servatrice/cockatrice/src/filtertreemodel.h
ebbit1q c874f201c3 add a bunch of parents to dialogs (#3658)
* add a bunch of parents to dialogs

works on #3651

* use game as parent instead

* add more parents

* fix create token dialog modality

* add parent to game information window

* replace a bunch of nullptrs with the magic of sed

* add parent to tip of the day and counters

* reorder game ptr

* set parent for life counter

* clangify
2019-03-26 14:54:47 -04:00

46 lines
1.4 KiB
C++

#ifndef FILTERTREEMODEL_H
#define FILTERTREEMODEL_H
#include <QAbstractItemModel>
class FilterTree;
class CardFilter;
class FilterTreeNode;
class FilterTreeModel : public QAbstractItemModel
{
Q_OBJECT
private:
FilterTree *fTree;
public slots:
void addFilter(const CardFilter *f);
private slots:
void proxyBeginInsertRow(const FilterTreeNode *, int);
void proxyEndInsertRow(const FilterTreeNode *, int);
void proxyBeginRemoveRow(const FilterTreeNode *, int);
void proxyEndRemoveRow(const FilterTreeNode *, int);
private:
FilterTreeNode *indexToNode(const QModelIndex &idx) const;
QModelIndex nodeIndex(const FilterTreeNode *node, int row, int column) const;
public:
FilterTreeModel(QObject *parent = nullptr);
~FilterTreeModel();
FilterTree *filterTree() const
{
return fTree;
}
int rowCount(const QModelIndex &parent = QModelIndex()) const;
int columnCount(const QModelIndex & /*parent*/ = QModelIndex()) const;
QVariant data(const QModelIndex &index, int role) const;
bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole);
Qt::ItemFlags flags(const QModelIndex &index) const;
QModelIndex parent(const QModelIndex &ind) const;
QModelIndex index(int row, int column, const QModelIndex &parent) const;
bool removeRows(int row, int count, const QModelIndex &parent);
};
#endif