* Add MagicCards.info like fitler parser. * Use FilterString whenever one of [:=<>] is in the edit box. * Opts * Opt * - Capture errors - Allow querying any property by full name * clang format * Update cockatrice/src/filter_string.cpp Co-Authored-By: basicer <basicer@basicer.com> * - Some refactoring for clarity - More filters - Add filter help * Clangify * Add icon * Fix test name * Remove stay debug * - Add Rarity filter - Make " trigger filter string mode * You have to pass both filter types * clangify * - Allow filtering by legality - Import legality into card.xml * Add format filter to filtertree * More color search options * RIP extended * More fixes * Fix c:m * set syntax help parent * Fix warning * add additional explanations to syntax help * Allow multiple ands/ors to be chained * Cleanup and refactor Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com> * Move utility into guards Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com> * I heard you like refactors so I put a refactor inside your refactor (#3594) * I heard you like refactors so I put a refactor inside your refactor so you can refactor while you refactor * clangify * Update tab_deck_editor.h
52 lines
No EOL
1.6 KiB
C++
52 lines
No EOL
1.6 KiB
C++
#ifndef GAME_SPECIFIC_TERMS_H
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#define GAME_SPECIFIC_TERMS_H
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#include <QCoreApplication>
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#include <QString>
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/*
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* Collection of traslatable property names used in games,
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* so we can use Game::Property instead of hardcoding strings.
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* Note: Mtg = "Maybe that game"
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*/
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namespace Mtg
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{
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QString const CardType("type");
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QString const ConvertedManaCost("cmc");
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QString const Colors("colors");
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QString const Loyalty("loyalty");
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QString const MainCardType("maintype");
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QString const ManaCost("manacost");
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QString const PowTough("pt");
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QString const Side("side");
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QString const Layout("layout");
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QString const ColorIdentity("coloridentity");
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inline static const QString getNicePropertyName(QString key)
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{
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if (key == CardType)
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return QCoreApplication::translate("Mtg", "Card type");
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if (key == ConvertedManaCost)
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return QCoreApplication::translate("Mtg", "Converted mana cost");
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if (key == Colors)
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return QCoreApplication::translate("Mtg", "Color(s)");
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if (key == Loyalty)
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return QCoreApplication::translate("Mtg", "Loyalty");
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if (key == MainCardType)
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return QCoreApplication::translate("Mtg", "Main card type");
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if (key == ManaCost)
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return QCoreApplication::translate("Mtg", "Mana cost");
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if (key == PowTough)
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return QCoreApplication::translate("Mtg", "P / T");
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if (key == Side)
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return QCoreApplication::translate("Mtg", "Side");
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if (key == Layout)
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return QCoreApplication::translate("Mtg", "Layout");
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if (key == ColorIdentity)
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return QCoreApplication::translate("Mtg", "Color Identity");
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return key;
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}
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}; // namespace Mtg
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#endif |