156 lines
4.4 KiB
C++
156 lines
4.4 KiB
C++
#include <math.h>
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#include <QDebug>
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#include "zoneviewzone.h"
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#include "player.h"
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#include "protocol_items.h"
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#include "carddragitem.h"
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ZoneViewZone::ZoneViewZone(Player *_p, CardZone *_origZone, int _numberCards, bool _revealZone, QGraphicsItem *parent)
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: SelectZone(_p, _origZone->getName(), false, false, true, parent, true), bRect(QRectF()), minRows(0), numberCards(_numberCards), origZone(_origZone), revealZone(_revealZone), sortByName(false), sortByType(false)
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{
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if (!revealZone)
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origZone->setView(this);
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}
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ZoneViewZone::~ZoneViewZone()
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{
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emit beingDeleted();
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qDebug("ZoneViewZone destructor");
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if (!revealZone)
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origZone->setView(NULL);
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}
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QRectF ZoneViewZone::boundingRect() const
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{
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return bRect;
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}
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void ZoneViewZone::paint(QPainter */*painter*/, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
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{
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}
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void ZoneViewZone::initializeCards(const QList<ServerInfo_Card *> &cardList)
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{
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if (!cardList.isEmpty()) {
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for (int i = 0; i < cardList.size(); ++i)
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addCard(new CardItem(player, cardList[i]->getName(), cardList[i]->getId(), revealZone, this), false, i);
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reorganizeCards();
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} else if (!origZone->contentsKnown()) {
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Command_DumpZone *command = new Command_DumpZone(-1, player->getId(), name, numberCards);
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connect(command, SIGNAL(finished(ProtocolResponse *)), this, SLOT(zoneDumpReceived(ProtocolResponse *)));
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player->sendGameCommand(command);
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} else {
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const CardList &c = origZone->getCards();
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int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
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for (int i = 0; i < number; i++) {
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CardItem *card = c.at(i);
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addCard(new CardItem(player, card->getName(), card->getId(), revealZone, this), false, i);
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}
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reorganizeCards();
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}
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}
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void ZoneViewZone::zoneDumpReceived(ProtocolResponse *r)
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{
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Response_DumpZone *resp = qobject_cast<Response_DumpZone *>(r);
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if (!resp)
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return;
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const QList<ServerInfo_Card *> &respCardList = resp->getZone()->getCardList();
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for (int i = 0; i < respCardList.size(); i++) {
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CardItem *card = new CardItem(player, respCardList[i]->getName(), respCardList[i]->getId(), revealZone, this);
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addCard(card, false, i);
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}
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reorganizeCards();
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}
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// Because of boundingRect(), this function must not be called before the zone was added to a scene.
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void ZoneViewZone::reorganizeCards()
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{
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int cardCount = cards.size();
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if (!origZone->contentsKnown())
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for (int i = 0; i < cardCount; ++i)
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cards[i]->setId(i);
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int cols = floor(sqrt((double) cardCount / 2));
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int rows = ceil((double) cardCount / cols);
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if (rows < 1)
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rows = 1;
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if (minRows == 0)
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minRows = rows;
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else if (rows < minRows) {
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rows = minRows;
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cols = ceil((double) cardCount / minRows);
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}
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if (cols < 2)
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cols = 2;
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qDebug() << "reorganizeCards: rows=" << rows << "cols=" << cols;
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CardList cardsToDisplay(cards);
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if (sortByName || sortByType)
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cardsToDisplay.sort((sortByName ? CardList::SortByName : 0) | (sortByType ? CardList::SortByType : 0));
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for (int i = 0; i < cardCount; i++) {
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CardItem *c = cardsToDisplay.at(i);
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qreal x = (i / rows) * CARD_WIDTH;
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qreal y = (i % rows) * CARD_HEIGHT / 3;
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c->setPos(x, y);
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c->setRealZValue(i);
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}
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optimumRect = QRectF(0, 0, cols * CARD_WIDTH, ((rows - 1) * CARD_HEIGHT) / 3 + CARD_HEIGHT);
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updateGeometry();
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emit optimumRectChanged();
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}
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void ZoneViewZone::setSortByName(int _sortByName)
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{
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sortByName = _sortByName;
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reorganizeCards();
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}
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void ZoneViewZone::setSortByType(int _sortByType)
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{
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sortByType = _sortByType;
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reorganizeCards();
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}
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void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/)
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{
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cards.insert(x, card);
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card->setParentItem(this);
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card->update();
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}
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void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
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{
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QList<CardId *> idList;
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for (int i = 0; i < dragItems.size(); ++i)
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idList.append(new CardId(dragItems[i]->getId()));
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player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0, false));
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}
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void ZoneViewZone::removeCard(int position)
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{
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if (position >= cards.size())
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return;
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CardItem *card = cards.takeAt(position);
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card->deleteLater();
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reorganizeCards();
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}
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void ZoneViewZone::setGeometry(const QRectF &rect)
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{
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prepareGeometryChange();
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setPos(rect.x(), rect.y());
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bRect = QRectF(0, 0, rect.width(), rect.height());
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}
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QSizeF ZoneViewZone::sizeHint(Qt::SizeHint /*which*/, const QSizeF & /*constraint*/) const
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{
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return optimumRect.size();
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}
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