servatrice/cockatrice/src/window_main.h
Fabio Bas 1e3fb6c6e1 Rework "paths" settings loading and card database loading
* main.cpp: removed path checking and db loading
 * card database: merge card loading methods into a single one
 * settings cache: take care of returning safe paths for decks,
replays, etc..
 * main window: if db loading fails (eg. first run), propose to run
oracle

NSIS: propose to run cockatrice instead of oracle

Rework card database loading

 * Move carddatabase-related method out of deckeditor tab
 * Load cards in another thread and render them progressively
 * Optimize database reload after enabled sets change

Fix deck editor column width

 * removed the noCard hack.
 * getCard() no more creates cards instead of just returning existing
ones
 * Fix the “edit tokens” dialog.
 * PictureLoader: avoid trying to download twice the same card
 * PictureLoader: correct return of card background
 * AbstractCardItem: avoid recalculating card color at every paint

Use a different file to save custom tokens

Misc required improvements

 * Use nullptr;
 * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
 * Added CardInfo::getColorChar()
 * Fixed some potential crashes
 * removed dead code related to CardInfoWidget
 * Don't require a restart after adding a new custom sets file
 * Bump CMake requirements to 3.1
2016-03-15 22:27:55 +01:00

135 lines
4.8 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@gmx.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef WINDOW_H
#define WINDOW_H
#include <QList>
#include <QMainWindow>
#include <QSystemTrayIcon>
#include <QProcess>
#include <QMessageBox>
#include <QtNetwork>
#include "abstractclient.h"
#include "pb/response.pb.h"
#include "update_checker.h"
class TabSupervisor;
class RemoteClient;
class LocalClient;
class LocalServer;
class ServerInfo_User;
class QThread;
class MainWindow : public QMainWindow {
Q_OBJECT
private slots:
void updateTabMenu(const QList<QMenu *> &newMenuList);
void statusChanged(ClientStatus _status);
void processConnectionClosedEvent(const Event_ConnectionClosed &event);
void processServerShutdownEvent(const Event_ServerShutdown &event);
void serverTimeout();
void loginError(Response::ResponseCode r, QString reasonStr, quint32 endTime, QList<QString> missingFeatures);
void registerError(Response::ResponseCode r, QString reasonStr, quint32 endTime);
void activateError();
void socketError(const QString &errorStr);
void protocolVersionMismatch(int localVersion, int remoteVersion);
void userInfoReceived(const ServerInfo_User &userInfo);
void registerAccepted();
void registerAcceptedNeedsActivate();
void activateAccepted();
void localGameEnded();
void pixmapCacheSizeChanged(int newSizeInMBs);
void notifyUserAboutUpdate();
void actConnect();
void actDisconnect();
void actSinglePlayer();
void actWatchReplay();
void actDeckEditor();
void actFullScreen(bool checked);
void actRegister();
void actSettings();
void actExit();
void actAbout();
void actUpdate();
void iconActivated(QSystemTrayIcon::ActivationReason reason);
void showWindowIfHidden();
void actCheckCardUpdates();
void cardUpdateError(QProcess::ProcessError err);
void cardUpdateFinished(int exitCode, QProcess::ExitStatus exitStatus);
void refreshShortcuts();
void cardDatabaseLoadingFailed();
void cardDatabaseNewSetsFound(int numUnknownSets);
void cardDatabaseAllNewSetsEnabled();
void actOpenCustomFolder();
void actOpenCustomsetsFolder();
void actAddCustomSet();
void actEditSets();
void actEditTokens();
private:
static const QString appName;
static const QStringList fileNameFilters;
void setClientStatusTitle();
void retranslateUi();
void createActions();
void createMenus();
void createTrayIcon();
void createTrayActions();
int getNextCustomSetPrefix(QDir dataDir);
// TODO: add a preference item to choose updater name for other games
inline QString getCardUpdaterBinaryName() { return "oracle"; };
QList<QMenu *> tabMenus;
QMenu *cockatriceMenu, *dbMenu, *helpMenu;
QAction *aConnect, *aDisconnect, *aSinglePlayer, *aWatchReplay, *aDeckEditor, *aFullScreen, *aSettings, *aExit,
*aAbout, *aCheckCardUpdates, *aRegister, *aUpdate;
QAction *aEditSets, *aEditTokens, *aOpenCustomFolder, *aOpenCustomsetsFolder, *aAddCustomSet;
TabSupervisor *tabSupervisor;
QMenu *trayIconMenu;
QAction *closeAction;
RemoteClient *client;
QThread *clientThread;
LocalServer *localServer;
bool bHasActivated;
QMessageBox serverShutdownMessageBox;
QProcess * cardUpdateProcess;
public:
MainWindow(QWidget *parent = 0);
~MainWindow();
protected:
void closeEvent(QCloseEvent *event);
void changeEvent(QEvent *event);
QString extractInvalidUsernameMessage(QString & in);
};
#endif