servatrice/cockatrice/src/settingscache.h
Fabio Bas f6c7f3355f Reimplemented PictureLoader as a singleton
* Removed remaining picture handling from card database and cardinfo
 * removed the “noCard object” hack
2015-09-22 23:09:53 +02:00

249 lines
11 KiB
C++

#ifndef SETTINGSCACHE_H
#define SETTINGSCACHE_H
#include <QObject>
#include <QSize>
#include <QStringList>
#include "shortcutssettings.h"
#include "settings/carddatabasesettings.h"
#include "settings/serverssettings.h"
#include "settings/messagesettings.h"
#include "settings/gamefilterssettings.h"
#include "settings/layoutssettings.h"
// the falbacks are used for cards without a muid
#define PIC_URL_DEFAULT "http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=!cardid!&type=card"
#define PIC_URL_FALLBACK "http://gatherer.wizards.com/Handlers/Image.ashx?name=!name!&type=card"
// size should be a multiple of 64
#define PIXMAPCACHE_SIZE_DEFAULT 2047
#define PIXMAPCACHE_SIZE_MIN 64
#define PIXMAPCACHE_SIZE_MAX 2047
class QSettings;
class SettingsCache : public QObject {
Q_OBJECT
signals:
void langChanged();
void picsPathChanged();
void cardDatabasePathChanged();
void tokenDatabasePathChanged();
void themeChanged();
void picDownloadChanged();
void displayCardNamesChanged();
void horizontalHandChanged();
void handJustificationChanged();
void invertVerticalCoordinateChanged();
void minPlayersForMultiColumnLayoutChanged();
void soundEnabledChanged();
void soundThemeChanged();
void priceTagFeatureChanged(int enabled);
void ignoreUnregisteredUsersChanged();
void ignoreUnregisteredUserMessagesChanged();
void pixmapCacheSizeChanged(int newSizeInMBs);
void masterVolumeChanged(int value);
void chatMentionCompleterChanged();
private:
QSettings *settings;
ShortcutsSettings *shortcutsSettings;
CardDatabaseSettings *cardDatabaseSettings;
ServersSettings *serversSettings;
MessageSettings *messageSettings;
GameFiltersSettings *gameFiltersSettings;
LayoutsSettings *layoutsSettings;
QByteArray mainWindowGeometry;
QString lang;
QString deckPath, replaysPath, picsPath, cardDatabasePath, tokenDatabasePath, themeName;
bool notifyAboutUpdates;
bool picDownload;
bool notificationsEnabled;
bool spectatorNotificationsEnabled;
bool doubleClickToPlay;
bool playToStack;
bool annotateTokens;
int cardInfoMinimized;
QByteArray tabGameSplitterSizes;
bool displayCardNames;
bool horizontalHand;
bool invertVerticalCoordinate;
int minPlayersForMultiColumnLayout;
bool tapAnimation;
bool chatMention;
bool chatMentionCompleter;
QString chatMentionColor;
QString chatHighlightColor;
bool chatMentionForeground;
bool chatHighlightForeground;
bool zoneViewSortByName, zoneViewSortByType, zoneViewPileView;
bool soundEnabled;
QString soundThemeName;
bool priceTagFeature;
int priceTagSource;
bool ignoreUnregisteredUsers;
bool ignoreUnregisteredUserMessages;
QString picUrl;
QString picUrlFallback;
QString clientID;
int pixmapCacheSize;
bool scaleCards;
bool showMessagePopups;
bool showMentionPopups;
bool roomHistory;
bool leftJustified;
int masterVolume;
int cardInfoViewMode;
QString highlightWords;
QString gameDescription;
int maxPlayers;
QString gameTypes;
bool onlyBuddies;
bool onlyRegistered;
bool spectatorsAllowed;
bool spectatorsNeedPassword;
bool spectatorsCanTalk;
bool spectatorsCanSeeEverything;
int keepalive;
void translateLegacySettings();
bool rememberGameSettings;
public:
SettingsCache();
QString getSettingsPath();
const QByteArray &getMainWindowGeometry() const { return mainWindowGeometry; }
QString getLang() const { return lang; }
QString getDeckPath() const { return deckPath; }
QString getReplaysPath() const { return replaysPath; }
QString getPicsPath() const { return picsPath; }
QString getCardDatabasePath() const { return cardDatabasePath; }
QString getTokenDatabasePath() const { return tokenDatabasePath; }
QString getThemeName() const { return themeName; }
QString getChatMentionColor() const { return chatMentionColor; }
QString getChatHighlightColor() const { return chatHighlightColor; }
bool getPicDownload() const { return picDownload; }
bool getNotificationsEnabled() const { return notificationsEnabled; }
bool getSpectatorNotificationsEnabled() const { return spectatorNotificationsEnabled; }
bool getNotifyAboutUpdates() const { return notifyAboutUpdates; }
bool getDoubleClickToPlay() const { return doubleClickToPlay; }
bool getPlayToStack() const { return playToStack; }
bool getAnnotateTokens() const { return annotateTokens; }
int getCardInfoMinimized() const { return cardInfoMinimized; }
QByteArray getTabGameSplitterSizes() const { return tabGameSplitterSizes; }
bool getDisplayCardNames() const { return displayCardNames; }
bool getHorizontalHand() const { return horizontalHand; }
bool getInvertVerticalCoordinate() const { return invertVerticalCoordinate; }
int getMinPlayersForMultiColumnLayout() const { return minPlayersForMultiColumnLayout; }
bool getTapAnimation() const { return tapAnimation; }
bool getChatMention() const { return chatMention; }
bool getChatMentionCompleter() const { return chatMentionCompleter; }
bool getChatMentionForeground() const { return chatMentionForeground; }
bool getChatHighlightForeground() const { return chatHighlightForeground; }
bool getZoneViewSortByName() const { return zoneViewSortByName; }
bool getZoneViewSortByType() const { return zoneViewSortByType; }
/**
Returns if the view should be sorted into pile view.
@return zoneViewPileView if the view should be sorted into pile view.
*/
bool getZoneViewPileView() const { return zoneViewPileView; }
bool getSoundEnabled() const { return soundEnabled; }
QString getSoundThemeName() const { return soundThemeName; }
bool getPriceTagFeature() const { return false; /* #859; priceTagFeature;*/ }
int getPriceTagSource() const { return priceTagSource; }
bool getIgnoreUnregisteredUsers() const { return ignoreUnregisteredUsers; }
bool getIgnoreUnregisteredUserMessages() const { return ignoreUnregisteredUserMessages; }
QString getPicUrl() const { return picUrl; }
QString getPicUrlFallback() const { return picUrlFallback; }
int getPixmapCacheSize() const { return pixmapCacheSize; }
bool getScaleCards() const { return scaleCards; }
bool getShowMessagePopup() const { return showMessagePopups; }
bool getShowMentionPopup() const { return showMentionPopups; }
bool getRoomHistory() const { return roomHistory; }
bool getLeftJustified() const { return leftJustified; }
int getMasterVolume() const { return masterVolume; }
int getCardInfoViewMode() const { return cardInfoViewMode; }
QStringList getCountries() const;
QString getHighlightWords() const { return highlightWords; }
QString getGameDescription() const { return gameDescription; }
int getMaxPlayers() const { return maxPlayers; }
QString getGameTypes() const { return gameTypes; }
bool getOnlyBuddies() const { return onlyBuddies; }
bool getOnlyRegistered() const { return onlyRegistered; }
bool getSpectatorsAllowed() const { return spectatorsAllowed; }
bool getSpectatorsNeedPassword() const { return spectatorsNeedPassword; }
bool getSpectatorsCanTalk() const { return spectatorsCanTalk; }
bool getSpectatorsCanSeeEverything() const { return spectatorsCanSeeEverything; }
bool getRememberGameSettings() const { return rememberGameSettings; }
int getKeepAlive() const { return keepalive; }
void setClientID(QString clientID);
QString getClientID() { return clientID; }
ShortcutsSettings& shortcuts() const { return *shortcutsSettings; }
CardDatabaseSettings& cardDatabase() const { return *cardDatabaseSettings; }
ServersSettings& servers() const { return *serversSettings; }
MessageSettings& messages() const { return *messageSettings; }
GameFiltersSettings& gameFilters() const { return *gameFiltersSettings; }
LayoutsSettings& layouts() const { return *layoutsSettings; }
public slots:
void setMainWindowGeometry(const QByteArray &_mainWindowGeometry);
void setLang(const QString &_lang);
void setDeckPath(const QString &_deckPath);
void setReplaysPath(const QString &_replaysPath);
void setPicsPath(const QString &_picsPath);
void setCardDatabasePath(const QString &_cardDatabasePath);
void setTokenDatabasePath(const QString &_tokenDatabasePath);
void setThemeName(const QString &_themeName);
void setChatMentionColor(const QString &_chatMentionColor);
void setChatHighlightColor(const QString &_chatHighlightColor);
void setPicDownload(int _picDownload);
void setNotificationsEnabled(int _notificationsEnabled);
void setSpectatorNotificationsEnabled(int _spectatorNotificationsEnabled);
void setDoubleClickToPlay(int _doubleClickToPlay);
void setPlayToStack(int _playToStack);
void setAnnotateTokens(int _annotateTokens);
void setCardInfoMinimized(int _cardInfoMinimized);
void setTabGameSplitterSizes(const QByteArray &_tabGameSplitterSizes);
void setDisplayCardNames(int _displayCardNames);
void setHorizontalHand(int _horizontalHand);
void setInvertVerticalCoordinate(int _invertVerticalCoordinate);
void setMinPlayersForMultiColumnLayout(int _minPlayersForMultiColumnLayout);
void setTapAnimation(int _tapAnimation);
void setChatMention(int _chatMention);
void setChatMentionCompleter(int _chatMentionCompleter);
void setChatMentionForeground(int _chatMentionForeground);
void setChatHighlightForeground(int _chatHighlightForeground);
void setZoneViewSortByName(int _zoneViewSortByName);
void setZoneViewSortByType(int _zoneViewSortByType);
void setZoneViewPileView(int _zoneViewPileView);
void setSoundEnabled(int _soundEnabled);
void setSoundThemeName(const QString &_soundThemeName);
void setPriceTagFeature(int _priceTagFeature);
void setPriceTagSource(int _priceTagSource);
void setIgnoreUnregisteredUsers(int _ignoreUnregisteredUsers);
void setIgnoreUnregisteredUserMessages(int _ignoreUnregisteredUserMessages);
void setPicUrl(const QString &_picUrl);
void setPicUrlFallback(const QString &_picUrlFallback);
void setPixmapCacheSize(const int _pixmapCacheSize);
void setCardScaling(const int _scaleCards);
void setShowMessagePopups(const int _showMessagePopups);
void setShowMentionPopups(const int _showMentionPopups);
void setRoomHistory(const int _roomHistory);
void setLeftJustified( const int _leftJustified);
void setMasterVolume(const int _masterVolume);
void setCardInfoViewMode(const int _viewMode);
void setHighlightWords(const QString &_highlightWords);
void setGameDescription(const QString _gameDescription);
void setMaxPlayers(const int _maxPlayers);
void setGameTypes(const QString _gameTypes);
void setOnlyBuddies(const bool _onlyBuddies);
void setOnlyRegistered(const bool _onlyRegistered);
void setSpectatorsAllowed(const bool _spectatorsAllowed);
void setSpectatorsNeedPassword(const bool _spectatorsNeedPassword);
void setSpectatorsCanTalk(const bool _spectatorsCanTalk);
void setSpectatorsCanSeeEverything(const bool _spectatorsCanSeeEverything);
void setRememberGameSettings(const bool _rememberGameSettings);
void setNotifyAboutUpdate(int _notifyaboutupdate);
};
extern SettingsCache *settingsCache;
#endif