forked from aly/qstbak
muffin v7.4.9
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5 changed files with 5320 additions and 4932 deletions
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@ -263,18 +263,25 @@ internal static class Duty
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internal sealed class StartLevelingModeExecutor(AutoDutyIpc autoDutyIpc, ICondition condition, ILogger<StartLevelingModeExecutor> logger) : TaskExecutor<StartLevelingModeTask>(), IStoppableTaskExecutor, ITaskExecutor
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{
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private bool _started;
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private DateTime _startTime;
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private DateTime _lastRetryTime = DateTime.MinValue;
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protected override bool Start()
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{
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logger.LogInformation("Starting AutoDuty Leveling mode to reach level {RequiredLevel} for quest '{QuestName}'", base.Task.RequiredLevel, base.Task.QuestName);
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_started = autoDutyIpc.StartLevelingMode();
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if (condition[ConditionFlag.BoundByDuty] || condition[ConditionFlag.InDutyQueue])
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{
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logger.LogInformation("Already in duty or queue, skipping start");
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return true;
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}
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if (!autoDutyIpc.IsStopped())
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{
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logger.LogInformation("AutoDuty is already running, waiting for it");
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_startTime = DateTime.Now;
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return _started;
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return true;
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}
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autoDutyIpc.StartLevelingMode();
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_startTime = DateTime.Now;
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return true;
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}
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public override ETaskResult Update()
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@ -290,19 +297,13 @@ internal static class Duty
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{
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return ETaskResult.StillRunning;
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}
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if (DateTime.Now - _lastRetryTime > TimeSpan.FromSeconds(5L))
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if (DateTime.Now - _startTime < TimeSpan.FromSeconds(10L))
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{
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logger.LogWarning("AutoDuty stopped before entering duty, retrying...");
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_started = autoDutyIpc.StartLevelingMode();
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_lastRetryTime = DateTime.Now;
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}
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if (DateTime.Now - _startTime > TimeSpan.FromSeconds(60L))
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{
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logger.LogError("AutoDuty failed to start after 60 seconds");
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return ETaskResult.TaskComplete;
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}
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return ETaskResult.StillRunning;
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}
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logger.LogError("AutoDuty failed to start leveling mode after 10 seconds");
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return ETaskResult.TaskComplete;
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}
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public void StopNow()
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{
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@ -329,12 +330,9 @@ internal static class Duty
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private DateTime _lastStatusMessage = DateTime.MinValue;
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private DateTime _idleStartTime = DateTime.MinValue;
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protected override bool Start()
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{
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_wasInDuty = false;
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_idleStartTime = DateTime.MinValue;
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return true;
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}
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@ -346,11 +344,6 @@ internal static class Duty
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{
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logger.LogInformation("Entered duty for leveling");
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_wasInDuty = true;
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_idleStartTime = DateTime.MinValue;
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}
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if (flag || flag2)
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{
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_idleStartTime = DateTime.MinValue;
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}
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byte b = objectTable.LocalPlayer?.Level ?? 0;
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if (b >= base.Task.RequiredLevel)
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@ -360,21 +353,11 @@ internal static class Duty
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autoDutyIpc.DisableLevelingMode();
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return ETaskResult.TaskComplete;
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}
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if (autoDutyIpc.IsStopped() && !flag && !flag2)
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if (autoDutyIpc.IsStopped() && !flag && !flag2 && _wasInDuty && DateTime.Now - _lastStatusMessage > TimeSpan.FromSeconds(30L))
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{
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if (_idleStartTime == DateTime.MinValue)
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{
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_idleStartTime = DateTime.Now;
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}
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if (_wasInDuty && DateTime.Now - _idleStartTime > TimeSpan.FromSeconds(3L))
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{
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_ = base.Task.RequiredLevel;
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int num = base.Task.RequiredLevel - b;
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logger.LogInformation("Waiting for leveling mode to continue (current: {CurrentLevel}, need: {RequiredLevel}, {LevelsNeeded} more levels needed)", b, base.Task.RequiredLevel, num);
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_lastStatusMessage = DateTime.Now;
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logger.LogInformation("Starting another leveling run (current: {CurrentLevel}, need: {RequiredLevel})", b, base.Task.RequiredLevel);
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autoDutyIpc.StartLevelingMode();
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_wasInDuty = false;
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_idleStartTime = DateTime.MinValue;
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}
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}
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return ETaskResult.StillRunning;
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}
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@ -322,13 +322,19 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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{
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StopAllDueToConditionFailed("Logged out");
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}
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bool flag;
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if (_condition[ConditionFlag.Unconscious])
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{
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if ((!_condition[ConditionFlag.Unconscious] || !_condition[ConditionFlag.SufferingStatusAffliction63] || _clientState.TerritoryType != 1052) && !(_taskQueue.CurrentTaskExecutor is Duty.WaitAutoDutyExecutor) && !_taskQueue.AllTasksComplete)
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if (!_condition[ConditionFlag.Unconscious] || !_condition[ConditionFlag.SufferingStatusAffliction63] || _clientState.TerritoryType != 1052)
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{
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ITaskExecutor currentTaskExecutor = _taskQueue.CurrentTaskExecutor;
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flag = ((currentTaskExecutor is Duty.WaitAutoDutyExecutor || currentTaskExecutor is Duty.WaitLevelingModeExecutor) ? true : false);
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if (!flag && !_taskQueue.AllTasksComplete)
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{
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StopAllDueToConditionFailed("HP = 0");
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}
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}
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}
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else if (_configuration.General.UseEscToCancelQuesting)
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{
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if (_keyState[VirtualKey.ESCAPE] && !_lastEscDown)
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@ -410,7 +416,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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}
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}
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}
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bool flag = AutomationType == EAutomationType.Automatic && (_taskQueue.AllTasksComplete || _taskQueue.CurrentTaskExecutor?.CurrentTask is WaitAtEnd.WaitQuestAccepted);
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flag = AutomationType == EAutomationType.Automatic && (_taskQueue.AllTasksComplete || _taskQueue.CurrentTaskExecutor?.CurrentTask is WaitAtEnd.WaitQuestAccepted);
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bool flag2;
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if (flag)
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{
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@ -421,14 +427,14 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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if (step == 0 || step == 255)
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{
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flag2 = true;
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goto IL_07e7;
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goto IL_0800;
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}
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}
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flag2 = false;
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goto IL_07e7;
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goto IL_0800;
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}
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goto IL_07eb;
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IL_07eb:
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goto IL_0804;
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IL_0804:
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if (flag && DateTime.Now >= CurrentQuest.StepProgress.StartedAt.AddSeconds(15.0))
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{
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lock (_progressLock)
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@ -444,9 +450,9 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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UpdateCurrentTask();
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}
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return;
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IL_07e7:
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IL_0800:
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flag = flag2;
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goto IL_07eb;
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goto IL_0804;
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}
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private void CheckAutoRefreshCondition()
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@ -527,7 +533,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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private bool HasWaitingTasks()
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{
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ITask task = _taskQueue.CurrentTaskExecutor?.CurrentTask;
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if (task is WaitAtEnd.WaitObjectAtPosition || task is WaitAtEnd.WaitForCompletionFlags)
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if (task is WaitAtEnd.WaitObjectAtPosition || task is WaitAtEnd.WaitForCompletionFlags || task is Duty.StartLevelingModeTask || task is Duty.WaitLevelingModeTask)
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{
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return true;
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}
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@ -551,7 +557,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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private bool HasSystemConditionsPreventingRefresh()
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{
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if (_movementController.IsNavmeshReady && !_condition[ConditionFlag.InCombat] && !_condition[ConditionFlag.Unconscious] && !_condition[ConditionFlag.BoundByDuty] && !_condition[ConditionFlag.InDeepDungeon] && !_condition[ConditionFlag.WatchingCutscene] && !_condition[ConditionFlag.WatchingCutscene78] && !_condition[ConditionFlag.BetweenAreas] && !_condition[ConditionFlag.BetweenAreas51] && !_gameFunctions.IsOccupied() && !_movementController.IsPathfinding && !_movementController.IsPathRunning)
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if (_movementController.IsNavmeshReady && !_condition[ConditionFlag.InCombat] && !_condition[ConditionFlag.Unconscious] && !_condition[ConditionFlag.BoundByDuty] && !_condition[ConditionFlag.InDutyQueue] && !_condition[ConditionFlag.InDeepDungeon] && !_condition[ConditionFlag.WatchingCutscene] && !_condition[ConditionFlag.WatchingCutscene78] && !_condition[ConditionFlag.BetweenAreas] && !_condition[ConditionFlag.BetweenAreas51] && !_gameFunctions.IsOccupied() && !_movementController.IsPathfinding && !_movementController.IsPathRunning)
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{
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return DateTime.Now < _safeAnimationEnd;
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}
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@ -652,13 +658,20 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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}
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if (elementId == null || elementId.Value == 0)
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{
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ITask task = _taskQueue.CurrentTaskExecutor?.CurrentTask;
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bool flag = ((task is Duty.StartLevelingModeTask || task is Duty.WaitLevelingModeTask) ? true : false);
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if (flag || _taskQueue.RemainingTasks.Any((ITask t) => (t is Duty.StartLevelingModeTask || t is Duty.WaitLevelingModeTask) ? true : false))
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{
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DebugState = "Leveling mode active";
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return;
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}
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(bool isLevelLocked, int levelsNeeded, int requiredLevel, string? questName) msqLevelLockInfo = _questFunctions.GetMsqLevelLockInfo();
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bool item = msqLevelLockInfo.isLevelLocked;
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int item2 = msqLevelLockInfo.levelsNeeded;
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int item3 = msqLevelLockInfo.requiredLevel;
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string item4 = msqLevelLockInfo.questName;
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int currentPlayerLevel = (_objectTable[0] as IPlayerCharacter)?.Level ?? 0;
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if (item && _autoDutyIpc.IsConfiguredToRunLevelingMode(currentPlayerLevel) && AutomationType == EAutomationType.Automatic && !_condition[ConditionFlag.BoundByDuty] && _taskQueue.AllTasksComplete)
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if (item && _autoDutyIpc.IsConfiguredToRunLevelingMode(currentPlayerLevel) && AutomationType == EAutomationType.Automatic && !_condition[ConditionFlag.BoundByDuty] && !_condition[ConditionFlag.InDutyQueue] && _taskQueue.AllTasksComplete)
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{
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_logger.LogInformation("MSQ '{QuestName}' requires level {RequiredLevel}, current level is {CurrentLevel} ({LevelsNeeded} levels needed). Starting AutoDuty Leveling mode.", item4, item3, item3 - item2, item2);
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_taskQueue.Enqueue(new Duty.StartLevelingModeTask(item3, item4));
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@ -748,6 +761,13 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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}
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if (questProgress == null)
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{
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ITask task = _taskQueue.CurrentTaskExecutor?.CurrentTask;
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bool flag = ((task is Duty.StartLevelingModeTask || task is Duty.WaitLevelingModeTask) ? true : false);
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if (flag || _taskQueue.RemainingTasks.Any((ITask t) => (t is Duty.StartLevelingModeTask || t is Duty.WaitLevelingModeTask) ? true : false))
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{
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DebugState = "Leveling mode active";
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return;
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}
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DebugState = "No quest active";
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Stop("No quest active");
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}
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File diff suppressed because it is too large
Load diff
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@ -146,6 +146,11 @@ internal sealed class AutoDutyIpc
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{
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try
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{
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if (!IsStopped())
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{
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_logger.LogDebug("AutoDuty is already running, not starting leveling mode again");
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return true;
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}
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_logger.LogInformation("Starting AutoDuty Leveling mode (Support) - AutoDuty will select the best dungeon");
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_setConfig.InvokeAction("leveling", "Support");
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_run.InvokeAction(0u, 1, !_configuration.Advanced.DisableAutoDutyBareMode);
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