servatrice/cockatrice/src/zoneviewzone.cpp
2011-01-15 21:39:24 +01:00

156 lines
4.4 KiB
C++

#include <math.h>
#include <QDebug>
#include "zoneviewzone.h"
#include "player.h"
#include "protocol_items.h"
#include "carddragitem.h"
ZoneViewZone::ZoneViewZone(Player *_p, CardZone *_origZone, int _numberCards, bool _revealZone, QGraphicsItem *parent)
: SelectZone(_p, _origZone->getName(), false, false, true, parent, true), bRect(QRectF()), minRows(0), numberCards(_numberCards), origZone(_origZone), revealZone(_revealZone), sortByName(false), sortByType(false)
{
if (!revealZone)
origZone->setView(this);
}
ZoneViewZone::~ZoneViewZone()
{
emit beingDeleted();
qDebug("ZoneViewZone destructor");
if (!revealZone)
origZone->setView(NULL);
}
QRectF ZoneViewZone::boundingRect() const
{
return bRect;
}
void ZoneViewZone::paint(QPainter */*painter*/, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
{
}
void ZoneViewZone::initializeCards(const QList<ServerInfo_Card *> &cardList)
{
if (!cardList.isEmpty()) {
for (int i = 0; i < cardList.size(); ++i)
addCard(new CardItem(player, cardList[i]->getName(), cardList[i]->getId(), revealZone, this), false, i);
reorganizeCards();
} else if (!origZone->contentsKnown()) {
Command_DumpZone *command = new Command_DumpZone(-1, player->getId(), name, numberCards);
connect(command, SIGNAL(finished(ProtocolResponse *)), this, SLOT(zoneDumpReceived(ProtocolResponse *)));
player->sendGameCommand(command);
} else {
const CardList &c = origZone->getCards();
int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
for (int i = 0; i < number; i++) {
CardItem *card = c.at(i);
addCard(new CardItem(player, card->getName(), card->getId(), revealZone, this), false, i);
}
reorganizeCards();
}
}
void ZoneViewZone::zoneDumpReceived(ProtocolResponse *r)
{
Response_DumpZone *resp = qobject_cast<Response_DumpZone *>(r);
if (!resp)
return;
const QList<ServerInfo_Card *> &respCardList = resp->getZone()->getCardList();
for (int i = 0; i < respCardList.size(); i++) {
CardItem *card = new CardItem(player, respCardList[i]->getName(), respCardList[i]->getId(), revealZone, this);
addCard(card, false, i);
}
reorganizeCards();
}
// Because of boundingRect(), this function must not be called before the zone was added to a scene.
void ZoneViewZone::reorganizeCards()
{
int cardCount = cards.size();
if (!origZone->contentsKnown())
for (int i = 0; i < cardCount; ++i)
cards[i]->setId(i);
int cols = floor(sqrt((double) cardCount / 2));
int rows = ceil((double) cardCount / cols);
if (rows < 1)
rows = 1;
if (minRows == 0)
minRows = rows;
else if (rows < minRows) {
rows = minRows;
cols = ceil((double) cardCount / minRows);
}
if (cols < 2)
cols = 2;
qDebug() << "reorganizeCards: rows=" << rows << "cols=" << cols;
CardList cardsToDisplay(cards);
if (sortByName || sortByType)
cardsToDisplay.sort((sortByName ? CardList::SortByName : 0) | (sortByType ? CardList::SortByType : 0));
for (int i = 0; i < cardCount; i++) {
CardItem *c = cardsToDisplay.at(i);
qreal x = (i / rows) * CARD_WIDTH;
qreal y = (i % rows) * CARD_HEIGHT / 3;
c->setPos(x, y);
c->setRealZValue(i);
}
optimumRect = QRectF(0, 0, cols * CARD_WIDTH, ((rows - 1) * CARD_HEIGHT) / 3 + CARD_HEIGHT);
updateGeometry();
emit optimumRectChanged();
}
void ZoneViewZone::setSortByName(int _sortByName)
{
sortByName = _sortByName;
reorganizeCards();
}
void ZoneViewZone::setSortByType(int _sortByType)
{
sortByType = _sortByType;
reorganizeCards();
}
void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
cards.insert(x, card);
card->setParentItem(this);
card->update();
}
void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
{
QList<CardId *> idList;
for (int i = 0; i < dragItems.size(); ++i)
idList.append(new CardId(dragItems[i]->getId()));
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0, false));
}
void ZoneViewZone::removeCard(int position)
{
if (position >= cards.size())
return;
CardItem *card = cards.takeAt(position);
card->deleteLater();
reorganizeCards();
}
void ZoneViewZone::setGeometry(const QRectF &rect)
{
prepareGeometryChange();
setPos(rect.x(), rect.y());
bRect = QRectF(0, 0, rect.width(), rect.height());
}
QSizeF ZoneViewZone::sizeHint(Qt::SizeHint /*which*/, const QSizeF & /*constraint*/) const
{
return optimumRect.size();
}