182 lines
6.5 KiB
C++
182 lines
6.5 KiB
C++
#include <QHeaderView>
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#include "playerlistwidget.h"
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#include "pixmapgenerator.h"
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#include "abstractclient.h"
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#include "tab_game.h"
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#include "tab_supervisor.h"
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#include "tab_userlists.h"
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#include "userlist.h"
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#include "userinfobox.h"
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#include "user_context_menu.h"
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#include <QMouseEvent>
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#include <QAction>
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#include <QMenu>
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#include "pb/session_commands.pb.h"
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#include "pb/command_kick_from_game.pb.h"
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#include "pb/serverinfo_playerproperties.pb.h"
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PlayerListItemDelegate::PlayerListItemDelegate(QObject *const parent)
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: QStyledItemDelegate(parent)
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{
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}
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bool PlayerListItemDelegate::editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index)
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{
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if ((event->type() == QEvent::MouseButtonPress) && index.isValid()) {
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QMouseEvent *const mouseEvent = static_cast<QMouseEvent *>(event);
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if (mouseEvent->button() == Qt::RightButton) {
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static_cast<PlayerListWidget *>(parent())->showContextMenu(mouseEvent->globalPos(), index);
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return true;
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}
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}
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return QStyledItemDelegate::editorEvent(event, model, option, index);
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}
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PlayerListTWI::PlayerListTWI()
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: QTreeWidgetItem(Type)
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{
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}
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bool PlayerListTWI::operator<(const QTreeWidgetItem &other) const
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{
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// Sort by spectator/player
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if (data(1, Qt::UserRole) != other.data(1, Qt::UserRole))
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return data(1, Qt::UserRole).toBool();
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// Sort by player ID
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return data(4, Qt::UserRole + 1).toInt() < other.data(4, Qt::UserRole + 1).toInt();
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}
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PlayerListWidget::PlayerListWidget(TabSupervisor *_tabSupervisor, AbstractClient *_client, TabGame *_game, QWidget *parent)
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: QTreeWidget(parent), tabSupervisor(_tabSupervisor), client(_client), game(_game), gameStarted(false)
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{
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readyIcon = QIcon(":/resources/icon_ready_start.svg");
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notReadyIcon = QIcon(":/resources/icon_not_ready_start.svg");
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concededIcon = QIcon(":/resources/icon_conceded.svg");
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playerIcon = QIcon(":/resources/icon_player.svg");
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spectatorIcon = QIcon(":/resources/icon_spectator.svg");
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lockIcon = QIcon(":/resources/lock.svg");
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if (tabSupervisor) {
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itemDelegate = new PlayerListItemDelegate(this);
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setItemDelegate(itemDelegate);
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userContextMenu = new UserContextMenu(tabSupervisor, this, game);
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connect(userContextMenu, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
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} else
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userContextMenu = 0;
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setMinimumHeight(60);
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setIconSize(QSize(20, 15));
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setColumnCount(6);
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setHeaderHidden(true);
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setRootIsDecorated(false);
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#if QT_VERSION < 0x050000
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header()->setResizeMode(QHeaderView::ResizeToContents);
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#else
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header()->setSectionResizeMode(QHeaderView::ResizeToContents);
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#endif
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retranslateUi();
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}
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void PlayerListWidget::retranslateUi()
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{
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}
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void PlayerListWidget::addPlayer(const ServerInfo_PlayerProperties &player)
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{
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QTreeWidgetItem *newPlayer = new PlayerListTWI;
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players.insert(player.player_id(), newPlayer);
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updatePlayerProperties(player);
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addTopLevelItem(newPlayer);
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sortItems(1, Qt::AscendingOrder);
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}
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void PlayerListWidget::updatePlayerProperties(const ServerInfo_PlayerProperties &prop, int playerId)
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{
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if (playerId == -1)
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playerId = prop.player_id();
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QTreeWidgetItem *player = players.value(playerId, 0);
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if (!player)
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return;
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if (prop.has_spectator()) {
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player->setIcon(1, prop.spectator() ? spectatorIcon : playerIcon);
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player->setData(1, Qt::UserRole, !prop.spectator());
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}
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if (prop.has_conceded())
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player->setData(2, Qt::UserRole, prop.conceded());
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if (prop.has_ready_start())
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player->setData(2, Qt::UserRole + 1, prop.ready_start());
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if (prop.has_conceded() || prop.has_ready_start())
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player->setIcon(2, gameStarted ? (prop.conceded() ? concededIcon : QIcon()) : (prop.ready_start() ? readyIcon : notReadyIcon));
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if (prop.has_user_info()) {
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player->setData(3, Qt::UserRole, prop.user_info().user_level());
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player->setIcon(3, QIcon(UserLevelPixmapGenerator::generatePixmap(12, UserLevelFlags(prop.user_info().user_level()))));
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player->setText(4, QString::fromStdString(prop.user_info().name()));
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const QString country = QString::fromStdString(prop.user_info().country());
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if (!country.isEmpty())
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player->setIcon(4, QIcon(CountryPixmapGenerator::generatePixmap(12, country)));
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player->setData(4, Qt::UserRole, QString::fromStdString(prop.user_info().name()));
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}
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if (prop.has_player_id())
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player->setData(4, Qt::UserRole + 1, prop.player_id());
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if (prop.has_deck_hash())
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player->setText(5, QString::fromStdString(prop.deck_hash()));
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if (prop.has_sideboard_locked())
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player->setIcon(5, prop.sideboard_locked() ? lockIcon : QIcon());
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if (prop.has_ping_seconds())
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player->setIcon(0, QIcon(PingPixmapGenerator::generatePixmap(12, prop.ping_seconds(), 10)));
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}
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void PlayerListWidget::removePlayer(int playerId)
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{
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QTreeWidgetItem *player = players.value(playerId, 0);
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if (!player)
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return;
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players.remove(playerId);
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delete takeTopLevelItem(indexOfTopLevelItem(player));
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}
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void PlayerListWidget::setActivePlayer(int playerId)
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{
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QMapIterator<int, QTreeWidgetItem *> i(players);
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while (i.hasNext()) {
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i.next();
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QTreeWidgetItem *twi = i.value();
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QColor c = i.key() == playerId ? QColor(150, 255, 150) : Qt::white;
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twi->setBackground(4, c);
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}
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}
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void PlayerListWidget::setGameStarted(bool _gameStarted, bool resuming)
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{
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gameStarted = _gameStarted;
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QMapIterator<int, QTreeWidgetItem *> i(players);
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while (i.hasNext()) {
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QTreeWidgetItem *twi = i.next().value();
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if (gameStarted) {
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if (resuming)
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twi->setIcon(2, twi->data(2, Qt::UserRole).toBool() ? concededIcon : QIcon());
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else {
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twi->setData(2, Qt::UserRole, false);
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twi->setIcon(2, QIcon());
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}
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} else
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twi->setIcon(2, notReadyIcon);
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}
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}
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void PlayerListWidget::showContextMenu(const QPoint &pos, const QModelIndex &index)
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{
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if (!userContextMenu)
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return;
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const QString &userName = index.sibling(index.row(), 4).data(Qt::UserRole).toString();
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int playerId = index.sibling(index.row(), 4).data(Qt::UserRole + 1).toInt();
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UserLevelFlags userLevel(index.sibling(index.row(), 3).data(Qt::UserRole).toInt());
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userContextMenu->showContextMenu(pos, userName, userLevel, playerId);
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}
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