827 lines
26 KiB
C++
827 lines
26 KiB
C++
#ifndef PROTOCOL_ITEMS_H
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#define PROTOCOL_ITEMS_H
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#include "protocol.h"
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class Command_Ping : public Command {
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Q_OBJECT
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private:
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public:
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Command_Ping();
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static ProtocolItem *newItem() { return new Command_Ping; }
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int getItemId() const { return ItemId_Command_Ping; }
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};
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class Command_Login : public Command {
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Q_OBJECT
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private:
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QString username;
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QString password;
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public:
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Command_Login(const QString &_username = QString(), const QString &_password = QString());
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QString getUsername() const { return username; }
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QString getPassword() const { return password; }
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static ProtocolItem *newItem() { return new Command_Login; }
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int getItemId() const { return ItemId_Command_Login; }
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protected:
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void extractParameters();
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};
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class Command_DeckList : public Command {
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Q_OBJECT
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private:
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public:
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Command_DeckList();
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static ProtocolItem *newItem() { return new Command_DeckList; }
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int getItemId() const { return ItemId_Command_DeckList; }
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};
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class Command_DeckNewDir : public Command {
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Q_OBJECT
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private:
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QString path;
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QString name;
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public:
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Command_DeckNewDir(const QString &_path = QString(), const QString &_name = QString());
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QString getPath() const { return path; }
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QString getName() const { return name; }
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static ProtocolItem *newItem() { return new Command_DeckNewDir; }
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int getItemId() const { return ItemId_Command_DeckNewDir; }
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protected:
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void extractParameters();
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};
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class Command_DeckDelDir : public Command {
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Q_OBJECT
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private:
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QString path;
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QString name;
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public:
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Command_DeckDelDir(const QString &_path = QString(), const QString &_name = QString());
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QString getPath() const { return path; }
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QString getName() const { return name; }
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static ProtocolItem *newItem() { return new Command_DeckDelDir; }
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int getItemId() const { return ItemId_Command_DeckDelDir; }
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protected:
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void extractParameters();
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};
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class Command_DeckNew : public Command {
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Q_OBJECT
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private:
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QString path;
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int id;
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public:
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Command_DeckNew(const QString &_path = QString(), int _id = -1);
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QString getPath() const { return path; }
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int getId() const { return id; }
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static ProtocolItem *newItem() { return new Command_DeckNew; }
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int getItemId() const { return ItemId_Command_DeckNew; }
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protected:
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void extractParameters();
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};
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class Command_DeckDel : public Command {
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Q_OBJECT
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private:
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int id;
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public:
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Command_DeckDel(int _id = -1);
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int getId() const { return id; }
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static ProtocolItem *newItem() { return new Command_DeckDel; }
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int getItemId() const { return ItemId_Command_DeckDel; }
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protected:
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void extractParameters();
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};
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class Command_DeckDownload : public Command {
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Q_OBJECT
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private:
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int id;
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public:
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Command_DeckDownload(int _id = -1);
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int getId() const { return id; }
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static ProtocolItem *newItem() { return new Command_DeckDownload; }
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int getItemId() const { return ItemId_Command_DeckDownload; }
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protected:
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void extractParameters();
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};
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class Command_ListChatChannels : public Command {
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Q_OBJECT
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private:
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public:
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Command_ListChatChannels();
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static ProtocolItem *newItem() { return new Command_ListChatChannels; }
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int getItemId() const { return ItemId_Command_ListChatChannels; }
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};
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class Command_ChatJoinChannel : public Command {
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Q_OBJECT
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private:
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QString channel;
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public:
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Command_ChatJoinChannel(const QString &_channel = QString());
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QString getChannel() const { return channel; }
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static ProtocolItem *newItem() { return new Command_ChatJoinChannel; }
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int getItemId() const { return ItemId_Command_ChatJoinChannel; }
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protected:
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void extractParameters();
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};
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class Command_ChatLeaveChannel : public ChatCommand {
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Q_OBJECT
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private:
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public:
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Command_ChatLeaveChannel(const QString &_channel = QString());
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static ProtocolItem *newItem() { return new Command_ChatLeaveChannel; }
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int getItemId() const { return ItemId_Command_ChatLeaveChannel; }
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};
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class Command_ChatSay : public ChatCommand {
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Q_OBJECT
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private:
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QString message;
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public:
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Command_ChatSay(const QString &_channel = QString(), const QString &_message = QString());
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QString getMessage() const { return message; }
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static ProtocolItem *newItem() { return new Command_ChatSay; }
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int getItemId() const { return ItemId_Command_ChatSay; }
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protected:
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void extractParameters();
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};
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class Command_ListGames : public Command {
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Q_OBJECT
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private:
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public:
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Command_ListGames();
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static ProtocolItem *newItem() { return new Command_ListGames; }
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int getItemId() const { return ItemId_Command_ListGames; }
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};
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class Command_CreateGame : public Command {
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Q_OBJECT
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private:
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QString description;
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QString password;
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int maxPlayers;
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bool spectatorsAllowed;
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public:
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Command_CreateGame(const QString &_description = QString(), const QString &_password = QString(), int _maxPlayers = -1, bool _spectatorsAllowed = false);
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QString getDescription() const { return description; }
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QString getPassword() const { return password; }
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int getMaxPlayers() const { return maxPlayers; }
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bool getSpectatorsAllowed() const { return spectatorsAllowed; }
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static ProtocolItem *newItem() { return new Command_CreateGame; }
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int getItemId() const { return ItemId_Command_CreateGame; }
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protected:
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void extractParameters();
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};
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class Command_JoinGame : public Command {
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Q_OBJECT
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private:
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int gameId;
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QString password;
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bool spectator;
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public:
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Command_JoinGame(int _gameId = -1, const QString &_password = QString(), bool _spectator = false);
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int getGameId() const { return gameId; }
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QString getPassword() const { return password; }
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bool getSpectator() const { return spectator; }
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static ProtocolItem *newItem() { return new Command_JoinGame; }
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int getItemId() const { return ItemId_Command_JoinGame; }
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protected:
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void extractParameters();
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};
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class Command_LeaveGame : public GameCommand {
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Q_OBJECT
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private:
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public:
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Command_LeaveGame(int _gameId = -1);
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static ProtocolItem *newItem() { return new Command_LeaveGame; }
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int getItemId() const { return ItemId_Command_LeaveGame; }
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};
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class Command_Say : public GameCommand {
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Q_OBJECT
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private:
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QString message;
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public:
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Command_Say(int _gameId = -1, const QString &_message = QString());
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QString getMessage() const { return message; }
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static ProtocolItem *newItem() { return new Command_Say; }
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int getItemId() const { return ItemId_Command_Say; }
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protected:
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void extractParameters();
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};
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class Command_Shuffle : public GameCommand {
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Q_OBJECT
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private:
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public:
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Command_Shuffle(int _gameId = -1);
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static ProtocolItem *newItem() { return new Command_Shuffle; }
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int getItemId() const { return ItemId_Command_Shuffle; }
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};
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class Command_RollDie : public GameCommand {
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Q_OBJECT
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private:
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int sides;
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public:
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Command_RollDie(int _gameId = -1, int _sides = -1);
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int getSides() const { return sides; }
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static ProtocolItem *newItem() { return new Command_RollDie; }
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int getItemId() const { return ItemId_Command_RollDie; }
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protected:
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void extractParameters();
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};
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class Command_DrawCards : public GameCommand {
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Q_OBJECT
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private:
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int number;
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public:
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Command_DrawCards(int _gameId = -1, int _number = -1);
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int getNumber() const { return number; }
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static ProtocolItem *newItem() { return new Command_DrawCards; }
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int getItemId() const { return ItemId_Command_DrawCards; }
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protected:
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void extractParameters();
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};
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class Command_MoveCard : public GameCommand {
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Q_OBJECT
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private:
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QString startZone;
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int cardId;
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QString targetZone;
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int x;
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int y;
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bool faceDown;
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public:
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Command_MoveCard(int _gameId = -1, const QString &_startZone = QString(), int _cardId = -1, const QString &_targetZone = QString(), int _x = -1, int _y = -1, bool _faceDown = false);
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QString getStartZone() const { return startZone; }
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int getCardId() const { return cardId; }
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QString getTargetZone() const { return targetZone; }
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int getX() const { return x; }
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int getY() const { return y; }
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bool getFaceDown() const { return faceDown; }
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static ProtocolItem *newItem() { return new Command_MoveCard; }
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int getItemId() const { return ItemId_Command_MoveCard; }
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protected:
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void extractParameters();
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};
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class Command_CreateToken : public GameCommand {
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Q_OBJECT
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private:
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QString zone;
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QString cardName;
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QString pt;
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int x;
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int y;
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public:
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Command_CreateToken(int _gameId = -1, const QString &_zone = QString(), const QString &_cardName = QString(), const QString &_pt = QString(), int _x = -1, int _y = -1);
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QString getZone() const { return zone; }
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QString getCardName() const { return cardName; }
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QString getPt() const { return pt; }
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int getX() const { return x; }
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int getY() const { return y; }
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static ProtocolItem *newItem() { return new Command_CreateToken; }
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int getItemId() const { return ItemId_Command_CreateToken; }
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protected:
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void extractParameters();
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};
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class Command_CreateArrow : public GameCommand {
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Q_OBJECT
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private:
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int startPlayerId;
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QString startZone;
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int startCardId;
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int targetPlayerId;
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QString targetZone;
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int targetCardId;
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int color;
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public:
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Command_CreateArrow(int _gameId = -1, int _startPlayerId = -1, const QString &_startZone = QString(), int _startCardId = -1, int _targetPlayerId = -1, const QString &_targetZone = QString(), int _targetCardId = -1, int _color = -1);
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int getStartPlayerId() const { return startPlayerId; }
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QString getStartZone() const { return startZone; }
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int getStartCardId() const { return startCardId; }
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int getTargetPlayerId() const { return targetPlayerId; }
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QString getTargetZone() const { return targetZone; }
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int getTargetCardId() const { return targetCardId; }
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int getColor() const { return color; }
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static ProtocolItem *newItem() { return new Command_CreateArrow; }
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int getItemId() const { return ItemId_Command_CreateArrow; }
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protected:
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void extractParameters();
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};
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class Command_DeleteArrow : public GameCommand {
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Q_OBJECT
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private:
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int arrowId;
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public:
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Command_DeleteArrow(int _gameId = -1, int _arrowId = -1);
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int getArrowId() const { return arrowId; }
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static ProtocolItem *newItem() { return new Command_DeleteArrow; }
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int getItemId() const { return ItemId_Command_DeleteArrow; }
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protected:
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void extractParameters();
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};
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class Command_SetCardAttr : public GameCommand {
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Q_OBJECT
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private:
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QString zone;
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int cardId;
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QString attrName;
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QString attrValue;
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public:
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Command_SetCardAttr(int _gameId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_attrName = QString(), const QString &_attrValue = QString());
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QString getZone() const { return zone; }
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int getCardId() const { return cardId; }
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QString getAttrName() const { return attrName; }
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QString getAttrValue() const { return attrValue; }
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static ProtocolItem *newItem() { return new Command_SetCardAttr; }
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int getItemId() const { return ItemId_Command_SetCardAttr; }
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protected:
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void extractParameters();
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};
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class Command_ReadyStart : public GameCommand {
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Q_OBJECT
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private:
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public:
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Command_ReadyStart(int _gameId = -1);
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static ProtocolItem *newItem() { return new Command_ReadyStart; }
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int getItemId() const { return ItemId_Command_ReadyStart; }
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};
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class Command_IncCounter : public GameCommand {
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Q_OBJECT
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private:
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int counterId;
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int delta;
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public:
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Command_IncCounter(int _gameId = -1, int _counterId = -1, int _delta = -1);
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int getCounterId() const { return counterId; }
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int getDelta() const { return delta; }
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static ProtocolItem *newItem() { return new Command_IncCounter; }
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int getItemId() const { return ItemId_Command_IncCounter; }
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protected:
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void extractParameters();
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};
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class Command_AddCounter : public GameCommand {
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Q_OBJECT
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private:
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QString counterName;
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int color;
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int radius;
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int value;
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public:
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Command_AddCounter(int _gameId = -1, const QString &_counterName = QString(), int _color = -1, int _radius = -1, int _value = -1);
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QString getCounterName() const { return counterName; }
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int getColor() const { return color; }
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int getRadius() const { return radius; }
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int getValue() const { return value; }
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static ProtocolItem *newItem() { return new Command_AddCounter; }
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int getItemId() const { return ItemId_Command_AddCounter; }
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protected:
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void extractParameters();
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};
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class Command_SetCounter : public GameCommand {
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Q_OBJECT
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private:
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int counterId;
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int value;
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public:
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Command_SetCounter(int _gameId = -1, int _counterId = -1, int _value = -1);
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int getCounterId() const { return counterId; }
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int getValue() const { return value; }
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static ProtocolItem *newItem() { return new Command_SetCounter; }
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int getItemId() const { return ItemId_Command_SetCounter; }
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protected:
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void extractParameters();
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};
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class Command_DelCounter : public GameCommand {
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Q_OBJECT
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private:
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int counterId;
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public:
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Command_DelCounter(int _gameId = -1, int _counterId = -1);
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int getCounterId() const { return counterId; }
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static ProtocolItem *newItem() { return new Command_DelCounter; }
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int getItemId() const { return ItemId_Command_DelCounter; }
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protected:
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void extractParameters();
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};
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class Command_NextTurn : public GameCommand {
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Q_OBJECT
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private:
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public:
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Command_NextTurn(int _gameId = -1);
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static ProtocolItem *newItem() { return new Command_NextTurn; }
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int getItemId() const { return ItemId_Command_NextTurn; }
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};
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class Command_SetActivePhase : public GameCommand {
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Q_OBJECT
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private:
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int phase;
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public:
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Command_SetActivePhase(int _gameId = -1, int _phase = -1);
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int getPhase() const { return phase; }
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static ProtocolItem *newItem() { return new Command_SetActivePhase; }
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int getItemId() const { return ItemId_Command_SetActivePhase; }
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protected:
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void extractParameters();
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};
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class Command_DumpZone : public GameCommand {
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Q_OBJECT
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private:
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int playerId;
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QString zoneName;
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int numberCards;
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public:
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Command_DumpZone(int _gameId = -1, int _playerId = -1, const QString &_zoneName = QString(), int _numberCards = -1);
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int getPlayerId() const { return playerId; }
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QString getZoneName() const { return zoneName; }
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int getNumberCards() const { return numberCards; }
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static ProtocolItem *newItem() { return new Command_DumpZone; }
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int getItemId() const { return ItemId_Command_DumpZone; }
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protected:
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void extractParameters();
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};
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class Command_StopDumpZone : public GameCommand {
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Q_OBJECT
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private:
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int playerId;
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QString zoneName;
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public:
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Command_StopDumpZone(int _gameId = -1, int _playerId = -1, const QString &_zoneName = QString());
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int getPlayerId() const { return playerId; }
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QString getZoneName() const { return zoneName; }
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static ProtocolItem *newItem() { return new Command_StopDumpZone; }
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int getItemId() const { return ItemId_Command_StopDumpZone; }
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protected:
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void extractParameters();
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};
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class Command_DumpAll : public GameCommand {
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Q_OBJECT
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private:
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public:
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Command_DumpAll(int _gameId = -1);
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static ProtocolItem *newItem() { return new Command_DumpAll; }
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int getItemId() const { return ItemId_Command_DumpAll; }
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};
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class Command_SubmitDeck : public GameCommand {
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Q_OBJECT
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private:
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public:
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Command_SubmitDeck(int _gameId = -1);
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static ProtocolItem *newItem() { return new Command_SubmitDeck; }
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int getItemId() const { return ItemId_Command_SubmitDeck; }
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};
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class Event_Say : public GameEvent {
|
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Q_OBJECT
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private:
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QString message;
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public:
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Event_Say(int _gameId = -1, int _playerId = -1, const QString &_message = QString());
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QString getMessage() const { return message; }
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static ProtocolItem *newItem() { return new Event_Say; }
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int getItemId() const { return ItemId_Event_Say; }
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protected:
|
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void extractParameters();
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};
|
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class Event_Join : public GameEvent {
|
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Q_OBJECT
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private:
|
|
QString playerName;
|
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bool spectator;
|
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public:
|
|
Event_Join(int _gameId = -1, int _playerId = -1, const QString &_playerName = QString(), bool _spectator = false);
|
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QString getPlayerName() const { return playerName; }
|
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bool getSpectator() const { return spectator; }
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static ProtocolItem *newItem() { return new Event_Join; }
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int getItemId() const { return ItemId_Event_Join; }
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protected:
|
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void extractParameters();
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};
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class Event_Leave : public GameEvent {
|
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Q_OBJECT
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private:
|
|
public:
|
|
Event_Leave(int _gameId = -1, int _playerId = -1);
|
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static ProtocolItem *newItem() { return new Event_Leave; }
|
|
int getItemId() const { return ItemId_Event_Leave; }
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};
|
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class Event_GameClosed : public GameEvent {
|
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Q_OBJECT
|
|
private:
|
|
public:
|
|
Event_GameClosed(int _gameId = -1, int _playerId = -1);
|
|
static ProtocolItem *newItem() { return new Event_GameClosed; }
|
|
int getItemId() const { return ItemId_Event_GameClosed; }
|
|
};
|
|
class Event_ReadyStart : public GameEvent {
|
|
Q_OBJECT
|
|
private:
|
|
public:
|
|
Event_ReadyStart(int _gameId = -1, int _playerId = -1);
|
|
static ProtocolItem *newItem() { return new Event_ReadyStart; }
|
|
int getItemId() const { return ItemId_Event_ReadyStart; }
|
|
};
|
|
class Event_SetupZones : public GameEvent {
|
|
Q_OBJECT
|
|
private:
|
|
int deckSize;
|
|
int sbSize;
|
|
public:
|
|
Event_SetupZones(int _gameId = -1, int _playerId = -1, int _deckSize = -1, int _sbSize = -1);
|
|
int getDeckSize() const { return deckSize; }
|
|
int getSbSize() const { return sbSize; }
|
|
static ProtocolItem *newItem() { return new Event_SetupZones; }
|
|
int getItemId() const { return ItemId_Event_SetupZones; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_GameStart : public GameEvent {
|
|
Q_OBJECT
|
|
private:
|
|
public:
|
|
Event_GameStart(int _gameId = -1, int _playerId = -1);
|
|
static ProtocolItem *newItem() { return new Event_GameStart; }
|
|
int getItemId() const { return ItemId_Event_GameStart; }
|
|
};
|
|
class Event_Shuffle : public GameEvent {
|
|
Q_OBJECT
|
|
private:
|
|
public:
|
|
Event_Shuffle(int _gameId = -1, int _playerId = -1);
|
|
static ProtocolItem *newItem() { return new Event_Shuffle; }
|
|
int getItemId() const { return ItemId_Event_Shuffle; }
|
|
};
|
|
class Event_RollDie : public GameEvent {
|
|
Q_OBJECT
|
|
private:
|
|
int sides;
|
|
int value;
|
|
public:
|
|
Event_RollDie(int _gameId = -1, int _playerId = -1, int _sides = -1, int _value = -1);
|
|
int getSides() const { return sides; }
|
|
int getValue() const { return value; }
|
|
static ProtocolItem *newItem() { return new Event_RollDie; }
|
|
int getItemId() const { return ItemId_Event_RollDie; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_MoveCard : public GameEvent {
|
|
Q_OBJECT
|
|
private:
|
|
int cardId;
|
|
QString cardName;
|
|
QString startZone;
|
|
int position;
|
|
QString targetZone;
|
|
int x;
|
|
int y;
|
|
bool faceDown;
|
|
public:
|
|
Event_MoveCard(int _gameId = -1, int _playerId = -1, int _cardId = -1, const QString &_cardName = QString(), const QString &_startZone = QString(), int _position = -1, const QString &_targetZone = QString(), int _x = -1, int _y = -1, bool _faceDown = false);
|
|
int getCardId() const { return cardId; }
|
|
QString getCardName() const { return cardName; }
|
|
QString getStartZone() const { return startZone; }
|
|
int getPosition() const { return position; }
|
|
QString getTargetZone() const { return targetZone; }
|
|
int getX() const { return x; }
|
|
int getY() const { return y; }
|
|
bool getFaceDown() const { return faceDown; }
|
|
static ProtocolItem *newItem() { return new Event_MoveCard; }
|
|
int getItemId() const { return ItemId_Event_MoveCard; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_CreateToken : public GameEvent {
|
|
Q_OBJECT
|
|
private:
|
|
QString zone;
|
|
int cardId;
|
|
QString cardName;
|
|
QString pt;
|
|
int x;
|
|
int y;
|
|
public:
|
|
Event_CreateToken(int _gameId = -1, int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_cardName = QString(), const QString &_pt = QString(), int _x = -1, int _y = -1);
|
|
QString getZone() const { return zone; }
|
|
int getCardId() const { return cardId; }
|
|
QString getCardName() const { return cardName; }
|
|
QString getPt() const { return pt; }
|
|
int getX() const { return x; }
|
|
int getY() const { return y; }
|
|
static ProtocolItem *newItem() { return new Event_CreateToken; }
|
|
int getItemId() const { return ItemId_Event_CreateToken; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_CreateArrow : public GameEvent {
|
|
Q_OBJECT
|
|
private:
|
|
int arrowId;
|
|
int startPlayerId;
|
|
QString startZone;
|
|
int startCardId;
|
|
int targetPlayerId;
|
|
QString targetZone;
|
|
int targetCardId;
|
|
int color;
|
|
public:
|
|
Event_CreateArrow(int _gameId = -1, int _playerId = -1, int _arrowId = -1, int _startPlayerId = -1, const QString &_startZone = QString(), int _startCardId = -1, int _targetPlayerId = -1, const QString &_targetZone = QString(), int _targetCardId = -1, int _color = -1);
|
|
int getArrowId() const { return arrowId; }
|
|
int getStartPlayerId() const { return startPlayerId; }
|
|
QString getStartZone() const { return startZone; }
|
|
int getStartCardId() const { return startCardId; }
|
|
int getTargetPlayerId() const { return targetPlayerId; }
|
|
QString getTargetZone() const { return targetZone; }
|
|
int getTargetCardId() const { return targetCardId; }
|
|
int getColor() const { return color; }
|
|
static ProtocolItem *newItem() { return new Event_CreateArrow; }
|
|
int getItemId() const { return ItemId_Event_CreateArrow; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_DeleteArrow : public GameEvent {
|
|
Q_OBJECT
|
|
private:
|
|
int arrowId;
|
|
public:
|
|
Event_DeleteArrow(int _gameId = -1, int _playerId = -1, int _arrowId = -1);
|
|
int getArrowId() const { return arrowId; }
|
|
static ProtocolItem *newItem() { return new Event_DeleteArrow; }
|
|
int getItemId() const { return ItemId_Event_DeleteArrow; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_SetCardAttr : public GameEvent {
|
|
Q_OBJECT
|
|
private:
|
|
QString zone;
|
|
int cardId;
|
|
QString attrName;
|
|
QString attrValue;
|
|
public:
|
|
Event_SetCardAttr(int _gameId = -1, int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_attrName = QString(), const QString &_attrValue = QString());
|
|
QString getZone() const { return zone; }
|
|
int getCardId() const { return cardId; }
|
|
QString getAttrName() const { return attrName; }
|
|
QString getAttrValue() const { return attrValue; }
|
|
static ProtocolItem *newItem() { return new Event_SetCardAttr; }
|
|
int getItemId() const { return ItemId_Event_SetCardAttr; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_AddCounter : public GameEvent {
|
|
Q_OBJECT
|
|
private:
|
|
int counterId;
|
|
QString counterName;
|
|
int color;
|
|
int radius;
|
|
int value;
|
|
public:
|
|
Event_AddCounter(int _gameId = -1, int _playerId = -1, int _counterId = -1, const QString &_counterName = QString(), int _color = -1, int _radius = -1, int _value = -1);
|
|
int getCounterId() const { return counterId; }
|
|
QString getCounterName() const { return counterName; }
|
|
int getColor() const { return color; }
|
|
int getRadius() const { return radius; }
|
|
int getValue() const { return value; }
|
|
static ProtocolItem *newItem() { return new Event_AddCounter; }
|
|
int getItemId() const { return ItemId_Event_AddCounter; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_SetCounter : public GameEvent {
|
|
Q_OBJECT
|
|
private:
|
|
int counterId;
|
|
int value;
|
|
public:
|
|
Event_SetCounter(int _gameId = -1, int _playerId = -1, int _counterId = -1, int _value = -1);
|
|
int getCounterId() const { return counterId; }
|
|
int getValue() const { return value; }
|
|
static ProtocolItem *newItem() { return new Event_SetCounter; }
|
|
int getItemId() const { return ItemId_Event_SetCounter; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_DelCounter : public GameEvent {
|
|
Q_OBJECT
|
|
private:
|
|
int counterId;
|
|
public:
|
|
Event_DelCounter(int _gameId = -1, int _playerId = -1, int _counterId = -1);
|
|
int getCounterId() const { return counterId; }
|
|
static ProtocolItem *newItem() { return new Event_DelCounter; }
|
|
int getItemId() const { return ItemId_Event_DelCounter; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_SetActivePlayer : public GameEvent {
|
|
Q_OBJECT
|
|
private:
|
|
int activePlayerId;
|
|
public:
|
|
Event_SetActivePlayer(int _gameId = -1, int _playerId = -1, int _activePlayerId = -1);
|
|
int getActivePlayerId() const { return activePlayerId; }
|
|
static ProtocolItem *newItem() { return new Event_SetActivePlayer; }
|
|
int getItemId() const { return ItemId_Event_SetActivePlayer; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_SetActivePhase : public GameEvent {
|
|
Q_OBJECT
|
|
private:
|
|
int phase;
|
|
public:
|
|
Event_SetActivePhase(int _gameId = -1, int _playerId = -1, int _phase = -1);
|
|
int getPhase() const { return phase; }
|
|
static ProtocolItem *newItem() { return new Event_SetActivePhase; }
|
|
int getItemId() const { return ItemId_Event_SetActivePhase; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_DumpZone : public GameEvent {
|
|
Q_OBJECT
|
|
private:
|
|
int zoneOwnerId;
|
|
QString zone;
|
|
int numberCards;
|
|
public:
|
|
Event_DumpZone(int _gameId = -1, int _playerId = -1, int _zoneOwnerId = -1, const QString &_zone = QString(), int _numberCards = -1);
|
|
int getZoneOwnerId() const { return zoneOwnerId; }
|
|
QString getZone() const { return zone; }
|
|
int getNumberCards() const { return numberCards; }
|
|
static ProtocolItem *newItem() { return new Event_DumpZone; }
|
|
int getItemId() const { return ItemId_Event_DumpZone; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_StopDumpZone : public GameEvent {
|
|
Q_OBJECT
|
|
private:
|
|
int zoneOwnerId;
|
|
QString zone;
|
|
public:
|
|
Event_StopDumpZone(int _gameId = -1, int _playerId = -1, int _zoneOwnerId = -1, const QString &_zone = QString());
|
|
int getZoneOwnerId() const { return zoneOwnerId; }
|
|
QString getZone() const { return zone; }
|
|
static ProtocolItem *newItem() { return new Event_StopDumpZone; }
|
|
int getItemId() const { return ItemId_Event_StopDumpZone; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_ServerMessage : public GenericEvent {
|
|
Q_OBJECT
|
|
private:
|
|
QString message;
|
|
public:
|
|
Event_ServerMessage(const QString &_message = QString());
|
|
QString getMessage() const { return message; }
|
|
static ProtocolItem *newItem() { return new Event_ServerMessage; }
|
|
int getItemId() const { return ItemId_Event_ServerMessage; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_GameJoined : public GenericEvent {
|
|
Q_OBJECT
|
|
private:
|
|
int gameId;
|
|
bool spectator;
|
|
public:
|
|
Event_GameJoined(int _gameId = -1, bool _spectator = false);
|
|
int getGameId() const { return gameId; }
|
|
bool getSpectator() const { return spectator; }
|
|
static ProtocolItem *newItem() { return new Event_GameJoined; }
|
|
int getItemId() const { return ItemId_Event_GameJoined; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_ChatJoinChannel : public ChatEvent {
|
|
Q_OBJECT
|
|
private:
|
|
QString playerName;
|
|
public:
|
|
Event_ChatJoinChannel(const QString &_channel = QString(), const QString &_playerName = QString());
|
|
QString getPlayerName() const { return playerName; }
|
|
static ProtocolItem *newItem() { return new Event_ChatJoinChannel; }
|
|
int getItemId() const { return ItemId_Event_ChatJoinChannel; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_ChatLeaveChannel : public ChatEvent {
|
|
Q_OBJECT
|
|
private:
|
|
QString playerName;
|
|
public:
|
|
Event_ChatLeaveChannel(const QString &_channel = QString(), const QString &_playerName = QString());
|
|
QString getPlayerName() const { return playerName; }
|
|
static ProtocolItem *newItem() { return new Event_ChatLeaveChannel; }
|
|
int getItemId() const { return ItemId_Event_ChatLeaveChannel; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
class Event_ChatSay : public ChatEvent {
|
|
Q_OBJECT
|
|
private:
|
|
QString playerName;
|
|
QString message;
|
|
public:
|
|
Event_ChatSay(const QString &_channel = QString(), const QString &_playerName = QString(), const QString &_message = QString());
|
|
QString getPlayerName() const { return playerName; }
|
|
QString getMessage() const { return message; }
|
|
static ProtocolItem *newItem() { return new Event_ChatSay; }
|
|
int getItemId() const { return ItemId_Event_ChatSay; }
|
|
protected:
|
|
void extractParameters();
|
|
};
|
|
|
|
#endif
|