forked from aly/qstbak
muffin v7.4.18
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50 changed files with 142364 additions and 230361 deletions
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Plugin.Services;
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using Microsoft.Extensions.Logging;
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using Questionable.Functions;
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using Questionable.Model;
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using Questionable.Model.Questing;
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namespace Questionable.Controller.Steps.Interactions;
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internal static class ClearObjectsWithAction
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{
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internal sealed class Factory : ITaskFactory
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{
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public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
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{
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if (step.InteractionType != EInteractionType.Action)
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{
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return Array.Empty<ITask>();
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}
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if (step.DataIds.Count == 0)
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{
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return Array.Empty<ITask>();
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}
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if (!step.Action.HasValue)
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{
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return Array.Empty<ITask>();
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}
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return new global::_003C_003Ez__ReadOnlySingleElementList<ITask>(new ClearTask(step.DataIds, step.Action.Value, step.TerritoryId, step.CalculateActualStopDistance(), step.WaypointPositions));
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}
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}
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internal sealed record ClearTask(List<uint> DataIds, EAction Action, ushort TerritoryId, float StopDistance, List<Vector3> WaypointPositions) : ITask
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{
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public bool ShouldRedoOnInterrupt()
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{
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return true;
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}
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public override string ToString()
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{
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return $"ClearObjects({Action}, {DataIds.Count} types)";
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}
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}
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internal sealed class ClearTaskExecutor(MovementController movementController, GameFunctions gameFunctions, IClientState clientState, IObjectTable objectTable, ILogger<ClearTaskExecutor> logger) : TaskExecutor<ClearTask>()
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{
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private enum State
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{
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FindingObject,
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MovingToObject,
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UsingAction,
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WaitingAfterAction,
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MovingToWaypoint,
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WaitingForTransition
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}
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private const float VisitedPositionRadius = 5f;
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private State _state;
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private DateTime _noObjectFoundSince = DateTime.MaxValue;
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private DateTime _waitUntil = DateTime.MinValue;
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private DateTime _waypointReachedAt = DateTime.MaxValue;
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private Vector3 _lastPlayerPosition;
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private readonly List<Vector3> _visitedPositions = new List<Vector3>();
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private readonly List<int> _triedWaypointIndices = new List<int>();
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protected override bool Start()
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{
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if (clientState.TerritoryType != base.Task.TerritoryId)
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{
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return true;
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}
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return TryFindAndMove();
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}
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private bool IsVisitedPosition(Vector3 position)
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{
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foreach (Vector3 visitedPosition in _visitedPositions)
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{
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if (Vector3.Distance(visitedPosition, position) <= 5f)
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{
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return true;
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}
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}
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return false;
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}
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private IGameObject? FindNearestUnvisitedObject()
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{
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IGameObject gameObject = objectTable[0];
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if (gameObject == null)
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{
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return null;
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}
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IGameObject result = null;
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float num = float.MaxValue;
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foreach (IGameObject item in objectTable)
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{
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ObjectKind objectKind = item.ObjectKind;
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if ((objectKind == ObjectKind.Player || objectKind - 8 <= ObjectKind.BattleNpc || objectKind == ObjectKind.Housing) ? true : false)
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{
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continue;
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}
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bool flag = false;
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foreach (uint dataId in base.Task.DataIds)
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{
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if (item.BaseId == dataId)
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{
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flag = true;
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break;
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}
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}
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if (flag && !IsVisitedPosition(item.Position))
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{
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float num2 = Vector3.Distance(gameObject.Position, item.Position);
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if (num2 < num)
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{
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result = item;
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num = num2;
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}
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}
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}
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return result;
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}
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private bool AnyMatchingObjectsExist()
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{
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foreach (IGameObject item in objectTable)
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{
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ObjectKind objectKind = item.ObjectKind;
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if ((objectKind == ObjectKind.Player || objectKind - 8 <= ObjectKind.BattleNpc || objectKind == ObjectKind.Housing) ? true : false)
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{
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continue;
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}
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foreach (uint dataId in base.Task.DataIds)
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{
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if (item.BaseId == dataId)
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{
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return true;
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}
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}
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}
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return false;
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}
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private bool TryFindAndMove()
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{
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IGameObject gameObject = FindNearestUnvisitedObject();
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if (gameObject == null)
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{
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_state = State.FindingObject;
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if (_noObjectFoundSince == DateTime.MaxValue)
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{
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_noObjectFoundSince = DateTime.Now;
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}
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return true;
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}
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_noObjectFoundSince = DateTime.MaxValue;
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Vector3 position = gameObject.Position;
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logger.LogInformation("Moving to object {DataId} at {Position}", gameObject.BaseId, position);
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movementController.NavigateTo(EMovementType.Quest, gameObject.BaseId, position, fly: false, sprint: true, base.Task.StopDistance);
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_state = State.MovingToObject;
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return true;
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}
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private (Vector3 Position, int Index)? FindNextWaypoint()
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{
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IGameObject gameObject = objectTable[0];
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if (gameObject == null || base.Task.WaypointPositions.Count == 0)
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{
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return null;
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}
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(Vector3, int)? result = null;
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float num = float.MaxValue;
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for (int i = 0; i < base.Task.WaypointPositions.Count; i++)
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{
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if (!_triedWaypointIndices.Contains(i))
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{
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float num2 = Vector3.Distance(gameObject.Position, base.Task.WaypointPositions[i]);
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if (num2 < num)
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{
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result = (base.Task.WaypointPositions[i], i);
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num = num2;
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}
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}
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}
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return result;
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}
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private void NavigateToNextWaypoint()
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{
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(Vector3, int)? tuple = FindNextWaypoint();
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if (!tuple.HasValue)
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{
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logger.LogInformation("All waypoints tried without transition, resetting");
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_triedWaypointIndices.Clear();
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tuple = FindNextWaypoint();
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if (!tuple.HasValue)
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{
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logger.LogWarning("No waypoint positions configured, waiting for transition");
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_state = State.WaitingForTransition;
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_lastPlayerPosition = objectTable[0]?.Position ?? Vector3.Zero;
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return;
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}
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}
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_triedWaypointIndices.Add(tuple.Value.Item2);
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logger.LogInformation("Moving to waypoint {Index} at {Position}", tuple.Value.Item2, tuple.Value.Item1);
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movementController.NavigateTo(EMovementType.Quest, null, tuple.Value.Item1, fly: false, sprint: true, 0f);
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_state = State.MovingToWaypoint;
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}
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public override ETaskResult Update()
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{
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if (clientState.TerritoryType != base.Task.TerritoryId)
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{
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return ETaskResult.TaskComplete;
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}
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switch (_state)
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{
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case State.FindingObject:
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if (_noObjectFoundSince != DateTime.MaxValue && DateTime.Now > _noObjectFoundSince.AddSeconds(3.0))
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{
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if (AnyMatchingObjectsExist())
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{
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logger.LogInformation("Matching objects still exist, clearing visited positions and retrying");
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_visitedPositions.Clear();
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_noObjectFoundSince = DateTime.MaxValue;
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}
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else
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{
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logger.LogInformation("No matching objects remain, moving to waypoint");
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NavigateToNextWaypoint();
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}
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return ETaskResult.StillRunning;
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}
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TryFindAndMove();
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return ETaskResult.StillRunning;
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case State.MovingToObject:
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{
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if (movementController.IsPathfinding || movementController.IsPathRunning)
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{
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return ETaskResult.StillRunning;
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}
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DateTime movementStartedAt = movementController.MovementStartedAt;
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if (movementStartedAt == DateTime.MaxValue || movementStartedAt.AddSeconds(2.0) >= DateTime.Now)
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{
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return ETaskResult.StillRunning;
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}
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IGameObject gameObject2 = FindNearestUnvisitedObject();
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IGameObject gameObject3 = objectTable[0];
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if (gameObject2 != null && gameObject3 != null && Vector3.Distance(gameObject3.Position, gameObject2.Position) <= 5f)
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{
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_visitedPositions.Add(gameObject2.Position);
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_state = State.UsingAction;
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}
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else
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{
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logger.LogInformation("Target no longer valid at destination, finding next");
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TryFindAndMove();
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}
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return ETaskResult.StillRunning;
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}
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case State.UsingAction:
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if (gameFunctions.UseAction(base.Task.Action))
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{
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logger.LogInformation("Used action {Action}", base.Task.Action);
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_waitUntil = DateTime.Now.AddSeconds(1.0);
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_state = State.WaitingAfterAction;
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}
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return ETaskResult.StillRunning;
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case State.WaitingAfterAction:
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if (DateTime.Now < _waitUntil)
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{
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return ETaskResult.StillRunning;
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}
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TryFindAndMove();
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return ETaskResult.StillRunning;
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case State.MovingToWaypoint:
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{
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if (movementController.IsPathfinding || movementController.IsPathRunning)
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{
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return ETaskResult.StillRunning;
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}
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DateTime movementStartedAt2 = movementController.MovementStartedAt;
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if (movementStartedAt2 == DateTime.MaxValue || movementStartedAt2.AddSeconds(2.0) >= DateTime.Now)
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{
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return ETaskResult.StillRunning;
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}
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logger.LogInformation("Reached waypoint, waiting for zone transition");
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_state = State.WaitingForTransition;
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_lastPlayerPosition = objectTable[0]?.Position ?? Vector3.Zero;
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_waypointReachedAt = DateTime.Now;
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return ETaskResult.StillRunning;
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}
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case State.WaitingForTransition:
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{
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IGameObject gameObject = objectTable[0];
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if (gameObject != null)
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{
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float num = Vector3.Distance(_lastPlayerPosition, gameObject.Position);
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if (num > 50f)
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{
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logger.LogInformation("Zone transition detected (moved {Distance}), resuming plant clearing", num);
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_visitedPositions.Clear();
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_triedWaypointIndices.Clear();
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_noObjectFoundSince = DateTime.MaxValue;
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_state = State.FindingObject;
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return ETaskResult.StillRunning;
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}
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}
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if (FindNearestUnvisitedObject() != null)
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{
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logger.LogInformation("New objects detected, resuming plant clearing");
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_visitedPositions.Clear();
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_triedWaypointIndices.Clear();
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_noObjectFoundSince = DateTime.MaxValue;
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TryFindAndMove();
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return ETaskResult.StillRunning;
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}
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if (_waypointReachedAt != DateTime.MaxValue && DateTime.Now > _waypointReachedAt.AddSeconds(3.0))
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{
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logger.LogInformation("No transition at this waypoint, trying next");
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NavigateToNextWaypoint();
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}
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return ETaskResult.StillRunning;
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}
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default:
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return ETaskResult.TaskComplete;
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}
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}
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public override bool ShouldInterruptOnDamage()
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{
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return false;
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}
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}
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}
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