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muffin v7.5.6

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alydev 2026-08-17 20:27:25 +10:00
parent 6266f9e6b7
commit addf2d530f
619 changed files with 264792 additions and 446022 deletions

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@ -0,0 +1,407 @@
using FFXIVClientStructs.FFXIV.Client.Game;
namespace LLib.Gear;
public static class EEquipSlotCategoryExtensions
{
public static InventoryType? GetArmoryContainer(this EEquipSlotCategory slot)
{
int num;
InventoryType? result = default(InventoryType?);
switch (slot)
{
default:
num = -2089769317;
goto IL_0047;
case EEquipSlotCategory.Ears:
result = InventoryType.ArmoryEar;
num = -2089769327;
goto IL_0047;
case EEquipSlotCategory.Shield:
goto IL_00b7;
case EEquipSlotCategory.Hands:
goto IL_00cd;
case EEquipSlotCategory.Head:
goto IL_00e3;
case (EEquipSlotCategory)6u:
goto IL_00f9;
case EEquipSlotCategory.Body:
goto IL_010e;
case EEquipSlotCategory.Legs:
goto IL_0131;
case EEquipSlotCategory.Feet:
goto IL_0147;
case EEquipSlotCategory.Wrists:
goto IL_015d;
case EEquipSlotCategory.OneHandedMainHand:
case EEquipSlotCategory.TwoHandedMainHand:
goto IL_017e;
case EEquipSlotCategory.Neck:
goto IL_0194;
case EEquipSlotCategory.Rings:
goto IL_01aa;
IL_0047:
while (true)
{
int num2 = num;
int num3 = -2089769328;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 7:
goto end_IL_0047;
case 8:
goto IL_00b7;
case 10:
goto IL_00cd;
case 5:
goto IL_00e3;
case 2:
goto IL_00f9;
case 9:
goto IL_010e;
case 1:
return result;
case 0:
num = -2089769317;
break;
case 12:
goto IL_0131;
case 6:
goto IL_0147;
case 13:
goto IL_015d;
case 11:
num = -2089769326;
break;
case 4:
goto IL_017e;
case 3:
goto IL_0194;
case 14:
goto IL_01aa;
}
continue;
end_IL_0047:
break;
}
goto case EEquipSlotCategory.Ears;
IL_01aa:
result = InventoryType.ArmoryRings;
num = -2089769327;
goto IL_0047;
IL_0194:
result = InventoryType.ArmoryNeck;
num = -2089769327;
goto IL_0047;
IL_017e:
result = InventoryType.ArmoryMainHand;
num = -2089769327;
goto IL_0047;
IL_015d:
result = InventoryType.ArmoryWrist;
num = -2089769327;
goto IL_0047;
IL_0147:
result = InventoryType.ArmoryFeets;
num = -2089769327;
goto IL_0047;
IL_0131:
result = InventoryType.ArmoryLegs;
num = -2089769327;
goto IL_0047;
IL_010e:
result = InventoryType.ArmoryBody;
num = -2089769327;
goto IL_0047;
IL_00f9:
result = null;
num = -2089769327;
goto IL_0047;
IL_00e3:
result = InventoryType.ArmoryHead;
num = -2089769327;
goto IL_0047;
IL_00cd:
result = InventoryType.ArmoryHands;
num = -2089769327;
goto IL_0047;
IL_00b7:
result = InventoryType.ArmoryOffHand;
num = -2089769327;
goto IL_0047;
}
}
public unsafe static int? FindFreeSlot(InventoryType container)
{
InventoryManager* ptr = InventoryManager.Instance();
int num = ((ptr != null) ? (-1184837257) : (-1184837263));
int num5 = default(int);
InventoryItem* inventorySlot = default(InventoryItem*);
InventoryContainer* inventoryContainer = default(InventoryContainer*);
while (true)
{
int num2 = num;
int num3 = -1184837262;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 7:
return null;
case 0:
num5 = 0;
num = -1184837260;
break;
case 2:
{
int num6 = num5;
num3 = 1;
num4 = num6;
int num7 = num4 ^ num3;
int num8 = num4 & num3;
num5 = num7 + (num8 + num8);
num = -1184837260;
break;
}
case 1:
return null;
case 9:
return num5;
case 10:
inventorySlot = inventoryContainer->GetInventorySlot(num5);
num = ((inventorySlot == null) ? (-1184837264) : (-1184837254));
break;
case 3:
return null;
case 5:
inventoryContainer = ptr->GetInventoryContainer(container);
num = ((inventoryContainer != null) ? (-1184837262) : (-1184837259));
break;
case 8:
num = ((inventorySlot->ItemId != 0) ? (-1184837264) : (-1184837253));
break;
case 4:
num = -1184837263;
break;
case 6:
num = ((num5 < inventoryContainer->Size) ? (-1184837256) : (-1184837261));
break;
}
}
}
public unsafe static bool TryUnequipItem(int equippedSlotIndex)
{
int num;
InventoryType? inventoryType2 = default(InventoryType?);
InventoryManager* ptr = default(InventoryManager*);
InventoryType valueOrDefault2 = default(InventoryType);
int valueOrDefault = default(int);
InventoryType? inventoryType = default(InventoryType?);
int? num7 = default(int?);
InventoryItem* inventorySlot = default(InventoryItem*);
InventoryContainer* inventoryContainer = default(InventoryContainer*);
switch (equippedSlotIndex)
{
default:
num = 1686328571;
goto IL_004a;
case 6:
inventoryType2 = InventoryType.ArmoryLegs;
num = 1686328552;
goto IL_004a;
case 11:
case 12:
goto IL_0106;
case 0:
goto IL_0147;
case 7:
goto IL_018d;
case 3:
goto IL_01d1;
case 1:
goto IL_022c;
case 5:
goto IL_0259;
case 10:
goto IL_0271;
case 13:
goto IL_029d;
case 4:
goto IL_02db;
case 8:
goto IL_0301;
case 2:
goto IL_0351;
case 9:
goto IL_036b;
IL_004a:
while (true)
{
int num2 = num;
int num3 = 1686328567;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 24:
return false;
case 14:
goto end_IL_004a;
case 8:
goto IL_0106;
case 27:
return false;
case 31:
goto IL_0120;
case 6:
goto IL_0147;
case 22:
goto IL_015f;
case 30:
return false;
case 4:
goto IL_018d;
case 11:
goto IL_01a5;
case 15:
goto IL_01d1;
case 16:
goto IL_01e9;
case 20:
goto IL_0208;
case 18:
goto IL_022c;
case 2:
ptr->MoveItemSlot(InventoryType.EquippedItems, (ushort)equippedSlotIndex, valueOrDefault2, (ushort)valueOrDefault, a6: true);
return true;
case 19:
goto IL_0259;
case 3:
goto IL_0271;
case 13:
valueOrDefault2 = inventoryType.GetValueOrDefault();
num = 1686328557;
break;
case 5:
goto IL_029d;
case 26:
goto IL_02b5;
case 7:
goto IL_02db;
case 0:
num = 1686328571;
break;
case 28:
return false;
case 1:
goto IL_0301;
case 21:
goto IL_0319;
case 12:
num = 1686328548;
break;
case 23:
return false;
case 25:
goto IL_0351;
case 17:
return false;
case 29:
goto IL_036b;
case 10:
valueOrDefault = num7.GetValueOrDefault();
num = 1686328565;
break;
case 9:
goto IL_0398;
}
continue;
IL_0398:
num = ((inventorySlot->ItemId != 0) ? 1686328545 : 1686328553);
continue;
IL_015f:
num7 = FindFreeSlot(valueOrDefault2);
num = ((!num7.HasValue) ? 1686328556 : 1686328573);
continue;
IL_0208:
num = ((equippedSlotIndex < inventoryContainer->Size) ? 1686328546 : 1686328555);
continue;
IL_0319:
inventorySlot = inventoryContainer->GetInventorySlot(equippedSlotIndex);
num = ((inventorySlot == null) ? 1686328553 : 1686328574);
continue;
IL_0120:
inventoryType = inventoryType2;
num = ((!inventoryType.HasValue) ? 1686328544 : 1686328570);
continue;
IL_01a5:
inventoryContainer = ptr->GetInventoryContainer(InventoryType.EquippedItems);
num = ((inventoryContainer != null) ? 1686328551 : 1686328559);
continue;
IL_02b5:
ptr = InventoryManager.Instance();
num = ((ptr != null) ? 1686328572 : 1686328550);
continue;
IL_01e9:
num = ((equippedSlotIndex < 0) ? 1686328555 : 1686328547);
continue;
end_IL_004a:
break;
}
goto case 6;
IL_036b:
inventoryType2 = InventoryType.ArmoryNeck;
num = 1686328552;
goto IL_004a;
IL_0351:
inventoryType2 = InventoryType.ArmoryHead;
num = 1686328552;
goto IL_004a;
IL_0301:
inventoryType2 = InventoryType.ArmoryEar;
num = 1686328552;
goto IL_004a;
IL_02db:
inventoryType2 = InventoryType.ArmoryHands;
num = 1686328552;
goto IL_004a;
IL_029d:
inventoryType2 = InventoryType.ArmorySoulCrystal;
num = 1686328552;
goto IL_004a;
IL_0271:
inventoryType2 = InventoryType.ArmoryWrist;
num = 1686328552;
goto IL_004a;
IL_0259:
inventoryType2 = null;
num = 1686328552;
goto IL_004a;
IL_022c:
inventoryType2 = InventoryType.ArmoryOffHand;
num = 1686328552;
goto IL_004a;
IL_01d1:
inventoryType2 = InventoryType.ArmoryBody;
num = 1686328552;
goto IL_004a;
IL_018d:
inventoryType2 = InventoryType.ArmoryFeets;
num = 1686328552;
goto IL_004a;
IL_0147:
inventoryType2 = InventoryType.ArmoryMainHand;
num = 1686328552;
goto IL_004a;
IL_0106:
inventoryType2 = InventoryType.ArmoryRings;
num = 1686328552;
goto IL_004a;
}
}
}