* add a bunch of parents to dialogs works on #3651 * use game as parent instead * add more parents * fix create token dialog modality * add parent to game information window * replace a bunch of nullptrs with the magic of sed * add parent to tip of the day and counters * reorder game ptr * set parent for life counter * clangify
61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
#ifndef TAB_H
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#define TAB_H
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#include <QMainWindow>
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class QMenu;
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class TabSupervisor;
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class CardInfoWidget;
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class Tab : public QMainWindow
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{
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Q_OBJECT
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signals:
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void userEvent(bool globalEvent = true);
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void tabTextChanged(Tab *tab, const QString &newTabText);
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protected:
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TabSupervisor *tabSupervisor;
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void addTabMenu(QMenu *menu)
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{
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tabMenus.append(menu);
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}
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protected slots:
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void showCardInfoPopup(const QPoint &pos, const QString &cardName);
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void deleteCardInfoPopup(const QString &cardName);
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private:
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QString currentCardName;
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bool contentsChanged;
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CardInfoWidget *infoPopup;
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QList<QMenu *> tabMenus;
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public:
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Tab(TabSupervisor *_tabSupervisor, QWidget *parent = nullptr);
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const QList<QMenu *> &getTabMenus() const
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{
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return tabMenus;
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}
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TabSupervisor *getTabSupervisor() const
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{
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return tabSupervisor;
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}
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bool getContentsChanged() const
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{
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return contentsChanged;
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}
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void setContentsChanged(bool _contentsChanged)
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{
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contentsChanged = _contentsChanged;
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}
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virtual QString getTabText() const = 0;
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virtual void retranslateUi() = 0;
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virtual void closeRequest()
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{
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}
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virtual void tabActivated()
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{
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}
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};
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#endif
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