* Make cards rounded Magic cards have rounded corners, and playing cards tend to have rounded corners as well, but Cockatrice currently displays rectangular cards. This can cause visual glitches when using image scans where the border does not extend in the corner, and for this reason Cockatrice always draws a (rectangular) border around the card to try and make it look a bit better. In this patch I take a different approach: rather than try to make rounded pegs, er, cards, go into a square hole, the hole is now rounded. More precisely, the AbstractCardItem now has a rounded rectangular shape (with a corner of 5% of the width of the card, identical to that of modern M:TG physical cards). As a side effect, the card drawing gets a bit simplified by getting rid of transformPainter() when drawing the card outline and using the QPainter::drawPixmap overloads that takes a target QRectF instead. This means we no longer have to bother about card rotation when painting since that's taken care of by the Graphics View framework (which transformPainter() undoes). * format * Also give PileZone rounded corners * Forgot untap status + bits of CardDragItem * fix deckviewcard calculations * Rounded CardInfoPicture
466 lines
13 KiB
C++
466 lines
13 KiB
C++
#include "carditem.h"
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#include "arrowitem.h"
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#include "carddatabase.h"
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#include "carddragitem.h"
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#include "cardzone.h"
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#include "gamescene.h"
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#include "main.h"
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#include "pb/serverinfo_card.pb.h"
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#include "player.h"
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#include "settingscache.h"
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#include "tab_game.h"
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#include "tablezone.h"
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#include "zoneviewzone.h"
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#include <QApplication>
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#include <QGraphicsSceneMouseEvent>
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#include <QMenu>
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#include <QPainter>
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CardItem::CardItem(Player *_owner,
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const QString &_name,
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int _cardid,
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bool _revealedCard,
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QGraphicsItem *parent,
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CardZone *_zone)
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: AbstractCardItem(_name, _owner, _cardid, parent), zone(_zone), revealedCard(_revealedCard), attacking(false),
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destroyOnZoneChange(false), doesntUntap(false), dragItem(nullptr), attachedTo(nullptr)
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{
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owner->addCard(this);
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cardMenu = new QMenu;
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ptMenu = new QMenu;
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moveMenu = new QMenu;
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retranslateUi();
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}
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CardItem::~CardItem()
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{
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prepareDelete();
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if (scene())
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static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
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delete cardMenu;
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delete ptMenu;
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delete moveMenu;
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deleteDragItem();
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}
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void CardItem::prepareDelete()
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{
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if (owner != nullptr) {
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if (owner->getCardMenu() == cardMenu) {
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owner->setCardMenu(nullptr);
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owner->getGame()->setActiveCard(nullptr);
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}
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owner = nullptr;
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}
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while (!attachedCards.isEmpty()) {
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attachedCards.first()->setZone(nullptr); // so that it won't try to call reorganizeCards()
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attachedCards.first()->setAttachedTo(nullptr);
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}
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if (attachedTo != nullptr) {
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attachedTo->removeAttachedCard(this);
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attachedTo = nullptr;
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}
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}
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void CardItem::deleteLater()
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{
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prepareDelete();
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AbstractCardItem::deleteLater();
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}
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void CardItem::setZone(CardZone *_zone)
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{
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zone = _zone;
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}
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void CardItem::retranslateUi()
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{
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moveMenu->setTitle(tr("&Move to"));
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ptMenu->setTitle(tr("&Power / toughness"));
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}
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void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
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{
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painter->save();
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AbstractCardItem::paint(painter, option, widget);
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int i = 0;
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QMapIterator<int, int> counterIterator(counters);
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while (counterIterator.hasNext()) {
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counterIterator.next();
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QColor color;
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color.setHsv(counterIterator.key() * 60, 150, 255);
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paintNumberEllipse(counterIterator.value(), 14, color, i, counters.size(), painter);
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++i;
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}
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QSizeF translatedSize = getTranslatedSize(painter);
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qreal scaleFactor = translatedSize.width() / boundingRect().width();
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if (!pt.isEmpty()) {
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painter->save();
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transformPainter(painter, translatedSize, tapAngle);
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if (!getFaceDown() && info && pt == info->getPowTough()) {
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painter->setPen(Qt::white);
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} else {
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painter->setPen(QColor(255, 150, 0)); // dark orange
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}
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painter->setBackground(Qt::black);
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painter->setBackgroundMode(Qt::OpaqueMode);
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painter->drawText(QRectF(4 * scaleFactor, 4 * scaleFactor, translatedSize.width() - 10 * scaleFactor,
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translatedSize.height() - 8 * scaleFactor),
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Qt::AlignRight | Qt::AlignBottom, pt);
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painter->restore();
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}
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if (!annotation.isEmpty()) {
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painter->save();
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transformPainter(painter, translatedSize, tapAngle);
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painter->setBackground(Qt::black);
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painter->setBackgroundMode(Qt::OpaqueMode);
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painter->setPen(Qt::white);
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painter->drawText(QRectF(4 * scaleFactor, 4 * scaleFactor, translatedSize.width() - 8 * scaleFactor,
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translatedSize.height() - 8 * scaleFactor),
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Qt::AlignCenter | Qt::TextWrapAnywhere, annotation);
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painter->restore();
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}
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if (getBeingPointedAt()) {
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painter->fillPath(shape(), QBrush(QColor(255, 0, 0, 100)));
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}
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if (doesntUntap) {
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painter->save();
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painter->setRenderHint(QPainter::Antialiasing, false);
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QPen pen;
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pen.setColor(Qt::magenta);
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pen.setWidth(0); // Cosmetic pen
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painter->setPen(pen);
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painter->drawPath(shape());
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painter->restore();
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}
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painter->restore();
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}
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void CardItem::setAttacking(bool _attacking)
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{
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attacking = _attacking;
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update();
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}
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void CardItem::setCounter(int _id, int _value)
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{
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if (_value)
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counters.insert(_id, _value);
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else
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counters.remove(_id);
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update();
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}
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void CardItem::setAnnotation(const QString &_annotation)
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{
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annotation = _annotation;
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update();
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}
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void CardItem::setDoesntUntap(bool _doesntUntap)
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{
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doesntUntap = _doesntUntap;
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update();
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}
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void CardItem::setPT(const QString &_pt)
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{
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pt = _pt;
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update();
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}
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void CardItem::setAttachedTo(CardItem *_attachedTo)
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{
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if (attachedTo != nullptr) {
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attachedTo->removeAttachedCard(this);
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}
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gridPoint.setX(-1);
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attachedTo = _attachedTo;
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if (attachedTo != nullptr) {
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setParentItem(attachedTo->getZone());
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attachedTo->addAttachedCard(this);
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if (zone != attachedTo->getZone()) {
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attachedTo->getZone()->reorganizeCards();
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}
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} else {
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setParentItem(zone);
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}
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if (zone != nullptr) {
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zone->reorganizeCards();
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}
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}
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void CardItem::resetState()
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{
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attacking = false;
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facedown = false;
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counters.clear();
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pt.clear();
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annotation.clear();
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attachedTo = 0;
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attachedCards.clear();
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setTapped(false, false);
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setDoesntUntap(false);
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if (scene())
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static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
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update();
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}
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void CardItem::processCardInfo(const ServerInfo_Card &info)
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{
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counters.clear();
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const int counterListSize = info.counter_list_size();
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for (int i = 0; i < counterListSize; ++i) {
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const ServerInfo_CardCounter &counterInfo = info.counter_list(i);
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counters.insert(counterInfo.id(), counterInfo.value());
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}
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setId(info.id());
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setName(QString::fromStdString(info.name()));
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setAttacking(info.attacking());
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setFaceDown(info.face_down());
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setPT(QString::fromStdString(info.pt()));
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setAnnotation(QString::fromStdString(info.annotation()));
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setColor(QString::fromStdString(info.color()));
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setTapped(info.tapped());
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setDestroyOnZoneChange(info.destroy_on_zone_change());
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setDoesntUntap(info.doesnt_untap());
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}
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CardDragItem *CardItem::createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown)
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{
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deleteDragItem();
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dragItem = new CardDragItem(this, _id, _pos, faceDown);
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dragItem->setVisible(false);
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scene()->addItem(dragItem);
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dragItem->updatePosition(_scenePos);
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dragItem->setVisible(true);
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return dragItem;
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}
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void CardItem::deleteDragItem()
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{
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if (dragItem) {
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dragItem->deleteLater();
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}
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dragItem = nullptr;
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}
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void CardItem::drawArrow(const QColor &arrowColor)
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{
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if (static_cast<TabGame *>(owner->parent())->getSpectator())
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return;
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Player *arrowOwner = static_cast<TabGame *>(owner->parent())->getActiveLocalPlayer();
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ArrowDragItem *arrow = new ArrowDragItem(arrowOwner, this, arrowColor);
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scene()->addItem(arrow);
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arrow->grabMouse();
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for (const auto &item : scene()->selectedItems()) {
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CardItem *card = qgraphicsitem_cast<CardItem *>(item);
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if (card == nullptr || card == this)
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continue;
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if (card->getZone() != zone)
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continue;
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ArrowDragItem *childArrow = new ArrowDragItem(arrowOwner, card, arrowColor);
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scene()->addItem(childArrow);
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arrow->addChildArrow(childArrow);
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}
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}
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void CardItem::drawAttachArrow()
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{
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if (static_cast<TabGame *>(owner->parent())->getSpectator())
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return;
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auto *arrow = new ArrowAttachItem(this);
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scene()->addItem(arrow);
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arrow->grabMouse();
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for (const auto &item : scene()->selectedItems()) {
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CardItem *card = qgraphicsitem_cast<CardItem *>(item);
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if (card == nullptr)
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continue;
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if (card->getZone() != zone)
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continue;
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ArrowAttachItem *childArrow = new ArrowAttachItem(card);
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scene()->addItem(childArrow);
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arrow->addChildArrow(childArrow);
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}
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}
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void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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{
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if (event->buttons().testFlag(Qt::RightButton)) {
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if ((event->screenPos() - event->buttonDownScreenPos(Qt::RightButton)).manhattanLength() <
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2 * QApplication::startDragDistance())
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return;
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QColor arrowColor = Qt::red;
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if (event->modifiers().testFlag(Qt::ControlModifier))
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arrowColor = Qt::yellow;
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else if (event->modifiers().testFlag(Qt::AltModifier))
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arrowColor = Qt::blue;
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else if (event->modifiers().testFlag(Qt::ShiftModifier))
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arrowColor = Qt::green;
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drawArrow(arrowColor);
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} else if (event->buttons().testFlag(Qt::LeftButton)) {
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if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() <
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2 * QApplication::startDragDistance())
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return;
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if (zone->getIsView()) {
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const ZoneViewZone *view = static_cast<const ZoneViewZone *>(zone);
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if (view->getRevealZone() && !view->getWriteableRevealZone())
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return;
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} else if (!owner->getLocalOrJudge())
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return;
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bool forceFaceDown = event->modifiers().testFlag(Qt::ShiftModifier);
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createDragItem(id, event->pos(), event->scenePos(), facedown || forceFaceDown);
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dragItem->grabMouse();
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int childIndex = 0;
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for (const auto &item : scene()->selectedItems()) {
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CardItem *card = static_cast<CardItem *>(item);
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if ((card == this) || (card->getZone() != zone))
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continue;
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++childIndex;
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QPointF childPos;
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if (zone->getHasCardAttr())
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childPos = card->pos() - pos();
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else
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childPos = QPointF(childIndex * CARD_WIDTH / 2, 0);
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CardDragItem *drag =
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new CardDragItem(card, card->getId(), childPos, card->getFaceDown() || forceFaceDown, dragItem);
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drag->setPos(dragItem->pos() + childPos);
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scene()->addItem(drag);
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}
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}
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setCursor(Qt::OpenHandCursor);
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}
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void CardItem::playCard(bool faceDown)
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{
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// Do nothing if the card belongs to another player
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if (!owner->getLocalOrJudge())
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return;
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TableZone *tz = qobject_cast<TableZone *>(zone);
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if (tz)
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tz->toggleTapped();
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else
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zone->getPlayer()->playCard(this, faceDown, info ? info->getCipt() : false);
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}
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void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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{
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if (event->button() == Qt::RightButton) {
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if (cardMenu != nullptr && !cardMenu->isEmpty() && owner != nullptr) {
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cardMenu->popup(event->screenPos());
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return;
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}
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} else if ((event->modifiers() != Qt::AltModifier) && (event->button() == Qt::LeftButton) &&
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(!SettingsCache::instance().getDoubleClickToPlay())) {
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bool hideCard = false;
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if (zone && zone->getIsView()) {
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auto *view = static_cast<ZoneViewZone *>(zone);
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if (view->getRevealZone() && !view->getWriteableRevealZone())
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hideCard = true;
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}
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if (zone && hideCard) {
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zone->removeCard(this);
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} else {
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playCard(event->modifiers().testFlag(Qt::ShiftModifier));
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}
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}
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if (owner != nullptr) { // cards without owner will be deleted
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setCursor(Qt::OpenHandCursor);
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}
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AbstractCardItem::mouseReleaseEvent(event);
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}
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void CardItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
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{
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if ((event->modifiers() != Qt::AltModifier) && (SettingsCache::instance().getDoubleClickToPlay()) &&
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(event->buttons() == Qt::LeftButton)) {
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if (revealedCard)
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zone->removeCard(this);
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else
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playCard(event->modifiers().testFlag(Qt::ShiftModifier));
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}
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event->accept();
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}
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bool CardItem::animationEvent()
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{
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int rotation = ROTATION_DEGREES_PER_FRAME;
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bool animationIncomplete = true;
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if (!tapped)
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rotation *= -1;
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tapAngle += rotation;
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if (tapped && (tapAngle > 90)) {
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tapAngle = 90;
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animationIncomplete = false;
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}
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if (!tapped && (tapAngle < 0)) {
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tapAngle = 0;
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animationIncomplete = false;
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}
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setTransform(QTransform()
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.translate(CARD_WIDTH_HALF, CARD_HEIGHT_HALF)
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.rotate(tapAngle)
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.translate(-CARD_WIDTH_HALF, -CARD_HEIGHT_HALF));
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setHovered(false);
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update();
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return animationIncomplete;
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}
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QVariant CardItem::itemChange(GraphicsItemChange change, const QVariant &value)
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{
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if ((change == ItemSelectedHasChanged) && owner != nullptr) {
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if (value == true) {
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owner->setCardMenu(cardMenu);
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owner->getGame()->setActiveCard(this);
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} else if (owner->getCardMenu() == cardMenu) {
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owner->setCardMenu(nullptr);
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owner->getGame()->setActiveCard(nullptr);
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}
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}
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return QGraphicsItem::itemChange(change, value);
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}
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