* add a bunch of parents to dialogs works on #3651 * use game as parent instead * add more parents * fix create token dialog modality * add parent to game information window * replace a bunch of nullptrs with the magic of sed * add parent to tip of the day and counters * reorder game ptr * set parent for life counter * clangify
72 lines
2 KiB
C++
72 lines
2 KiB
C++
#ifndef GAMESCENE_H
|
|
#define GAMESCENE_H
|
|
|
|
#include <QGraphicsScene>
|
|
#include <QList>
|
|
#include <QPointer>
|
|
#include <QSet>
|
|
|
|
class Player;
|
|
class ZoneViewWidget;
|
|
class CardZone;
|
|
class AbstractCardItem;
|
|
class CardItem;
|
|
class ServerInfo_Card;
|
|
class PhasesToolbar;
|
|
class QBasicTimer;
|
|
|
|
class GameScene : public QGraphicsScene
|
|
{
|
|
Q_OBJECT
|
|
private:
|
|
static const int playerAreaSpacing = 5;
|
|
|
|
PhasesToolbar *phasesToolbar;
|
|
QList<Player *> players;
|
|
QList<QList<Player *>> playersByColumn;
|
|
QList<ZoneViewWidget *> zoneViews;
|
|
QSize viewSize;
|
|
QPointer<CardItem> hoveredCard;
|
|
QBasicTimer *animationTimer;
|
|
QSet<CardItem *> cardsToAnimate;
|
|
int playerRotation;
|
|
void updateHover(const QPointF &scenePos);
|
|
|
|
public:
|
|
GameScene(PhasesToolbar *_phasesToolbar, QObject *parent = nullptr);
|
|
~GameScene();
|
|
void retranslateUi();
|
|
void processViewSizeChange(const QSize &newSize);
|
|
QTransform getViewTransform() const;
|
|
QTransform getViewportTransform() const;
|
|
|
|
void startRubberBand(const QPointF &selectionOrigin);
|
|
void resizeRubberBand(const QPointF &cursorPoint);
|
|
void stopRubberBand();
|
|
|
|
void registerAnimationItem(AbstractCardItem *item);
|
|
void unregisterAnimationItem(AbstractCardItem *card);
|
|
public slots:
|
|
void toggleZoneView(Player *player, const QString &zoneName, int numberCards);
|
|
void addRevealedZoneView(Player *player,
|
|
CardZone *zone,
|
|
const QList<const ServerInfo_Card *> &cardList,
|
|
bool withWritePermission);
|
|
void removeZoneView(ZoneViewWidget *item);
|
|
void addPlayer(Player *player);
|
|
void removePlayer(Player *player);
|
|
void clearViews();
|
|
void closeMostRecentZoneView();
|
|
void adjustPlayerRotation(int rotationAdjustment);
|
|
void rearrange();
|
|
|
|
protected:
|
|
bool event(QEvent *event);
|
|
void timerEvent(QTimerEvent *event);
|
|
signals:
|
|
void sigStartRubberBand(const QPointF &selectionOrigin);
|
|
void sigResizeRubberBand(const QPointF &cursorPoint);
|
|
void sigStopRubberBand();
|
|
};
|
|
|
|
#endif
|