80 lines
4.1 KiB
C++
80 lines
4.1 KiB
C++
#ifndef SERVER_PROTOCOLHANDLER_H
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#define SERVER_PROTOCOLHANDLER_H
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#include <QObject>
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#include <QPair>
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#include "server.h"
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#include "protocol.h"
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#include "protocol_items.h"
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class Server_Player;
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class Server_ProtocolHandler : public QObject {
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Q_OBJECT
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protected:
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Server *server;
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QMap<int, QPair<Server_Game *, Server_Player *> > games;
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QMap<QString, Server_ChatChannel *> chatChannels;
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QString playerName;
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Server *getServer() const { return server; }
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QPair<Server_Game *, Server_Player *> getGame(int gameId) const;
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AuthenticationResult authState;
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bool acceptsGameListChanges;
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bool acceptsChatChannelListChanges;
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private:
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QList<ProtocolItem *> itemQueue;
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ResponseCode cmdPing(Command_Ping *cmd);
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ResponseCode cmdLogin(Command_Login *cmd);
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virtual ResponseCode cmdDeckList(Command_DeckList *cmd) = 0;
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virtual ResponseCode cmdDeckNewDir(Command_DeckNewDir *cmd) = 0;
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virtual ResponseCode cmdDeckDelDir(Command_DeckDelDir *cmd) = 0;
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virtual ResponseCode cmdDeckNew(Command_DeckNew *cmd) = 0;
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virtual ResponseCode cmdDeckDel(Command_DeckDel *cmd) = 0;
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virtual ResponseCode cmdDeckUpload(Command_DeckUpload *cmd) = 0;
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virtual ResponseCode cmdDeckDownload(Command_DeckDownload *cmd) = 0;
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ResponseCode cmdListChatChannels(Command_ListChatChannels *cmd);
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ResponseCode cmdChatJoinChannel(Command_ChatJoinChannel *cmd);
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ResponseCode cmdChatLeaveChannel(Command_ChatLeaveChannel *cmd, Server_ChatChannel *channel);
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ResponseCode cmdChatSay(Command_ChatSay *cmd, Server_ChatChannel *channel);
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ResponseCode cmdListGames(Command_ListGames *cmd);
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ResponseCode cmdCreateGame(Command_CreateGame *cmd);
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ResponseCode cmdJoinGame(Command_JoinGame *cmd);
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ResponseCode cmdLeaveGame(Command_LeaveGame *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdSay(Command_Say *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdShuffle(Command_Shuffle *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdRollDie(Command_RollDie *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdDrawCards(Command_DrawCards *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdMoveCard(Command_MoveCard *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdCreateToken(Command_CreateToken *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdCreateArrow(Command_CreateArrow *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdDeleteArrow(Command_DeleteArrow *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdSetCardAttr(Command_SetCardAttr *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdReadyStart(Command_ReadyStart *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdIncCounter(Command_IncCounter *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdAddCounter(Command_AddCounter *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdSetCounter(Command_SetCounter *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdDelCounter(Command_DelCounter *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdNextTurn(Command_NextTurn *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdSetActivePhase(Command_SetActivePhase *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdDumpZone(Command_DumpZone *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdStopDumpZone(Command_StopDumpZone *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdDumpAll(Command_DumpAll *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdSubmitDeck(Command_SubmitDeck *cmd, Server_Game *game, Server_Player *player);
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public:
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Server_ProtocolHandler(Server *_server, QObject *parent = 0);
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~Server_ProtocolHandler();
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bool getAcceptsGameListChanges() const { return acceptsGameListChanges; }
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bool getAcceptsChatChannelListChanges() const { return acceptsChatChannelListChanges; }
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const QString &getPlayerName() const { return playerName; }
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void processCommand(Command *command);
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virtual void sendProtocolItem(ProtocolItem *item, bool deleteItem = true) = 0;
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void enqueueProtocolItem(ProtocolItem *item);
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};
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#endif
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