servatrice/cockatrice/src/tab_supervisor.cpp

750 lines
25 KiB
C++

#include "tab_supervisor.h"
#include "abstractclient.h"
#include "main.h"
#include "pb/event_game_joined.pb.h"
#include "pb/event_notify_user.pb.h"
#include "pb/event_user_message.pb.h"
#include "pb/game_event_container.pb.h"
#include "pb/moderator_commands.pb.h"
#include "pb/room_commands.pb.h"
#include "pb/room_event.pb.h"
#include "pb/serverinfo_room.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "pixmapgenerator.h"
#include "settingscache.h"
#include "tab_account.h"
#include "tab_admin.h"
#include "tab_deck_editor.h"
#include "tab_deck_storage.h"
#include "tab_game.h"
#include "tab_logs.h"
#include "tab_message.h"
#include "tab_replays.h"
#include "tab_room.h"
#include "tab_server.h"
#include "userlist.h"
#include <QApplication>
#include <QDebug>
#include <QMessageBox>
#include <QPainter>
#include <QSystemTrayIcon>
QRect MacOSTabFixStyle::subElementRect(SubElement element, const QStyleOption *option, const QWidget *widget) const
{
if (element != SE_TabBarTabText) {
return QProxyStyle::subElementRect(element, option, widget);
}
// Skip over QProxyStyle handling subElementRect,
// This fixes an issue with Qt 5.10 on OSX where the labels for tabs with a button and an icon
// get cut-off too early
return QCommonStyle::subElementRect(element, option, widget);
}
CloseButton::CloseButton(QWidget *parent) : QAbstractButton(parent)
{
setFocusPolicy(Qt::NoFocus);
setCursor(Qt::ArrowCursor);
resize(sizeHint());
}
QSize CloseButton::sizeHint() const
{
ensurePolished();
int width = style()->pixelMetric(QStyle::PM_TabCloseIndicatorWidth, 0, this);
int height = style()->pixelMetric(QStyle::PM_TabCloseIndicatorHeight, 0, this);
return QSize(width, height);
}
#if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
void CloseButton::enterEvent(QEnterEvent *event)
#else
void CloseButton::enterEvent(QEvent *event)
#endif
{
update();
QAbstractButton::enterEvent(event);
}
void CloseButton::leaveEvent(QEvent *event)
{
update();
QAbstractButton::leaveEvent(event);
}
void CloseButton::paintEvent(QPaintEvent * /*event*/)
{
QPainter p(this);
QStyleOption opt;
opt.initFrom(this);
opt.state |= QStyle::State_AutoRaise;
if (isEnabled() && underMouse() && !isChecked() && !isDown())
opt.state |= QStyle::State_Raised;
if (isChecked())
opt.state |= QStyle::State_On;
if (isDown())
opt.state |= QStyle::State_Sunken;
if (const QTabBar *tb = qobject_cast<const QTabBar *>(parent())) {
int index = tb->currentIndex();
QTabBar::ButtonPosition position =
(QTabBar::ButtonPosition)style()->styleHint(QStyle::SH_TabBar_CloseButtonPosition, 0, tb);
if (tb->tabButton(index, position) == this)
opt.state |= QStyle::State_Selected;
}
style()->drawPrimitive(QStyle::PE_IndicatorTabClose, &opt, &p, this);
}
TabSupervisor::TabSupervisor(AbstractClient *_client, QWidget *parent)
: QTabWidget(parent), userInfo(0), client(_client), tabServer(0), tabUserLists(0), tabDeckStorage(0), tabReplays(0),
tabAdmin(0), tabLog(0)
{
setElideMode(Qt::ElideRight);
setMovable(true);
setIconSize(QSize(15, 15));
#if defined(Q_OS_MAC)
// This is necessary to fix an issue on macOS with qt5.10,
// where tabs with icons and buttons get drawn incorrectly
tabBar()->setStyle(new MacOSTabFixStyle);
#endif
connect(this, SIGNAL(currentChanged(int)), this, SLOT(updateCurrent(int)));
connect(client, SIGNAL(roomEventReceived(const RoomEvent &)), this, SLOT(processRoomEvent(const RoomEvent &)));
connect(client, SIGNAL(gameEventContainerReceived(const GameEventContainer &)), this,
SLOT(processGameEventContainer(const GameEventContainer &)));
connect(client, SIGNAL(gameJoinedEventReceived(const Event_GameJoined &)), this,
SLOT(gameJoined(const Event_GameJoined &)));
connect(client, SIGNAL(userMessageEventReceived(const Event_UserMessage &)), this,
SLOT(processUserMessageEvent(const Event_UserMessage &)));
connect(client, SIGNAL(maxPingTime(int, int)), this, SLOT(updatePingTime(int, int)));
connect(client, SIGNAL(notifyUserEventReceived(const Event_NotifyUser &)), this,
SLOT(processNotifyUserEvent(const Event_NotifyUser &)));
retranslateUi();
}
TabSupervisor::~TabSupervisor()
{
stop();
}
void TabSupervisor::retranslateUi()
{
QList<Tab *> tabs;
tabs.append(tabServer);
tabs.append(tabReplays);
tabs.append(tabDeckStorage);
tabs.append(tabAdmin);
tabs.append(tabUserLists);
tabs.append(tabLog);
QMapIterator<int, TabRoom *> roomIterator(roomTabs);
while (roomIterator.hasNext())
tabs.append(roomIterator.next().value());
QMapIterator<int, TabGame *> gameIterator(gameTabs);
while (gameIterator.hasNext())
tabs.append(gameIterator.next().value());
QListIterator<TabGame *> replayIterator(replayTabs);
while (replayIterator.hasNext())
tabs.append(replayIterator.next());
QListIterator<TabDeckEditor *> deckEditorIterator(deckEditorTabs);
while (deckEditorIterator.hasNext())
tabs.append(deckEditorIterator.next());
QMapIterator<QString, TabMessage *> messageIterator(messageTabs);
while (messageIterator.hasNext())
tabs.append(messageIterator.next().value());
for (int i = 0; i < tabs.size(); ++i)
if (tabs[i]) {
int idx = indexOf(tabs[i]);
QString tabText = tabs[i]->getTabText();
setTabText(idx, sanitizeTabName(tabText));
setTabToolTip(idx, sanitizeHtml(tabText));
tabs[i]->retranslateUi();
}
}
bool TabSupervisor::closeRequest()
{
if (getGameCount()) {
if (QMessageBox::question(this, tr("Are you sure?"),
tr("There are still open games. Are you sure you want to quit?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::No) {
return false;
}
}
foreach (TabDeckEditor *tab, deckEditorTabs) {
if (!tab->confirmClose())
return false;
}
return true;
}
AbstractClient *TabSupervisor::getClient() const
{
return localClients.isEmpty() ? client : localClients.first();
}
QString TabSupervisor::sanitizeTabName(QString dirty) const
{
return dirty.replace("&", "&&");
}
QString TabSupervisor::sanitizeHtml(QString dirty) const
{
return dirty.replace("&", "&amp;").replace("<", "&lt;").replace(">", "&gt;").replace("\"", "&quot;");
}
int TabSupervisor::myAddTab(Tab *tab)
{
connect(tab, SIGNAL(userEvent(bool)), this, SLOT(tabUserEvent(bool)));
connect(tab, SIGNAL(tabTextChanged(Tab *, QString)), this, SLOT(updateTabText(Tab *, QString)));
QString tabText = tab->getTabText();
int idx = addTab(tab, sanitizeTabName(tabText));
setTabToolTip(idx, sanitizeHtml(tabText));
return idx;
}
void TabSupervisor::start(const ServerInfo_User &_userInfo)
{
isLocalGame = false;
userInfo = new ServerInfo_User(_userInfo);
tabServer = new TabServer(this, client);
connect(tabServer, SIGNAL(roomJoined(const ServerInfo_Room &, bool)), this,
SLOT(addRoomTab(const ServerInfo_Room &, bool)));
myAddTab(tabServer);
tabUserLists = new TabUserLists(this, client, *userInfo);
connect(tabUserLists, SIGNAL(openMessageDialog(const QString &, bool)), this,
SLOT(addMessageTab(const QString &, bool)));
connect(tabUserLists, SIGNAL(userJoined(ServerInfo_User)), this, SLOT(processUserJoined(ServerInfo_User)));
connect(tabUserLists, SIGNAL(userLeft(const QString &)), this, SLOT(processUserLeft(const QString &)));
myAddTab(tabUserLists);
updatePingTime(0, -1);
if (userInfo->user_level() & ServerInfo_User::IsRegistered) {
tabDeckStorage = new TabDeckStorage(this, client);
connect(tabDeckStorage, SIGNAL(openDeckEditor(const DeckLoader *)), this,
SLOT(addDeckEditorTab(const DeckLoader *)));
myAddTab(tabDeckStorage);
tabReplays = new TabReplays(this, client);
connect(tabReplays, SIGNAL(openReplay(GameReplay *)), this, SLOT(openReplay(GameReplay *)));
myAddTab(tabReplays);
} else {
tabDeckStorage = 0;
tabReplays = 0;
}
if (userInfo->user_level() & ServerInfo_User::IsModerator) {
tabAdmin = new TabAdmin(this, client, (userInfo->user_level() & ServerInfo_User::IsAdmin));
connect(tabAdmin, SIGNAL(adminLockChanged(bool)), this, SIGNAL(adminLockChanged(bool)));
myAddTab(tabAdmin);
tabLog = new TabLog(this, client);
myAddTab(tabLog);
} else {
tabAdmin = 0;
tabLog = 0;
}
retranslateUi();
}
void TabSupervisor::startLocal(const QList<AbstractClient *> &_clients)
{
tabUserLists = 0;
tabDeckStorage = 0;
tabReplays = 0;
tabAdmin = 0;
tabLog = 0;
isLocalGame = true;
userInfo = new ServerInfo_User;
localClients = _clients;
for (int i = 0; i < localClients.size(); ++i)
connect(localClients[i], SIGNAL(gameEventContainerReceived(const GameEventContainer &)), this,
SLOT(processGameEventContainer(const GameEventContainer &)));
connect(localClients.first(), SIGNAL(gameJoinedEventReceived(const Event_GameJoined &)), this,
SLOT(localGameJoined(const Event_GameJoined &)));
}
void TabSupervisor::stop()
{
if ((!client) && localClients.isEmpty())
return;
if (!localClients.isEmpty()) {
for (int i = 0; i < localClients.size(); ++i)
localClients[i]->deleteLater();
localClients.clear();
emit localGameEnded();
} else {
if (tabUserLists)
tabUserLists->deleteLater();
if (tabServer)
tabServer->deleteLater();
if (tabDeckStorage)
tabDeckStorage->deleteLater();
if (tabReplays)
tabReplays->deleteLater();
if (tabAdmin)
tabAdmin->deleteLater();
if (tabLog)
tabLog->deleteLater();
}
tabUserLists = 0;
tabServer = 0;
tabDeckStorage = 0;
tabReplays = 0;
tabAdmin = 0;
tabLog = 0;
QMapIterator<int, TabRoom *> roomIterator(roomTabs);
while (roomIterator.hasNext())
roomIterator.next().value()->deleteLater();
roomTabs.clear();
QMapIterator<int, TabGame *> gameIterator(gameTabs);
while (gameIterator.hasNext())
gameIterator.next().value()->deleteLater();
gameTabs.clear();
QListIterator<TabGame *> replayIterator(replayTabs);
while (replayIterator.hasNext())
replayIterator.next()->deleteLater();
replayTabs.clear();
delete userInfo;
userInfo = 0;
}
void TabSupervisor::updatePingTime(int value, int max)
{
if (!tabServer)
return;
if (tabServer->getContentsChanged())
return;
setTabIcon(indexOf(tabServer), QIcon(PingPixmapGenerator::generatePixmap(15, value, max)));
}
void TabSupervisor::closeButtonPressed()
{
Tab *tab = static_cast<Tab *>(static_cast<CloseButton *>(sender())->property("tab").value<QObject *>());
tab->closeRequest();
}
void TabSupervisor::addCloseButtonToTab(Tab *tab, int tabIndex)
{
QTabBar::ButtonPosition closeSide =
(QTabBar::ButtonPosition)tabBar()->style()->styleHint(QStyle::SH_TabBar_CloseButtonPosition, 0, tabBar());
CloseButton *closeButton = new CloseButton;
connect(closeButton, SIGNAL(clicked()), this, SLOT(closeButtonPressed()));
closeButton->setProperty("tab", QVariant::fromValue((QObject *)tab));
tabBar()->setTabButton(tabIndex, closeSide, closeButton);
}
void TabSupervisor::gameJoined(const Event_GameJoined &event)
{
QMap<int, QString> roomGameTypes;
TabRoom *room = roomTabs.value(event.game_info().room_id());
if (room)
roomGameTypes = room->getGameTypes();
else
for (int i = 0; i < event.game_types_size(); ++i)
roomGameTypes.insert(event.game_types(i).game_type_id(),
QString::fromStdString(event.game_types(i).description()));
TabGame *tab = new TabGame(this, QList<AbstractClient *>() << client, event, roomGameTypes);
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
connect(tab, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
connect(tab, SIGNAL(openDeckEditor(const DeckLoader *)), this, SLOT(addDeckEditorTab(const DeckLoader *)));
int tabIndex = myAddTab(tab);
addCloseButtonToTab(tab, tabIndex);
gameTabs.insert(event.game_info().game_id(), tab);
setCurrentWidget(tab);
}
void TabSupervisor::localGameJoined(const Event_GameJoined &event)
{
TabGame *tab = new TabGame(this, localClients, event, QMap<int, QString>());
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
connect(tab, SIGNAL(openDeckEditor(const DeckLoader *)), this, SLOT(addDeckEditorTab(const DeckLoader *)));
int tabIndex = myAddTab(tab);
addCloseButtonToTab(tab, tabIndex);
gameTabs.insert(event.game_info().game_id(), tab);
setCurrentWidget(tab);
for (int i = 1; i < localClients.size(); ++i) {
Command_JoinGame cmd;
cmd.set_game_id(event.game_info().game_id());
localClients[i]->sendCommand(localClients[i]->prepareRoomCommand(cmd, 0));
}
}
void TabSupervisor::gameLeft(TabGame *tab)
{
if (tab == currentWidget())
emit setMenu();
gameTabs.remove(tab->getGameId());
removeTab(indexOf(tab));
if (!localClients.isEmpty())
stop();
}
void TabSupervisor::addRoomTab(const ServerInfo_Room &info, bool setCurrent)
{
TabRoom *tab = new TabRoom(this, client, userInfo, info);
connect(tab, SIGNAL(maximizeClient()), this, SLOT(maximizeMainWindow()));
connect(tab, SIGNAL(roomClosing(TabRoom *)), this, SLOT(roomLeft(TabRoom *)));
connect(tab, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
int tabIndex = myAddTab(tab);
addCloseButtonToTab(tab, tabIndex);
roomTabs.insert(info.room_id(), tab);
if (setCurrent)
setCurrentWidget(tab);
}
void TabSupervisor::roomLeft(TabRoom *tab)
{
if (tab == currentWidget())
emit setMenu();
roomTabs.remove(tab->getRoomId());
removeTab(indexOf(tab));
}
void TabSupervisor::openReplay(GameReplay *replay)
{
TabGame *replayTab = new TabGame(this, replay);
connect(replayTab, SIGNAL(gameClosing(TabGame *)), this, SLOT(replayLeft(TabGame *)));
int tabIndex = myAddTab(replayTab);
addCloseButtonToTab(replayTab, tabIndex);
replayTabs.append(replayTab);
setCurrentWidget(replayTab);
}
void TabSupervisor::replayLeft(TabGame *tab)
{
if (tab == currentWidget())
emit setMenu();
replayTabs.removeOne(tab);
}
TabMessage *TabSupervisor::addMessageTab(const QString &receiverName, bool focus)
{
if (receiverName == QString::fromStdString(userInfo->name()))
return nullptr;
ServerInfo_User otherUser;
UserListTWI *twi = tabUserLists->getAllUsersList()->getUsers().value(receiverName);
if (twi)
otherUser = twi->getUserInfo();
else
otherUser.set_name(receiverName.toStdString());
TabMessage *tab;
tab = messageTabs.value(QString::fromStdString(otherUser.name()));
if (tab) {
if (focus)
setCurrentWidget(tab);
return tab;
}
tab = new TabMessage(this, client, *userInfo, otherUser);
connect(tab, SIGNAL(talkClosing(TabMessage *)), this, SLOT(talkLeft(TabMessage *)));
connect(tab, SIGNAL(maximizeClient()), this, SLOT(maximizeMainWindow()));
int tabIndex = myAddTab(tab);
addCloseButtonToTab(tab, tabIndex);
messageTabs.insert(receiverName, tab);
if (focus)
setCurrentWidget(tab);
return tab;
}
void TabSupervisor::maximizeMainWindow()
{
emit showWindowIfHidden();
}
void TabSupervisor::talkLeft(TabMessage *tab)
{
if (tab == currentWidget())
emit setMenu();
messageTabs.remove(tab->getUserName());
removeTab(indexOf(tab));
}
TabDeckEditor *TabSupervisor::addDeckEditorTab(const DeckLoader *deckToOpen)
{
TabDeckEditor *tab = new TabDeckEditor(this);
if (deckToOpen)
tab->setDeck(new DeckLoader(*deckToOpen));
connect(tab, SIGNAL(deckEditorClosing(TabDeckEditor *)), this, SLOT(deckEditorClosed(TabDeckEditor *)));
int tabIndex = myAddTab(tab);
addCloseButtonToTab(tab, tabIndex);
deckEditorTabs.append(tab);
setCurrentWidget(tab);
return tab;
}
void TabSupervisor::deckEditorClosed(TabDeckEditor *tab)
{
if (tab == currentWidget())
emit setMenu();
deckEditorTabs.removeOne(tab);
removeTab(indexOf(tab));
}
void TabSupervisor::tabUserEvent(bool globalEvent)
{
Tab *tab = static_cast<Tab *>(sender());
if (tab != currentWidget()) {
tab->setContentsChanged(true);
setTabIcon(indexOf(tab), QPixmap("theme:icons/tab_changed"));
}
if (globalEvent && SettingsCache::instance().getNotificationsEnabled())
QApplication::alert(this);
}
void TabSupervisor::updateTabText(Tab *tab, const QString &newTabText)
{
int idx = indexOf(tab);
setTabText(idx, sanitizeTabName(newTabText));
setTabToolTip(idx, sanitizeHtml(newTabText));
}
void TabSupervisor::processRoomEvent(const RoomEvent &event)
{
TabRoom *tab = roomTabs.value(event.room_id(), 0);
if (tab)
tab->processRoomEvent(event);
}
void TabSupervisor::processGameEventContainer(const GameEventContainer &cont)
{
TabGame *tab = gameTabs.value(cont.game_id());
if (tab)
tab->processGameEventContainer(cont, qobject_cast<AbstractClient *>(sender()));
else
qDebug() << "gameEvent: invalid gameId";
}
void TabSupervisor::processUserMessageEvent(const Event_UserMessage &event)
{
QString senderName = QString::fromStdString(event.sender_name());
TabMessage *tab = messageTabs.value(senderName);
if (!tab)
tab = messageTabs.value(QString::fromStdString(event.receiver_name()));
if (!tab) {
UserListTWI *twi = tabUserLists->getAllUsersList()->getUsers().value(senderName);
if (twi) {
UserLevelFlags userLevel = UserLevelFlags(twi->getUserInfo().user_level());
if (SettingsCache::instance().getIgnoreUnregisteredUserMessages() &&
!userLevel.testFlag(ServerInfo_User::IsRegistered))
// Flags are additive, so reg/mod/admin are all IsRegistered
return;
}
tab = addMessageTab(QString::fromStdString(event.sender_name()), false);
}
if (!tab)
return;
tab->processUserMessageEvent(event);
}
void TabSupervisor::actShowPopup(const QString &message)
{
qDebug() << "ACT SHOW POPUP";
if (trayIcon && (QApplication::activeWindow() == nullptr || QApplication::focusWidget() == nullptr)) {
qDebug() << "LAUNCHING POPUP";
// disconnect(trayIcon, SIGNAL(messageClicked()), nullptr, nullptr);
trayIcon->showMessage(message, tr("Click to view"));
// connect(trayIcon, SIGNAL(messageClicked()), chatView, SLOT(actMessageClicked()));
}
}
void TabSupervisor::processUserLeft(const QString &userName)
{
TabMessage *tab = messageTabs.value(userName);
if (tab)
tab->processUserLeft();
}
void TabSupervisor::processUserJoined(const ServerInfo_User &userInfoJoined)
{
QString userName = QString::fromStdString(userInfoJoined.name());
if (isUserBuddy(userName)) {
Tab *tab = static_cast<Tab *>(getUserListsTab());
if (tab != currentWidget()) {
tab->setContentsChanged(true);
QPixmap avatarPixmap =
UserLevelPixmapGenerator::generatePixmap(13, (UserLevelFlags)userInfoJoined.user_level(), true,
QString::fromStdString(userInfoJoined.privlevel()));
setTabIcon(indexOf(tab), QPixmap(avatarPixmap));
}
if (SettingsCache::instance().getBuddyConnectNotificationsEnabled()) {
QApplication::alert(this);
this->actShowPopup(tr("Your buddy %1 has signed on!").arg(userName));
}
}
TabMessage *tab = messageTabs.value(userName);
if (tab)
tab->processUserJoined(userInfoJoined);
}
void TabSupervisor::updateCurrent(int index)
{
if (index != -1) {
Tab *tab = static_cast<Tab *>(widget(index));
if (tab->getContentsChanged()) {
setTabIcon(index, QIcon());
tab->setContentsChanged(false);
}
emit setMenu(static_cast<Tab *>(widget(index))->getTabMenus());
tab->tabActivated();
} else
emit setMenu();
}
/**
* Determine if a user is a moderator/administrator
* By seeing if they have the admin tab open & unlocked
* @return if the admin tab is open & unlocked
*/
bool TabSupervisor::getAdminLocked() const
{
if (!tabAdmin)
return true;
return tabAdmin->getLocked();
}
void TabSupervisor::processNotifyUserEvent(const Event_NotifyUser &event)
{
switch ((Event_NotifyUser::NotificationType)event.type()) {
case Event_NotifyUser::UNKNOWN:
QMessageBox::information(
this, tr("Unknown Event"),
tr("The server has sent you a message that your client does not understand.\nThis message might mean "
"there is a new version of Cockatrice available or this server is running a custom or pre-release "
"version.\n\nTo update your client, go to Help -> Check for Updates."));
break;
case Event_NotifyUser::IDLEWARNING:
QMessageBox::information(this, tr("Idle Timeout"), tr("You are about to be logged out due to inactivity."));
break;
case Event_NotifyUser::PROMOTED:
QMessageBox::information(
this, tr("Promotion"),
tr("You have been promoted. Please log out and back in for changes to take effect."));
break;
case Event_NotifyUser::WARNING: {
if (!QString::fromStdString(event.warning_reason()).simplified().isEmpty())
QMessageBox::warning(this, tr("Warned"),
tr("You have received a warning due to %1.\nPlease refrain from engaging in this "
"activity or further actions may be taken against you. If you have any "
"questions, please private message a moderator.")
.arg(QString::fromStdString(event.warning_reason()).simplified()));
break;
}
case Event_NotifyUser::CUSTOM: {
if (!QString::fromStdString(event.custom_title()).simplified().isEmpty() &&
!QString::fromStdString(event.custom_content()).simplified().isEmpty()) {
QMessageBox msgBox;
msgBox.setParent(this);
msgBox.setWindowFlags(Qt::Dialog);
msgBox.setIcon(QMessageBox::Information);
msgBox.setWindowTitle(QString::fromStdString(event.custom_title()).simplified());
msgBox.setText(tr("You have received the following message from the server.\n(custom messages like "
"these could be untranslated)"));
msgBox.setDetailedText(QString::fromStdString(event.custom_content()).simplified());
msgBox.setMinimumWidth(200);
msgBox.exec();
}
break;
}
default:;
}
}
bool TabSupervisor::isOwnUserRegistered() const
{
return userInfo != nullptr && (userInfo->user_level() & ServerInfo_User::IsRegistered) != 0;
}
QString TabSupervisor::getOwnUsername() const
{
return userInfo != nullptr ? QString::fromStdString(userInfo->name()) : QString();
}
bool TabSupervisor::isUserBuddy(const QString &userName) const
{
if (!getUserListsTab())
return false;
if (!getUserListsTab()->getBuddyList())
return false;
QMap<QString, UserListTWI *> buddyList = getUserListsTab()->getBuddyList()->getUsers();
bool senderIsBuddy = buddyList.contains(userName);
return senderIsBuddy;
}
bool TabSupervisor::isUserIgnored(const QString &userName) const
{
if (!getUserListsTab())
return false;
if (!getUserListsTab()->getIgnoreList())
return false;
QMap<QString, UserListTWI *> buddyList = getUserListsTab()->getIgnoreList()->getUsers();
bool senderIsBuddy = buddyList.contains(userName);
return senderIsBuddy;
}
const ServerInfo_User *TabSupervisor::getOnlineUser(const QString &userName) const
{
if (!getUserListsTab())
return nullptr;
if (!getUserListsTab()->getAllUsersList())
return nullptr;
QMap<QString, UserListTWI *> userList = getUserListsTab()->getAllUsersList()->getUsers();
const QString &userNameToMatchLower = userName.toLower();
QMap<QString, UserListTWI *>::iterator i;
for (i = userList.begin(); i != userList.end(); ++i)
if (i.key().toLower() == userNameToMatchLower) {
const ServerInfo_User &_userInfo = i.value()->getUserInfo();
return &_userInfo;
}
return nullptr;
};
bool TabSupervisor::switchToGameTabIfAlreadyExists(const int gameId)
{
bool isGameTabExists = false;
if (gameTabs.contains(gameId)) {
isGameTabExists = true;
TabGame *tabGame = gameTabs[gameId];
const int gameTabIndex = indexOf(tabGame);
setCurrentIndex(gameTabIndex);
}
return isGameTabExists;
}