* main.cpp: removed path checking and db loading * card database: merge card loading methods into a single one * settings cache: take care of returning safe paths for decks, replays, etc.. * main window: if db loading fails (eg. first run), propose to run oracle NSIS: propose to run cockatrice instead of oracle Rework card database loading * Move carddatabase-related method out of deckeditor tab * Load cards in another thread and render them progressively * Optimize database reload after enabled sets change Fix deck editor column width * removed the noCard hack. * getCard() no more creates cards instead of just returning existing ones * Fix the “edit tokens” dialog. * PictureLoader: avoid trying to download twice the same card * PictureLoader: correct return of card background * AbstractCardItem: avoid recalculating card color at every paint Use a different file to save custom tokens Misc required improvements * Use nullptr; * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText instead of duplicating code; * Added CardInfo::getColorChar() * Fixed some potential crashes * removed dead code related to CardInfoWidget * Don't require a restart after adding a new custom sets file * Bump CMake requirements to 3.1
135 lines
4.8 KiB
C++
135 lines
4.8 KiB
C++
/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@gmx.net *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef WINDOW_H
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#define WINDOW_H
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#include <QList>
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#include <QMainWindow>
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#include <QSystemTrayIcon>
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#include <QProcess>
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#include <QMessageBox>
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#include <QtNetwork>
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#include "abstractclient.h"
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#include "pb/response.pb.h"
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#include "update_checker.h"
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class TabSupervisor;
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class RemoteClient;
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class LocalClient;
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class LocalServer;
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class ServerInfo_User;
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class QThread;
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class MainWindow : public QMainWindow {
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Q_OBJECT
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private slots:
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void updateTabMenu(const QList<QMenu *> &newMenuList);
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void statusChanged(ClientStatus _status);
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void processConnectionClosedEvent(const Event_ConnectionClosed &event);
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void processServerShutdownEvent(const Event_ServerShutdown &event);
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void serverTimeout();
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void loginError(Response::ResponseCode r, QString reasonStr, quint32 endTime, QList<QString> missingFeatures);
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void registerError(Response::ResponseCode r, QString reasonStr, quint32 endTime);
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void activateError();
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void socketError(const QString &errorStr);
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void protocolVersionMismatch(int localVersion, int remoteVersion);
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void userInfoReceived(const ServerInfo_User &userInfo);
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void registerAccepted();
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void registerAcceptedNeedsActivate();
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void activateAccepted();
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void localGameEnded();
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void pixmapCacheSizeChanged(int newSizeInMBs);
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void notifyUserAboutUpdate();
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void actConnect();
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void actDisconnect();
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void actSinglePlayer();
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void actWatchReplay();
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void actDeckEditor();
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void actFullScreen(bool checked);
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void actRegister();
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void actSettings();
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void actExit();
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void actAbout();
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void actUpdate();
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void iconActivated(QSystemTrayIcon::ActivationReason reason);
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void showWindowIfHidden();
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void actCheckCardUpdates();
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void cardUpdateError(QProcess::ProcessError err);
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void cardUpdateFinished(int exitCode, QProcess::ExitStatus exitStatus);
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void refreshShortcuts();
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void cardDatabaseLoadingFailed();
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void cardDatabaseNewSetsFound(int numUnknownSets);
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void cardDatabaseAllNewSetsEnabled();
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void actOpenCustomFolder();
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void actOpenCustomsetsFolder();
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void actAddCustomSet();
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void actEditSets();
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void actEditTokens();
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private:
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static const QString appName;
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static const QStringList fileNameFilters;
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void setClientStatusTitle();
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void retranslateUi();
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void createActions();
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void createMenus();
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void createTrayIcon();
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void createTrayActions();
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int getNextCustomSetPrefix(QDir dataDir);
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// TODO: add a preference item to choose updater name for other games
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inline QString getCardUpdaterBinaryName() { return "oracle"; };
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QList<QMenu *> tabMenus;
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QMenu *cockatriceMenu, *dbMenu, *helpMenu;
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QAction *aConnect, *aDisconnect, *aSinglePlayer, *aWatchReplay, *aDeckEditor, *aFullScreen, *aSettings, *aExit,
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*aAbout, *aCheckCardUpdates, *aRegister, *aUpdate;
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QAction *aEditSets, *aEditTokens, *aOpenCustomFolder, *aOpenCustomsetsFolder, *aAddCustomSet;
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TabSupervisor *tabSupervisor;
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QMenu *trayIconMenu;
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QAction *closeAction;
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RemoteClient *client;
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QThread *clientThread;
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LocalServer *localServer;
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bool bHasActivated;
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QMessageBox serverShutdownMessageBox;
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QProcess * cardUpdateProcess;
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public:
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MainWindow(QWidget *parent = 0);
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~MainWindow();
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protected:
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void closeEvent(QCloseEvent *event);
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void changeEvent(QEvent *event);
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QString extractInvalidUsernameMessage(QString & in);
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};
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#endif
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