servatrice/cockatrice/src/tab_supervisor.h

95 lines
2.7 KiB
C++

#ifndef TAB_SUPERVISOR_H
#define TAB_SUPERVISOR_H
#include <QTabWidget>
#include <QMap>
#include <QAbstractButton>
class QMenu;
class AbstractClient;
class Tab;
class TabServer;
class TabRoom;
class TabGame;
class TabDeckStorage;
class TabReplays;
class TabAdmin;
class TabMessage;
class TabUserLists;
class RoomEvent;
class GameEventContainer;
class Event_GameJoined;
class Event_UserMessage;
class ServerInfo_Room;
class ServerInfo_User;
class GameReplay;
class CloseButton : public QAbstractButton {
Q_OBJECT
public:
CloseButton(QWidget *parent = 0);
QSize sizeHint() const;
inline QSize minimumSizeHint() const { return sizeHint(); }
protected:
void enterEvent(QEvent *event);
void leaveEvent(QEvent *event);
void paintEvent(QPaintEvent *event);
};
class TabSupervisor : public QTabWidget {
Q_OBJECT
private:
ServerInfo_User *userInfo;
QIcon *tabChangedIcon;
AbstractClient *client;
QList<AbstractClient *> localClients;
TabServer *tabServer;
TabUserLists *tabUserLists;
TabDeckStorage *tabDeckStorage;
TabReplays *tabReplays;
TabAdmin *tabAdmin;
QMap<int, TabRoom *> roomTabs;
QMap<int, TabGame *> gameTabs;
QList<TabGame *> replayTabs;
QMap<QString, TabMessage *> messageTabs;
int myAddTab(Tab *tab);
void addCloseButtonToTab(Tab *tab, int tabIndex);
public:
TabSupervisor(AbstractClient *_client, QWidget *parent = 0);
~TabSupervisor();
void retranslateUi();
void start(const ServerInfo_User &userInfo);
void startLocal(const QList<AbstractClient *> &_clients);
void stop();
int getGameCount() const { return gameTabs.size(); }
TabUserLists *getUserListsTab() const { return tabUserLists; }
ServerInfo_User *getUserInfo() const { return userInfo; }
AbstractClient *getClient() const;
const QMap<int, TabRoom *> &getRoomTabs() const { return roomTabs; }
bool getAdminLocked() const;
signals:
void setMenu(QMenu *menu);
void localGameEnded();
void adminLockChanged(bool lock);
private slots:
void closeButtonPressed();
void updateCurrent(int index);
void updatePingTime(int value, int max);
void gameJoined(const Event_GameJoined &event);
void localGameJoined(const Event_GameJoined &event);
void gameLeft(TabGame *tab);
void addRoomTab(const ServerInfo_Room &info, bool setCurrent);
void roomLeft(TabRoom *tab);
TabMessage *addMessageTab(const QString &userName, bool focus);
void openReplay(GameReplay *replay);
void replayLeft(TabGame *tab);
void processUserLeft(const QString &userName);
void processUserJoined(const QString &userName);
void talkLeft(TabMessage *tab);
void tabUserEvent(bool globalEvent);
void processRoomEvent(const RoomEvent &event);
void processGameEventContainer(const GameEventContainer &cont);
void processUserMessageEvent(const Event_UserMessage &event);
};
#endif