* Add MagicCards.info like fitler parser. * Use FilterString whenever one of [:=<>] is in the edit box. * Opts * Opt * - Capture errors - Allow querying any property by full name * clang format * Update cockatrice/src/filter_string.cpp Co-Authored-By: basicer <basicer@basicer.com> * - Some refactoring for clarity - More filters - Add filter help * Clangify * Add icon * Fix test name * Remove stay debug * - Add Rarity filter - Make " trigger filter string mode * You have to pass both filter types * clangify * - Allow filtering by legality - Import legality into card.xml * Add format filter to filtertree * More color search options * RIP extended * More fixes * Fix c:m * set syntax help parent * Fix warning * add additional explanations to syntax help * Allow multiple ands/ors to be chained * Cleanup and refactor Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com> * Move utility into guards Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com> * I heard you like refactors so I put a refactor inside your refactor (#3594) * I heard you like refactors so I put a refactor inside your refactor so you can refactor while you refactor * clangify * Update tab_deck_editor.h
39 lines
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1.4 KiB
C++
39 lines
No EOL
1.4 KiB
C++
#include "gtest/gtest.h"
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#include "mocks.h"
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namespace
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{
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TEST(CardDatabaseTest, LoadXml)
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{
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settingsCache = new SettingsCache;
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CardDatabase *db = new CardDatabase;
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// ensure the card database is empty at start
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ASSERT_EQ(0, db->getCardList().size()) << "Cards not empty at start";
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ASSERT_EQ(0, db->getSetList().size()) << "Sets not empty at start";
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ASSERT_EQ(0, db->getAllMainCardTypes().size()) << "Types not empty at start";
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ASSERT_EQ(NotLoaded, db->getLoadStatus()) << "Incorrect status at start";
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// load dummy cards and test result
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db->loadCardDatabases();
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ASSERT_EQ(6, db->getCardList().size()) << "Wrong card count after load";
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ASSERT_EQ(3, db->getSetList().size()) << "Wrong sets count after load";
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ASSERT_EQ(2, db->getAllMainCardTypes().size()) << "Wrong types count after load";
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ASSERT_EQ(Ok, db->getLoadStatus()) << "Wrong status after load";
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// ensure the card database is empty after clear()
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db->clear();
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ASSERT_EQ(0, db->getCardList().size()) << "Cards not empty after clear";
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ASSERT_EQ(0, db->getSetList().size()) << "Sets not empty after clear";
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ASSERT_EQ(0, db->getAllMainCardTypes().size()) << "Types not empty after clear";
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ASSERT_EQ(NotLoaded, db->getLoadStatus()) << "Incorrect status after clear";
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}
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} // namespace
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int main(int argc, char **argv)
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{
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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} |