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muffin v7.5.1

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alydev 2026-05-01 08:59:48 +10:00
parent a6481e7b9a
commit 965a736f84
59 changed files with 4112 additions and 5059 deletions

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@ -46,7 +46,7 @@ internal sealed class MoveToObjectExecutor(MovementController movementController
foreach (IGameObject item in objectTable)
{
ObjectKind objectKind = item.ObjectKind;
bool flag = ((objectKind == ObjectKind.Player || objectKind - 8 <= ObjectKind.BattleNpc || objectKind == ObjectKind.Housing) ? true : false);
bool flag = ((objectKind == ObjectKind.Pc || objectKind - 8 <= ObjectKind.BattleNpc || objectKind == ObjectKind.HousingEventObject) ? true : false);
if (!flag && item.BaseId == dataId)
{
float num3 = Vector3.Distance(gameObject.Position, item.Position);