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muffin v7.5.5

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alydev 2026-08-17 20:25:32 +10:00
parent a8f2c1df37
commit 6266f9e6b7
110 changed files with 14907 additions and 6073 deletions

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using System.Numerics;
using System.Runtime.CompilerServices;
using Dalamud.Interface.Utility;
namespace Auspex.Rendering.ImGuiFallback;
internal static class FallbackClipMath
{
public enum LineClipStatus
{
NotVisible,
NotClipped,
A_Clipped,
B_Clipped
}
public static Vector3 XYZ(this Vector4 v)
{
return new Vector3(v.X, v.Y, v.Z);
}
public static LineClipStatus ClipLineToPlane(Vector4 plane, ref Vector3 a, ref Vector3 b, out float t)
{
t = 0f;
float num = Vector4.Dot(new Vector4(a, 1f), plane);
float num2 = Vector4.Dot(new Vector4(b, 1f), plane);
bool flag = num < 0f;
bool flag2 = num2 < 0f;
if (flag && flag2)
{
return LineClipStatus.NotClipped;
}
if (!flag && !flag2)
{
return LineClipStatus.NotVisible;
}
Vector3 vector = b - a;
t = (0f - num) / Vector3.Dot(vector, plane.XYZ());
Vector3 vector2 = a + vector * t;
if (flag)
{
b = vector2;
return LineClipStatus.B_Clipped;
}
a = vector2;
return LineClipStatus.A_Clipped;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void TransformCoordinate(in Vector3 coordinate, in Matrix4x4 transform, out Vector3 result)
{
result.X = coordinate.X * transform.M11 + coordinate.Y * transform.M21 + coordinate.Z * transform.M31 + transform.M41;
result.Y = coordinate.X * transform.M12 + coordinate.Y * transform.M22 + coordinate.Z * transform.M32 + transform.M42;
result.Z = coordinate.X * transform.M13 + coordinate.Y * transform.M23 + coordinate.Z * transform.M33 + transform.M43;
float num = 1f / (coordinate.X * transform.M14 + coordinate.Y * transform.M24 + coordinate.Z * transform.M34 + transform.M44);
result *= num;
}
public static Vector2 WorldToScreenOld(in Matrix4x4 viewProj, in Vector3 worldPos)
{
TransformCoordinate(in worldPos, in viewProj, out var result);
return new Vector2(0.5f * ImGuiHelpers.MainViewport.Size.X * (1f + result.X), 0.5f * ImGuiHelpers.MainViewport.Size.Y * (1f - result.Y)) + ImGuiHelpers.MainViewport.Pos;
}
}

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using System.Collections.Generic;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.Control;
using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
namespace Auspex.Rendering.ImGuiFallback;
internal sealed class ImGuiFallbackRenderer
{
private readonly ImDrawListPtr drawList;
private readonly Matrix4x4 viewProj;
private readonly Vector4 nearPlane;
public unsafe ImGuiFallbackRenderer(ImDrawListPtr drawList)
{
this.drawList = drawList;
viewProj = Control.Instance()->ViewProjectionMatrix;
FFXIVClientStructs.FFXIV.Client.Game.Camera* activeCamera = Control.Instance()->CameraManager.GetActiveCamera();
FFXIVClientStructs.FFXIV.Client.Graphics.Render.Camera* ptr = ((activeCamera != null) ? activeCamera->SceneCamera.RenderCamera : null);
if (ptr == null)
{
nearPlane = new Vector4(viewProj.M13, viewProj.M23, viewProj.M33, viewProj.M43);
return;
}
if (!Matrix4x4.Invert(ptr->ProjectionMatrix, out var result))
{
nearPlane = new Vector4(viewProj.M13, viewProj.M23, viewProj.M33, viewProj.M43);
return;
}
Matrix4x4 matrix4x = viewProj * result;
nearPlane = new Vector4(matrix4x.M13, matrix4x.M23, matrix4x.M33, matrix4x.M43 + ptr->NearPlane);
}
public void DrawStroke(List<Vector3> world, float thickness, uint color, bool closed = false, float dashLength = 0f, float gapLength = 0f, float dashOffset = 0f, uint? colorEnd = null, AxLineCap cap = AxLineCap.Butt, AxLineJoin join = AxLineJoin.None)
{
if (world.Count != 0)
{
for (int i = 1; i < world.Count; i++)
{
DrawStroke(world[i - 1], world[i], thickness, color);
}
if (closed)
{
DrawStroke(world[world.Count - 1], world[0], thickness, color);
}
}
}
public void DrawStroke(Vector3 start, Vector3 stop, float thickness, uint color)
{
if (FallbackClipMath.ClipLineToPlane(nearPlane, ref start, ref stop, out var _) != FallbackClipMath.LineClipStatus.NotVisible)
{
drawList.PathClear();
drawList.PathLineTo(FallbackClipMath.WorldToScreenOld(in viewProj, in start));
drawList.PathLineTo(FallbackClipMath.WorldToScreenOld(in viewProj, in stop));
drawList.PathStroke(color, ImDrawFlags.None, thickness);
}
}
}