* add a bunch of parents to dialogs works on #3651 * use game as parent instead * add more parents * fix create token dialog modality * add parent to game information window * replace a bunch of nullptrs with the magic of sed * add parent to tip of the day and counters * reorder game ptr * set parent for life counter * clangify
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
#ifndef FILTERTREEMODEL_H
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#define FILTERTREEMODEL_H
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#include <QAbstractItemModel>
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class FilterTree;
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class CardFilter;
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class FilterTreeNode;
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class FilterTreeModel : public QAbstractItemModel
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{
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Q_OBJECT
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private:
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FilterTree *fTree;
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public slots:
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void addFilter(const CardFilter *f);
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private slots:
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void proxyBeginInsertRow(const FilterTreeNode *, int);
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void proxyEndInsertRow(const FilterTreeNode *, int);
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void proxyBeginRemoveRow(const FilterTreeNode *, int);
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void proxyEndRemoveRow(const FilterTreeNode *, int);
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private:
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FilterTreeNode *indexToNode(const QModelIndex &idx) const;
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QModelIndex nodeIndex(const FilterTreeNode *node, int row, int column) const;
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public:
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FilterTreeModel(QObject *parent = nullptr);
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~FilterTreeModel();
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FilterTree *filterTree() const
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{
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return fTree;
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}
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int rowCount(const QModelIndex &parent = QModelIndex()) const;
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int columnCount(const QModelIndex & /*parent*/ = QModelIndex()) const;
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QVariant data(const QModelIndex &index, int role) const;
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bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole);
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Qt::ItemFlags flags(const QModelIndex &index) const;
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QModelIndex parent(const QModelIndex &ind) const;
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QModelIndex index(int row, int column, const QModelIndex &parent) const;
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bool removeRows(int row, int count, const QModelIndex &parent);
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};
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#endif
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