QString &_name)
{
dataNode->setName(_name);
}
DecklistCardNode *getDataNode() const
{
return dataNode;
}
};
class DeckListModel : public QAbstractItemModel
{
Q_OBJECT
private slots:
void rebuildTree();
public slots:
void printDeckList(QPrinter *printer);
signals:
void deckHashChanged();
public:
DeckListModel(QObject *parent = 0);
~DeckListModel();
int rowCount(const QModelIndex &parent) const;
int columnCount(const QModelIndex & /*parent*/ = QModelIndex()) const;
QVariant data(const QModelIndex &index, int role) const;
QVariant headerData(int section, Qt::Orientation orientation, int role) const;
QModelIndex index(int row, int column, const QModelIndex &parent) const;
QModelIndex parent(const QModelIndex &index) const;
Qt::ItemFlags flags(const QModelIndex &index) const;
bool setData(const QModelIndex &index, const QVariant &value, int role);
bool removeRows(int row, int count, const QModelIndex &parent);
QModelIndex findCard(const QString &cardName, const QString &zoneName) const;
QModelIndex addCard(const QString &cardName, const QString &zoneName, bool abAddAnyway = false);
void sort(int column, Qt::SortOrder order);
void cleanList();
DeckLoader *getDeckList() const
{
return deckList;
}
void setDeckList(DeckLoader *_deck);
private:
DeckLoader *deckList;
InnerDecklistNode *root;
int lastKnownColumn;
Qt::SortOrder lastKnownOrder;
InnerDecklistNode *createNodeIfNeeded(const QString &name, InnerDecklistNode *parent);
QModelIndex nodeToIndex(AbstractDecklistNode *node) const;
DecklistModelCardNode *findCardNode(const QString &cardName, const QString &zoneName) const;
void emitRecursiveUpdates(const QModelIndex &index);
void sortHelper(InnerDecklistNode *node, Qt::SortOrder order);
void printDeckListNode(QTextCursor *cursor, InnerDecklistNode *node);
template <typename T> T getNode(const QModelIndex &index) const
{
if (!index.isValid())
return dynamic_cast<T>(root);
return dynamic_cast<T>(static_cast<AbstractDecklistNode *>(index.internalPointer()));
}
};
#endif