servatrice/common/server_cardzone.cpp
2011-12-18 18:35:14 +01:00

229 lines
6.6 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "server_cardzone.h"
#include "server_card.h"
#include "server_player.h"
#include "rng_abstract.h"
#include <QSet>
#include <QDebug>
#include "server_game.h"
#include "pb/command_move_card.pb.h"
Server_CardZone::Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ZoneType _type)
: player(_player), name(_name), has_coords(_has_coords), type(_type), cardsBeingLookedAt(0)
{
}
Server_CardZone::~Server_CardZone()
{
qDebug() << "Server_CardZone destructor:" << name;
clear();
}
void Server_CardZone::shuffle()
{
QMutexLocker locker(&player->getGame()->gameMutex);
QList<Server_Card *> temp;
for (int i = cards.size(); i; i--)
temp.append(cards.takeAt(rng->getNumber(0, i - 1)));
cards = temp;
}
int Server_CardZone::removeCard(Server_Card *card)
{
QMutexLocker locker(&player->getGame()->gameMutex);
int index = cards.indexOf(card);
cards.removeAt(index);
card->setZone(0);
return index;
}
Server_Card *Server_CardZone::getCard(int id, int *position)
{
QMutexLocker locker(&player->getGame()->gameMutex);
if (type != HiddenZone) {
QListIterator<Server_Card *> CardIterator(cards);
int i = 0;
while (CardIterator.hasNext()) {
Server_Card *tmp = CardIterator.next();
if (tmp->getId() == id) {
if (position)
*position = i;
return tmp;
}
i++;
}
return NULL;
} else {
if ((id >= cards.size()) || (id < 0))
return NULL;
Server_Card *tmp = cards[id];
if (position)
*position = id;
return tmp;
}
}
int Server_CardZone::getFreeGridColumn(int x, int y, const QString &cardName) const
{
QMutexLocker locker(&player->getGame()->gameMutex);
QMap<int, Server_Card *> coordMap;
for (int i = 0; i < cards.size(); ++i)
if (cards[i]->getY() == y)
coordMap.insert(cards[i]->getX(), cards[i]);
int resultX = 0;
if (x == -1) {
for (int i = 0; i < cards.size(); ++i)
if ((cards[i]->getName() == cardName) && !(cards[i]->getX() % 3) && (cards[i]->getY() == y)) {
if (!cards[i]->getAttachedCards().isEmpty())
continue;
if (!coordMap.value(cards[i]->getX() + 1))
return cards[i]->getX() + 1;
if (!coordMap.value(cards[i]->getX() + 2))
return cards[i]->getX() + 2;
}
} else if (x == -2) {
} else {
x = (x / 3) * 3;
if (!coordMap.contains(x))
resultX = x;
else if (!coordMap.value(x)->getAttachedCards().isEmpty()) {
resultX = x;
x = -1;
} else if (!coordMap.contains(x + 1))
resultX = x + 1;
else if (!coordMap.contains(x + 2))
resultX = x + 2;
else {
resultX = x;
x = -1;
}
}
if (x < 0)
while (coordMap.value(resultX))
resultX += 3;
return resultX;
}
bool Server_CardZone::isColumnStacked(int x, int y) const
{
if (!has_coords)
return false;
QMutexLocker locker(&player->getGame()->gameMutex);
QMap<int, Server_Card *> coordMap;
for (int i = 0; i < cards.size(); ++i)
if (cards[i]->getY() == y)
coordMap.insert(cards[i]->getX(), cards[i]);
return coordMap.contains((x / 3) * 3 + 1);
}
bool Server_CardZone::isColumnEmpty(int x, int y) const
{
if (!has_coords)
return true;
QMutexLocker locker(&player->getGame()->gameMutex);
QMap<int, Server_Card *> coordMap;
for (int i = 0; i < cards.size(); ++i)
if (cards[i]->getY() == y)
coordMap.insert(cards[i]->getX(), cards[i]);
return !coordMap.contains((x / 3) * 3);
}
void Server_CardZone::moveCard(BlaContainer *bla, QMap<int, Server_Card *> &coordMap, Server_Card *card, int x, int y)
{
QMutexLocker locker(&player->getGame()->gameMutex);
coordMap.remove(card->getY() * 10000 + card->getX());
CardToMove *cardToMove = new CardToMove;
cardToMove->set_card_id(card->getId());
player->moveCard(bla, this, QList<const CardToMove *>() << cardToMove, this, x, y, card->getFaceDown(), false);
delete cardToMove;
coordMap.insert(y * 10000 + x, card);
}
void Server_CardZone::fixFreeSpaces(BlaContainer *bla)
{
QMutexLocker locker(&player->getGame()->gameMutex);
QMap<int, Server_Card *> coordMap;
QSet<int> placesToLook;
for (int i = 0; i < cards.size(); ++i) {
coordMap.insert(cards[i]->getY() * 10000 + cards[i]->getX(), cards[i]);
placesToLook.insert(cards[i]->getY() * 10000 + (cards[i]->getX() / 3) * 3);
}
QSetIterator<int> placeIterator(placesToLook);
while (placeIterator.hasNext()) {
int foo = placeIterator.next();
int y = foo / 10000;
int baseX = foo - y * 10000;
if (!coordMap.contains(y * 10000 + baseX)) {
if (coordMap.contains(y * 10000 + baseX + 1))
moveCard(bla, coordMap, coordMap.value(y * 10000 + baseX + 1), baseX, y);
else if (coordMap.contains(y * 10000 + baseX + 2)) {
moveCard(bla, coordMap, coordMap.value(y * 10000 + baseX + 2), baseX, y);
continue;
} else
continue;
}
if (!coordMap.contains(y * 10000 + baseX + 1) && coordMap.contains(y * 10000 + baseX + 2))
moveCard(bla, coordMap, coordMap.value(y * 10000 + baseX + 2), baseX + 1, y);
}
}
void Server_CardZone::insertCard(Server_Card *card, int x, int y)
{
QMutexLocker locker(&player->getGame()->gameMutex);
if (hasCoords()) {
card->setCoords(x, y);
cards.append(card);
} else {
card->setCoords(0, 0);
cards.insert(x, card);
}
card->setZone(this);
}
void Server_CardZone::clear()
{
QMutexLocker locker(&player->getGame()->gameMutex);
for (int i = 0; i < cards.size(); i++)
delete cards.at(i);
cards.clear();
}