* CardDB: merge all card properties in a new structure * Pre Json parser changes * Cockatrice: use qt's builtin json support * Move qt-json src dir from cockatrice to oracle * Add dummy cockatricexml4 parser (yet to be implemented) * Implement a new parser and xml format * cockatricexml4: new xml parser following the "generic properties hash" pattern; * oracleimporter: refactor the parsing code to better adapt to cockatricexml4; rewrote split cards parsing * carddb: change "colors" from a stringlist to a string * carddb: move the getMainCardType() method to the cockatricexml3 parser * * CardInfo: show all properties (stil missing: nice name + translation) * Rework the "add related card" feature so that it doesn't change the card name in the carddb Also, fix token count display * Picture loader: Added support for transform cards * Fix side information for flip cards Mtgjson uses side a/b for flip cards, while scryfall doesn't * Pictureloader: dynamic tag resolution from card properties Examples old => new * !cardid! => !set:muid! * !uuid! => !set:uuid! * !collectornumber! => !set:num! New examples: * !prop:type! * !prop:manacost! * Start moving mtg-related property names to a specific file * Clangify * Fix tests * Make gcc an happy puppy * Revert "Make gcc an happy puppy" This reverts commit 446ec5f27516c4d3b32dbfc79557f4827c5c5bdf. * Some gcc fixes * Share set list between different db parsers, so they won't overwrite one each other * All glory to the hypnoclangifier! * Fix test compilation * Cleanup edited files in the prior PR. (#3519) * Cleanup edited files in the prior PR. Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com> * Fix includes Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com> * Update carddatabase.h
98 lines
3 KiB
C++
98 lines
3 KiB
C++
#ifndef DECKLISTMODEL_H
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#define DECKLISTMODEL_H
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#include "decklist.h"
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#include <QAbstractItemModel>
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#include <QList>
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class DeckLoader;
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class CardDatabase;
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class QPrinter;
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class QTextCursor;
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class DecklistModelCardNode : public AbstractDecklistCardNode
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{
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private:
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DecklistCardNode *dataNode;
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public:
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DecklistModelCardNode(DecklistCardNode *_dataNode, InnerDecklistNode *_parent)
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: AbstractDecklistCardNode(_parent), dataNode(_dataNode)
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{
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}
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int getNumber() const override
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{
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return dataNode->getNumber();
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}
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void setNumber(int _number) override
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{
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dataNode->setNumber(_number);
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}
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QString getName() const override
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{
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return dataNode->getName();
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}
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void setName(const QString &_name) override
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{
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dataNode->setName(_name);
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}
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DecklistCardNode *getDataNode() const
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{
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return dataNode;
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}
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};
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class DeckListModel : public QAbstractItemModel
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{
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Q_OBJECT
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private slots:
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void rebuildTree();
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public slots:
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void printDeckList(QPrinter *printer);
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signals:
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void deckHashChanged();
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public:
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explicit DeckListModel(QObject *parent = nullptr);
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~DeckListModel() override;
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int rowCount(const QModelIndex &parent) const override;
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int columnCount(const QModelIndex & /*parent*/ = QModelIndex()) const override;
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QVariant data(const QModelIndex &index, int role) const override;
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QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
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QModelIndex index(int row, int column, const QModelIndex &parent) const override;
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QModelIndex parent(const QModelIndex &index) const override;
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Qt::ItemFlags flags(const QModelIndex &index) const override;
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bool setData(const QModelIndex &index, const QVariant &value, int role) override;
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bool removeRows(int row, int count, const QModelIndex &parent) override;
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QModelIndex findCard(const QString &cardName, const QString &zoneName) const;
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QModelIndex addCard(const QString &cardName, const QString &zoneName, bool abAddAnyway = false);
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void sort(int column, Qt::SortOrder order) override;
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void cleanList();
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DeckLoader *getDeckList() const
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{
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return deckList;
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}
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void setDeckList(DeckLoader *_deck);
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private:
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DeckLoader *deckList;
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InnerDecklistNode *root;
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int lastKnownColumn;
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Qt::SortOrder lastKnownOrder;
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InnerDecklistNode *createNodeIfNeeded(const QString &name, InnerDecklistNode *parent);
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QModelIndex nodeToIndex(AbstractDecklistNode *node) const;
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DecklistModelCardNode *findCardNode(const QString &cardName, const QString &zoneName) const;
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void emitRecursiveUpdates(const QModelIndex &index);
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void sortHelper(InnerDecklistNode *node, Qt::SortOrder order);
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void printDeckListNode(QTextCursor *cursor, InnerDecklistNode *node);
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template <typename T> T getNode(const QModelIndex &index) const
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{
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if (!index.isValid())
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return dynamic_cast<T>(root);
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return dynamic_cast<T>(static_cast<AbstractDecklistNode *>(index.internalPointer()));
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}
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};
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#endif
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