diff --git a/.gitignore b/.gitignore
index 6dea9ff..e561c86 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,2 +1,5 @@
AssemblyInfo.cs
Solution.sln
+.vs
+**/bin/
+**/obj/
diff --git a/GatheringPaths/GatheringPaths.csproj b/GatheringPaths/GatheringPaths.csproj
index 8649f4c..0e020f6 100644
--- a/GatheringPaths/GatheringPaths.csproj
+++ b/GatheringPaths/GatheringPaths.csproj
@@ -3,7 +3,7 @@
GatheringPaths
False
- netcoreapp9.0
+ netcoreapp1.0
12.0
diff --git a/GatheringPaths/Questionable.GatheringPaths/AssemblyGatheringLocationLoader.cs b/GatheringPaths/Questionable.GatheringPaths/AssemblyGatheringLocationLoader.cs
index d420199..cc5cc46 100644
--- a/GatheringPaths/Questionable.GatheringPaths/AssemblyGatheringLocationLoader.cs
+++ b/GatheringPaths/Questionable.GatheringPaths/AssemblyGatheringLocationLoader.cs
@@ -126,9 +126,9 @@ public static class AssemblyGatheringLocationLoader
index2 = 1;
List list6 = new List(index2);
CollectionsMarshal.SetCount(list6, index2);
- span4 = CollectionsMarshal.AsSpan(list6);
+ Span span6 = CollectionsMarshal.AsSpan(list6);
num2 = 0;
- ref GatheringNode reference4 = ref span4[num2];
+ ref GatheringNode reference4 = ref span6[num2];
GatheringNode obj2 = new GatheringNode
{
DataId = 30018u
@@ -136,23 +136,23 @@ public static class AssemblyGatheringLocationLoader
num4 = 3;
List list7 = new List(num4);
CollectionsMarshal.SetCount(list7, num4);
- span5 = CollectionsMarshal.AsSpan(list7);
+ Span span7 = CollectionsMarshal.AsSpan(list7);
num3 = 0;
- span5[num3] = new GatheringLocation
+ span7[num3] = new GatheringLocation
{
Position = new Vector3(361.0402f, -6.135924f, 266.7503f),
MinimumAngle = -155,
MaximumAngle = 10
};
num3++;
- span5[num3] = new GatheringLocation
+ span7[num3] = new GatheringLocation
{
Position = new Vector3(368.0511f, -6.085522f, 262.3561f),
MinimumAngle = -135,
MaximumAngle = 10
};
num3++;
- span5[num3] = new GatheringLocation
+ span7[num3] = new GatheringLocation
{
Position = new Vector3(352.1197f, -2.546567f, 262.7847f),
MinimumAngle = 250,
@@ -168,9 +168,9 @@ public static class AssemblyGatheringLocationLoader
num2 = 1;
List list8 = new List(num2);
CollectionsMarshal.SetCount(list8, num2);
- span4 = CollectionsMarshal.AsSpan(list8);
+ Span span8 = CollectionsMarshal.AsSpan(list8);
index2 = 0;
- ref GatheringNode reference6 = ref span4[index2];
+ ref GatheringNode reference6 = ref span8[index2];
GatheringNode obj3 = new GatheringNode
{
DataId = 30081u
@@ -178,23 +178,23 @@ public static class AssemblyGatheringLocationLoader
num3 = 3;
List list9 = new List(num3);
CollectionsMarshal.SetCount(list9, num3);
- span5 = CollectionsMarshal.AsSpan(list9);
+ Span span9 = CollectionsMarshal.AsSpan(list9);
num4 = 0;
- span5[num4] = new GatheringLocation
+ span9[num4] = new GatheringLocation
{
Position = new Vector3(404.6927f, -3.737513f, 283.6237f),
MinimumAngle = 55,
MaximumAngle = 255
};
num4++;
- span5[num4] = new GatheringLocation
+ span9[num4] = new GatheringLocation
{
Position = new Vector3(406.1155f, -4.338434f, 271.2292f),
MinimumAngle = 0,
MaximumAngle = 190
};
num4++;
- span5[num4] = new GatheringLocation
+ span9[num4] = new GatheringLocation
{
Position = new Vector3(394.464f, -3.775356f, 286.3456f),
MinimumAngle = 105,
@@ -210,9 +210,9 @@ public static class AssemblyGatheringLocationLoader
index2 = 1;
List list10 = new List(index2);
CollectionsMarshal.SetCount(list10, index2);
- span4 = CollectionsMarshal.AsSpan(list10);
+ Span span10 = CollectionsMarshal.AsSpan(list10);
num2 = 0;
- ref GatheringNode reference8 = ref span4[num2];
+ ref GatheringNode reference8 = ref span10[num2];
GatheringNode obj4 = new GatheringNode
{
DataId = 30017u
@@ -220,23 +220,23 @@ public static class AssemblyGatheringLocationLoader
num4 = 3;
List list11 = new List(num4);
CollectionsMarshal.SetCount(list11, num4);
- span5 = CollectionsMarshal.AsSpan(list11);
+ Span span11 = CollectionsMarshal.AsSpan(list11);
num3 = 0;
- span5[num3] = new GatheringLocation
+ span11[num3] = new GatheringLocation
{
Position = new Vector3(443.0036f, -1.818904f, 251.6805f),
MinimumAngle = 0,
MaximumAngle = 145
};
num3++;
- span5[num3] = new GatheringLocation
+ span11[num3] = new GatheringLocation
{
Position = new Vector3(459.7153f, -1.026285f, 263.6502f),
MinimumAngle = 50,
MaximumAngle = 235
};
num3++;
- span5[num3] = new GatheringLocation
+ span11[num3] = new GatheringLocation
{
Position = new Vector3(468.4217f, -1.290563f, 262.4874f),
MinimumAngle = 15,
@@ -252,16 +252,16 @@ public static class AssemblyGatheringLocationLoader
index = 1;
List list12 = new List(index);
CollectionsMarshal.SetCount(list12, index);
- span = CollectionsMarshal.AsSpan(list12);
+ Span span12 = CollectionsMarshal.AsSpan(list12);
num = 0;
- span[num] = "liza";
+ span12[num] = "liza";
gatheringRoot2.Author = list12;
num = 1;
List list13 = new List(num);
CollectionsMarshal.SetCount(list13, num);
- span2 = CollectionsMarshal.AsSpan(list13);
+ Span span13 = CollectionsMarshal.AsSpan(list13);
index = 0;
- span2[index] = new QuestStep(EInteractionType.None, null, null, 154)
+ span13[index] = new QuestStep(EInteractionType.None, null, null, 154)
{
AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat,
SkipConditions = new SkipConditions
@@ -276,16 +276,16 @@ public static class AssemblyGatheringLocationLoader
index = 4;
List list14 = new List(index);
CollectionsMarshal.SetCount(list14, index);
- span3 = CollectionsMarshal.AsSpan(list14);
+ Span span14 = CollectionsMarshal.AsSpan(list14);
num = 0;
- ref GatheringNodeGroup reference9 = ref span3[num];
+ ref GatheringNodeGroup reference9 = ref span14[num];
GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup();
num2 = 1;
List list15 = new List(num2);
CollectionsMarshal.SetCount(list15, num2);
- span4 = CollectionsMarshal.AsSpan(list15);
+ Span span15 = CollectionsMarshal.AsSpan(list15);
index2 = 0;
- ref GatheringNode reference10 = ref span4[index2];
+ ref GatheringNode reference10 = ref span15[index2];
GatheringNode obj5 = new GatheringNode
{
DataId = 30020u
@@ -293,23 +293,23 @@ public static class AssemblyGatheringLocationLoader
num3 = 3;
List list16 = new List(num3);
CollectionsMarshal.SetCount(list16, num3);
- span5 = CollectionsMarshal.AsSpan(list16);
+ Span span16 = CollectionsMarshal.AsSpan(list16);
num4 = 0;
- span5[num4] = new GatheringLocation
+ span16[num4] = new GatheringLocation
{
Position = new Vector3(279.9662f, -9.225774f, 318.6275f),
MinimumAngle = 50,
MaximumAngle = 240
};
num4++;
- span5[num4] = new GatheringLocation
+ span16[num4] = new GatheringLocation
{
Position = new Vector3(295.7656f, -8.987611f, 311.5129f),
MinimumAngle = 0,
MaximumAngle = 190
};
num4++;
- span5[num4] = new GatheringLocation
+ span16[num4] = new GatheringLocation
{
Position = new Vector3(283.9807f, -11.68445f, 310.4038f),
MinimumAngle = 0,
@@ -320,14 +320,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup5.Nodes = list15;
reference9 = gatheringNodeGroup5;
num++;
- ref GatheringNodeGroup reference11 = ref span3[num];
+ ref GatheringNodeGroup reference11 = ref span14[num];
GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup();
index2 = 1;
List list17 = new List(index2);
CollectionsMarshal.SetCount(list17, index2);
- span4 = CollectionsMarshal.AsSpan(list17);
+ Span span17 = CollectionsMarshal.AsSpan(list17);
num2 = 0;
- ref GatheringNode reference12 = ref span4[num2];
+ ref GatheringNode reference12 = ref span17[num2];
GatheringNode obj6 = new GatheringNode
{
DataId = 30019u
@@ -335,23 +335,23 @@ public static class AssemblyGatheringLocationLoader
num4 = 3;
List list18 = new List(num4);
CollectionsMarshal.SetCount(list18, num4);
- span5 = CollectionsMarshal.AsSpan(list18);
+ Span span18 = CollectionsMarshal.AsSpan(list18);
num3 = 0;
- span5[num3] = new GatheringLocation
+ span18[num3] = new GatheringLocation
{
Position = new Vector3(238.5998f, -22.81126f, 254.0548f),
MinimumAngle = -85,
MaximumAngle = 55
};
num3++;
- span5[num3] = new GatheringLocation
+ span18[num3] = new GatheringLocation
{
Position = new Vector3(234.2172f, -22.83841f, 265.2955f),
MinimumAngle = -160,
MaximumAngle = 0
};
num3++;
- span5[num3] = new GatheringLocation
+ span18[num3] = new GatheringLocation
{
Position = new Vector3(257.4443f, -20.59358f, 246.4006f),
MinimumAngle = -115,
@@ -362,14 +362,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup6.Nodes = list17;
reference11 = gatheringNodeGroup6;
num++;
- ref GatheringNodeGroup reference13 = ref span3[num];
+ ref GatheringNodeGroup reference13 = ref span14[num];
GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup();
num2 = 1;
List list19 = new List(num2);
CollectionsMarshal.SetCount(list19, num2);
- span4 = CollectionsMarshal.AsSpan(list19);
+ Span span19 = CollectionsMarshal.AsSpan(list19);
index2 = 0;
- ref GatheringNode reference14 = ref span4[index2];
+ ref GatheringNode reference14 = ref span19[index2];
GatheringNode obj7 = new GatheringNode
{
DataId = 30082u
@@ -377,23 +377,23 @@ public static class AssemblyGatheringLocationLoader
num3 = 3;
List list20 = new List(num3);
CollectionsMarshal.SetCount(list20, num3);
- span5 = CollectionsMarshal.AsSpan(list20);
+ Span span20 = CollectionsMarshal.AsSpan(list20);
num4 = 0;
- span5[num4] = new GatheringLocation
+ span20[num4] = new GatheringLocation
{
Position = new Vector3(221.3946f, -27.69197f, 317.5874f),
MinimumAngle = 0,
MaximumAngle = 125
};
num4++;
- span5[num4] = new GatheringLocation
+ span20[num4] = new GatheringLocation
{
Position = new Vector3(209.7868f, -29.03308f, 317.4061f),
MinimumAngle = 130,
MaximumAngle = 295
};
num4++;
- span5[num4] = new GatheringLocation
+ span20[num4] = new GatheringLocation
{
Position = new Vector3(216.8077f, -28.68546f, 320.5408f),
MinimumAngle = 45,
@@ -404,14 +404,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup7.Nodes = list19;
reference13 = gatheringNodeGroup7;
num++;
- ref GatheringNodeGroup reference15 = ref span3[num];
+ ref GatheringNodeGroup reference15 = ref span14[num];
GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup();
index2 = 1;
List list21 = new List(index2);
CollectionsMarshal.SetCount(list21, index2);
- span4 = CollectionsMarshal.AsSpan(list21);
+ Span span21 = CollectionsMarshal.AsSpan(list21);
num2 = 0;
- ref GatheringNode reference16 = ref span4[num2];
+ ref GatheringNode reference16 = ref span21[num2];
GatheringNode obj8 = new GatheringNode
{
DataId = 30021u
@@ -419,16 +419,16 @@ public static class AssemblyGatheringLocationLoader
num4 = 3;
List list22 = new List(num4);
CollectionsMarshal.SetCount(list22, num4);
- span5 = CollectionsMarshal.AsSpan(list22);
+ Span span22 = CollectionsMarshal.AsSpan(list22);
num3 = 0;
- span5[num3] = new GatheringLocation
+ span22[num3] = new GatheringLocation
{
Position = new Vector3(250.3709f, -20.9966f, 296.2364f),
MinimumAngle = 105,
MaximumAngle = 265
};
num3++;
- span5[num3] = new GatheringLocation
+ span22[num3] = new GatheringLocation
{
Position = new Vector3(247.4017f, -21.53168f, 284.9166f),
MinimumAngle = -40,
@@ -437,7 +437,7 @@ public static class AssemblyGatheringLocationLoader
MaximumDistance = 3f
};
num3++;
- span5[num3] = new GatheringLocation
+ span22[num3] = new GatheringLocation
{
Position = new Vector3(255.3057f, -17.90455f, 302.6251f),
MinimumAngle = 145,
@@ -453,16 +453,16 @@ public static class AssemblyGatheringLocationLoader
num = 1;
List list23 = new List(num);
CollectionsMarshal.SetCount(list23, num);
- span = CollectionsMarshal.AsSpan(list23);
+ Span span23 = CollectionsMarshal.AsSpan(list23);
index = 0;
- span[index] = "liza";
+ span23[index] = "liza";
gatheringRoot3.Author = list23;
index = 1;
List list24 = new List(index);
CollectionsMarshal.SetCount(list24, index);
- span2 = CollectionsMarshal.AsSpan(list24);
+ Span span24 = CollectionsMarshal.AsSpan(list24);
num = 0;
- span2[num] = new QuestStep(EInteractionType.None, null, null, 148)
+ span24[num] = new QuestStep(EInteractionType.None, null, null, 148)
{
AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows,
SkipConditions = new SkipConditions
@@ -477,16 +477,16 @@ public static class AssemblyGatheringLocationLoader
num = 4;
List list25 = new List(num);
CollectionsMarshal.SetCount(list25, num);
- span3 = CollectionsMarshal.AsSpan(list25);
+ Span span25 = CollectionsMarshal.AsSpan(list25);
index = 0;
- ref GatheringNodeGroup reference17 = ref span3[index];
+ ref GatheringNodeGroup reference17 = ref span25[index];
GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup();
num2 = 1;
List list26 = new List(num2);
CollectionsMarshal.SetCount(list26, num2);
- span4 = CollectionsMarshal.AsSpan(list26);
+ Span span26 = CollectionsMarshal.AsSpan(list26);
index2 = 0;
- ref GatheringNode reference18 = ref span4[index2];
+ ref GatheringNode reference18 = ref span26[index2];
GatheringNode obj9 = new GatheringNode
{
DataId = 30028u
@@ -494,23 +494,23 @@ public static class AssemblyGatheringLocationLoader
num3 = 3;
List list27 = new List(num3);
CollectionsMarshal.SetCount(list27, num3);
- span5 = CollectionsMarshal.AsSpan(list27);
+ Span span27 = CollectionsMarshal.AsSpan(list27);
num4 = 0;
- span5[num4] = new GatheringLocation
+ span27[num4] = new GatheringLocation
{
Position = new Vector3(225.8048f, -5.26357f, -71.51706f),
MinimumAngle = -60,
MaximumAngle = 105
};
num4++;
- span5[num4] = new GatheringLocation
+ span27[num4] = new GatheringLocation
{
Position = new Vector3(229.0866f, -7.037199f, -62.40871f),
MinimumAngle = 0,
MaximumAngle = 175
};
num4++;
- span5[num4] = new GatheringLocation
+ span27[num4] = new GatheringLocation
{
Position = new Vector3(210.4522f, -5.798344f, -69.99769f),
MinimumAngle = 180,
@@ -521,14 +521,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup9.Nodes = list26;
reference17 = gatheringNodeGroup9;
index++;
- ref GatheringNodeGroup reference19 = ref span3[index];
+ ref GatheringNodeGroup reference19 = ref span25[index];
GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup();
index2 = 1;
List list28 = new List(index2);
CollectionsMarshal.SetCount(list28, index2);
- span4 = CollectionsMarshal.AsSpan(list28);
+ Span span28 = CollectionsMarshal.AsSpan(list28);
num2 = 0;
- ref GatheringNode reference20 = ref span4[num2];
+ ref GatheringNode reference20 = ref span28[num2];
GatheringNode obj10 = new GatheringNode
{
DataId = 30030u
@@ -536,23 +536,23 @@ public static class AssemblyGatheringLocationLoader
num4 = 3;
List list29 = new List(num4);
CollectionsMarshal.SetCount(list29, num4);
- span5 = CollectionsMarshal.AsSpan(list29);
+ Span span29 = CollectionsMarshal.AsSpan(list29);
num3 = 0;
- span5[num3] = new GatheringLocation
+ span29[num3] = new GatheringLocation
{
Position = new Vector3(205.3417f, -7.402449f, -46.44062f),
MinimumAngle = 70,
MaximumAngle = 320
};
num3++;
- span5[num3] = new GatheringLocation
+ span29[num3] = new GatheringLocation
{
Position = new Vector3(204.9178f, -8.416177f, -24.97287f),
MinimumAngle = 50,
MaximumAngle = 260
};
num3++;
- span5[num3] = new GatheringLocation
+ span29[num3] = new GatheringLocation
{
Position = new Vector3(196.8121f, -7.515049f, -31.74415f),
MinimumAngle = 115,
@@ -563,14 +563,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup10.Nodes = list28;
reference19 = gatheringNodeGroup10;
index++;
- ref GatheringNodeGroup reference21 = ref span3[index];
+ ref GatheringNodeGroup reference21 = ref span25[index];
GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup();
num2 = 1;
List list30 = new List(num2);
CollectionsMarshal.SetCount(list30, num2);
- span4 = CollectionsMarshal.AsSpan(list30);
+ Span span30 = CollectionsMarshal.AsSpan(list30);
index2 = 0;
- ref GatheringNode reference22 = ref span4[index2];
+ ref GatheringNode reference22 = ref span30[index2];
GatheringNode obj11 = new GatheringNode
{
DataId = 30027u
@@ -578,16 +578,16 @@ public static class AssemblyGatheringLocationLoader
num3 = 3;
List list31 = new List(num3);
CollectionsMarshal.SetCount(list31, num3);
- span5 = CollectionsMarshal.AsSpan(list31);
+ Span span31 = CollectionsMarshal.AsSpan(list31);
num4 = 0;
- span5[num4] = new GatheringLocation
+ span31[num4] = new GatheringLocation
{
Position = new Vector3(263.5084f, -7.83625f, -28.76189f),
MinimumAngle = 220,
MaximumAngle = 360
};
num4++;
- span5[num4] = new GatheringLocation
+ span31[num4] = new GatheringLocation
{
Position = new Vector3(275.0262f, -6.339698f, -42.46669f),
MinimumAngle = 30,
@@ -596,7 +596,7 @@ public static class AssemblyGatheringLocationLoader
MaximumDistance = 3f
};
num4++;
- span5[num4] = new GatheringLocation
+ span31[num4] = new GatheringLocation
{
Position = new Vector3(248.5661f, -8.912354f, -5.168106f),
MinimumAngle = 0,
@@ -607,14 +607,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup11.Nodes = list30;
reference21 = gatheringNodeGroup11;
index++;
- ref GatheringNodeGroup reference23 = ref span3[index];
+ ref GatheringNodeGroup reference23 = ref span25[index];
GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup();
index2 = 1;
List list32 = new List(index2);
CollectionsMarshal.SetCount(list32, index2);
- span4 = CollectionsMarshal.AsSpan(list32);
+ Span span32 = CollectionsMarshal.AsSpan(list32);
num2 = 0;
- ref GatheringNode reference24 = ref span4[num2];
+ ref GatheringNode reference24 = ref span32[num2];
GatheringNode obj12 = new GatheringNode
{
DataId = 30029u
@@ -622,9 +622,9 @@ public static class AssemblyGatheringLocationLoader
num4 = 3;
List list33 = new List(num4);
CollectionsMarshal.SetCount(list33, num4);
- span5 = CollectionsMarshal.AsSpan(list33);
+ Span span33 = CollectionsMarshal.AsSpan(list33);
num3 = 0;
- span5[num3] = new GatheringLocation
+ span33[num3] = new GatheringLocation
{
Position = new Vector3(278.9887f, -6.181031f, -100.3401f),
MinimumAngle = 0,
@@ -633,14 +633,14 @@ public static class AssemblyGatheringLocationLoader
MaximumDistance = 3f
};
num3++;
- span5[num3] = new GatheringLocation
+ span33[num3] = new GatheringLocation
{
Position = new Vector3(281.2963f, -6.572734f, -72.80408f),
MinimumAngle = -5,
MaximumAngle = 165
};
num3++;
- span5[num3] = new GatheringLocation
+ span33[num3] = new GatheringLocation
{
Position = new Vector3(282.8807f, -5.350755f, -91.96065f),
MinimumAngle = -30,
@@ -658,16 +658,16 @@ public static class AssemblyGatheringLocationLoader
index = 1;
List list34 = new List(index);
CollectionsMarshal.SetCount(list34, index);
- span = CollectionsMarshal.AsSpan(list34);
+ Span span34 = CollectionsMarshal.AsSpan(list34);
num = 0;
- span[num] = "liza";
+ span34[num] = "liza";
gatheringRoot4.Author = list34;
num = 1;
List list35 = new List(num);
CollectionsMarshal.SetCount(list35, num);
- span2 = CollectionsMarshal.AsSpan(list35);
+ Span span35 = CollectionsMarshal.AsSpan(list35);
index = 0;
- span2[index] = new QuestStep(EInteractionType.None, null, null, 148)
+ span35[index] = new QuestStep(EInteractionType.None, null, null, 148)
{
AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows,
SkipConditions = new SkipConditions
@@ -682,16 +682,16 @@ public static class AssemblyGatheringLocationLoader
index = 4;
List list36 = new List(index);
CollectionsMarshal.SetCount(list36, index);
- span3 = CollectionsMarshal.AsSpan(list36);
+ Span span36 = CollectionsMarshal.AsSpan(list36);
num = 0;
- ref GatheringNodeGroup reference25 = ref span3[num];
+ ref GatheringNodeGroup reference25 = ref span36[num];
GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup();
num2 = 1;
List list37 = new List(num2);
CollectionsMarshal.SetCount(list37, num2);
- span4 = CollectionsMarshal.AsSpan(list37);
+ Span span37 = CollectionsMarshal.AsSpan(list37);
index2 = 0;
- ref GatheringNode reference26 = ref span4[index2];
+ ref GatheringNode reference26 = ref span37[index2];
GatheringNode obj13 = new GatheringNode
{
DataId = 30034u
@@ -699,23 +699,23 @@ public static class AssemblyGatheringLocationLoader
num3 = 3;
List list38 = new List(num3);
CollectionsMarshal.SetCount(list38, num3);
- span5 = CollectionsMarshal.AsSpan(list38);
+ Span span38 = CollectionsMarshal.AsSpan(list38);
num4 = 0;
- span5[num4] = new GatheringLocation
+ span38[num4] = new GatheringLocation
{
Position = new Vector3(-105.3941f, 2.85339f, -121.8738f),
MinimumAngle = -20,
MaximumAngle = 165
};
num4++;
- span5[num4] = new GatheringLocation
+ span38[num4] = new GatheringLocation
{
Position = new Vector3(-97.9409f, 3.064394f, -126.5676f),
MinimumAngle = 115,
MaximumAngle = 340
};
num4++;
- span5[num4] = new GatheringLocation
+ span38[num4] = new GatheringLocation
{
Position = new Vector3(-125.5794f, 5.63143f, -133.3981f)
};
@@ -724,14 +724,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup13.Nodes = list37;
reference25 = gatheringNodeGroup13;
num++;
- ref GatheringNodeGroup reference27 = ref span3[num];
+ ref GatheringNodeGroup reference27 = ref span36[num];
GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup();
index2 = 1;
List list39 = new List(index2);
CollectionsMarshal.SetCount(list39, index2);
- span4 = CollectionsMarshal.AsSpan(list39);
+ Span span39 = CollectionsMarshal.AsSpan(list39);
num2 = 0;
- ref GatheringNode reference28 = ref span4[num2];
+ ref GatheringNode reference28 = ref span39[num2];
GatheringNode obj14 = new GatheringNode
{
DataId = 30035u
@@ -739,21 +739,21 @@ public static class AssemblyGatheringLocationLoader
num4 = 3;
List list40 = new List(num4);
CollectionsMarshal.SetCount(list40, num4);
- span5 = CollectionsMarshal.AsSpan(list40);
+ Span span40 = CollectionsMarshal.AsSpan(list40);
num3 = 0;
- span5[num3] = new GatheringLocation
+ span40[num3] = new GatheringLocation
{
Position = new Vector3(-154.1009f, 4.5624f, -131.7312f),
MinimumAngle = -270,
MaximumAngle = 40
};
num3++;
- span5[num3] = new GatheringLocation
+ span40[num3] = new GatheringLocation
{
Position = new Vector3(-128.832f, 9.71995f, -145.739f)
};
num3++;
- span5[num3] = new GatheringLocation
+ span40[num3] = new GatheringLocation
{
Position = new Vector3(-117.9702f, 9.59642f, -173.7937f),
MinimumAngle = -155,
@@ -764,14 +764,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup14.Nodes = list39;
reference27 = gatheringNodeGroup14;
num++;
- ref GatheringNodeGroup reference29 = ref span3[num];
+ ref GatheringNodeGroup reference29 = ref span36[num];
GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup();
num2 = 1;
List list41 = new List(num2);
CollectionsMarshal.SetCount(list41, num2);
- span4 = CollectionsMarshal.AsSpan(list41);
+ Span span41 = CollectionsMarshal.AsSpan(list41);
index2 = 0;
- ref GatheringNode reference30 = ref span4[index2];
+ ref GatheringNode reference30 = ref span41[index2];
GatheringNode obj15 = new GatheringNode
{
DataId = 30036u
@@ -779,23 +779,23 @@ public static class AssemblyGatheringLocationLoader
num3 = 3;
List list42 = new List(num3);
CollectionsMarshal.SetCount(list42, num3);
- span5 = CollectionsMarshal.AsSpan(list42);
+ Span span42 = CollectionsMarshal.AsSpan(list42);
num4 = 0;
- span5[num4] = new GatheringLocation
+ span42[num4] = new GatheringLocation
{
Position = new Vector3(-182.3201f, 3.129771f, -91.56992f),
MinimumAngle = -190,
MaximumAngle = 65
};
num4++;
- span5[num4] = new GatheringLocation
+ span42[num4] = new GatheringLocation
{
Position = new Vector3(-177.8435f, 2.23569f, -67.93159f),
MinimumAngle = -160,
MaximumAngle = 30
};
num4++;
- span5[num4] = new GatheringLocation
+ span42[num4] = new GatheringLocation
{
Position = new Vector3(-163.9663f, 1.91069f, -52.19678f),
MinimumAngle = 135,
@@ -806,14 +806,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup15.Nodes = list41;
reference29 = gatheringNodeGroup15;
num++;
- ref GatheringNodeGroup reference31 = ref span3[num];
+ ref GatheringNodeGroup reference31 = ref span36[num];
GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup();
index2 = 1;
List list43 = new List(index2);
CollectionsMarshal.SetCount(list43, index2);
- span4 = CollectionsMarshal.AsSpan(list43);
+ Span span43 = CollectionsMarshal.AsSpan(list43);
num2 = 0;
- ref GatheringNode reference32 = ref span4[num2];
+ ref GatheringNode reference32 = ref span43[num2];
GatheringNode obj16 = new GatheringNode
{
DataId = 30320u
@@ -821,21 +821,21 @@ public static class AssemblyGatheringLocationLoader
num4 = 3;
List list44 = new List(num4);
CollectionsMarshal.SetCount(list44, num4);
- span5 = CollectionsMarshal.AsSpan(list44);
+ Span span44 = CollectionsMarshal.AsSpan(list44);
num3 = 0;
- span5[num3] = new GatheringLocation
+ span44[num3] = new GatheringLocation
{
Position = new Vector3(-131.0494f, 0.2034574f, -82.93172f),
MinimumAngle = -155,
MaximumAngle = 45
};
num3++;
- span5[num3] = new GatheringLocation
+ span44[num3] = new GatheringLocation
{
Position = new Vector3(-121.5437f, -1.821766f, -74.98891f)
};
num3++;
- span5[num3] = new GatheringLocation
+ span44[num3] = new GatheringLocation
{
Position = new Vector3(-114.8504f, -1.186134f, -88.04849f),
MinimumAngle = -210,
@@ -851,16 +851,16 @@ public static class AssemblyGatheringLocationLoader
num = 1;
List list45 = new List(num);
CollectionsMarshal.SetCount(list45, num);
- span = CollectionsMarshal.AsSpan(list45);
+ Span span45 = CollectionsMarshal.AsSpan(list45);
index = 0;
- span[index] = "liza";
+ span45[index] = "liza";
gatheringRoot5.Author = list45;
index = 1;
List list46 = new List(index);
CollectionsMarshal.SetCount(list46, index);
- span2 = CollectionsMarshal.AsSpan(list46);
+ Span span46 = CollectionsMarshal.AsSpan(list46);
num = 0;
- span2[num] = new QuestStep(EInteractionType.None, null, null, 138)
+ span46[num] = new QuestStep(EInteractionType.None, null, null, 138)
{
AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport,
SkipConditions = new SkipConditions
@@ -875,16 +875,16 @@ public static class AssemblyGatheringLocationLoader
num = 4;
List list47 = new List(num);
CollectionsMarshal.SetCount(list47, num);
- span3 = CollectionsMarshal.AsSpan(list47);
+ Span span47 = CollectionsMarshal.AsSpan(list47);
index = 0;
- ref GatheringNodeGroup reference33 = ref span3[index];
+ ref GatheringNodeGroup reference33 = ref span47[index];
GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup();
num2 = 1;
List list48 = new List(num2);
CollectionsMarshal.SetCount(list48, num2);
- span4 = CollectionsMarshal.AsSpan(list48);
+ Span span48 = CollectionsMarshal.AsSpan(list48);
index2 = 0;
- ref GatheringNode reference34 = ref span4[index2];
+ ref GatheringNode reference34 = ref span48[index2];
GatheringNode obj17 = new GatheringNode
{
DataId = 30098u
@@ -892,23 +892,23 @@ public static class AssemblyGatheringLocationLoader
num3 = 3;
List list49 = new List(num3);
CollectionsMarshal.SetCount(list49, num3);
- span5 = CollectionsMarshal.AsSpan(list49);
+ Span span49 = CollectionsMarshal.AsSpan(list49);
num4 = 0;
- span5[num4] = new GatheringLocation
+ span49[num4] = new GatheringLocation
{
Position = new Vector3(300.7484f, -15.4861f, 153.9048f),
MinimumAngle = 175,
MaximumAngle = 360
};
num4++;
- span5[num4] = new GatheringLocation
+ span49[num4] = new GatheringLocation
{
Position = new Vector3(297.8418f, -20.09089f, 166.8599f),
MinimumAngle = 95,
MaximumAngle = 265
};
num4++;
- span5[num4] = new GatheringLocation
+ span49[num4] = new GatheringLocation
{
Position = new Vector3(312.9494f, -14.81517f, 145.3793f),
MinimumAngle = 110,
@@ -919,14 +919,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup17.Nodes = list48;
reference33 = gatheringNodeGroup17;
index++;
- ref GatheringNodeGroup reference35 = ref span3[index];
+ ref GatheringNodeGroup reference35 = ref span47[index];
GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup();
index2 = 1;
List list50 = new List(index2);
CollectionsMarshal.SetCount(list50, index2);
- span4 = CollectionsMarshal.AsSpan(list50);
+ Span span50 = CollectionsMarshal.AsSpan(list50);
num2 = 0;
- ref GatheringNode reference36 = ref span4[num2];
+ ref GatheringNode reference36 = ref span50[num2];
GatheringNode obj18 = new GatheringNode
{
DataId = 30099u
@@ -934,23 +934,23 @@ public static class AssemblyGatheringLocationLoader
num4 = 3;
List list51 = new List(num4);
CollectionsMarshal.SetCount(list51, num4);
- span5 = CollectionsMarshal.AsSpan(list51);
+ Span span51 = CollectionsMarshal.AsSpan(list51);
num3 = 0;
- span5[num3] = new GatheringLocation
+ span51[num3] = new GatheringLocation
{
Position = new Vector3(317.6309f, 0.3300658f, 98.40825f),
MinimumAngle = 15,
MaximumAngle = 190
};
num3++;
- span5[num3] = new GatheringLocation
+ span51[num3] = new GatheringLocation
{
Position = new Vector3(300.7116f, -9.200176f, 128.1148f),
MinimumAngle = 20,
MaximumAngle = 205
};
num3++;
- span5[num3] = new GatheringLocation
+ span51[num3] = new GatheringLocation
{
Position = new Vector3(313.6669f, -5.031699f, 119.2471f),
MinimumAngle = 0,
@@ -961,14 +961,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup18.Nodes = list50;
reference35 = gatheringNodeGroup18;
index++;
- ref GatheringNodeGroup reference37 = ref span3[index];
+ ref GatheringNodeGroup reference37 = ref span47[index];
GatheringNodeGroup gatheringNodeGroup19 = new GatheringNodeGroup();
num2 = 1;
List list52 = new List(num2);
CollectionsMarshal.SetCount(list52, num2);
- span4 = CollectionsMarshal.AsSpan(list52);
+ Span span52 = CollectionsMarshal.AsSpan(list52);
index2 = 0;
- ref GatheringNode reference38 = ref span4[index2];
+ ref GatheringNode reference38 = ref span52[index2];
GatheringNode obj19 = new GatheringNode
{
DataId = 30100u
@@ -976,23 +976,23 @@ public static class AssemblyGatheringLocationLoader
num3 = 3;
List list53 = new List(num3);
CollectionsMarshal.SetCount(list53, num3);
- span5 = CollectionsMarshal.AsSpan(list53);
+ Span span53 = CollectionsMarshal.AsSpan(list53);
num4 = 0;
- span5[num4] = new GatheringLocation
+ span53[num4] = new GatheringLocation
{
Position = new Vector3(222.8638f, -1.971927f, 82.03091f),
MinimumAngle = -115,
MaximumAngle = 25
};
num4++;
- span5[num4] = new GatheringLocation
+ span53[num4] = new GatheringLocation
{
Position = new Vector3(274.0746f, 6.008316f, 65.73824f),
MinimumAngle = -115,
MaximumAngle = 75
};
num4++;
- span5[num4] = new GatheringLocation
+ span53[num4] = new GatheringLocation
{
Position = new Vector3(252.9545f, 5.45654f, 50.69089f),
MinimumAngle = 225,
@@ -1003,14 +1003,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup19.Nodes = list52;
reference37 = gatheringNodeGroup19;
index++;
- ref GatheringNodeGroup reference39 = ref span3[index];
+ ref GatheringNodeGroup reference39 = ref span47[index];
GatheringNodeGroup gatheringNodeGroup20 = new GatheringNodeGroup();
index2 = 1;
List list54 = new List(index2);
CollectionsMarshal.SetCount(list54, index2);
- span4 = CollectionsMarshal.AsSpan(list54);
+ Span span54 = CollectionsMarshal.AsSpan(list54);
num2 = 0;
- ref GatheringNode reference40 = ref span4[num2];
+ ref GatheringNode reference40 = ref span54[num2];
GatheringNode obj20 = new GatheringNode
{
DataId = 30101u
@@ -1018,23 +1018,23 @@ public static class AssemblyGatheringLocationLoader
num4 = 3;
List list55 = new List(num4);
CollectionsMarshal.SetCount(list55, num4);
- span5 = CollectionsMarshal.AsSpan(list55);
+ Span span55 = CollectionsMarshal.AsSpan(list55);
num3 = 0;
- span5[num3] = new GatheringLocation
+ span55[num3] = new GatheringLocation
{
Position = new Vector3(254.374f, -17.77545f, 174.2901f),
MinimumAngle = 115,
MaximumAngle = 265
};
num3++;
- span5[num3] = new GatheringLocation
+ span55[num3] = new GatheringLocation
{
Position = new Vector3(240.5732f, -17.28173f, 176.6604f),
MinimumAngle = 80,
MaximumAngle = 255
};
num3++;
- span5[num3] = new GatheringLocation
+ span55[num3] = new GatheringLocation
{
Position = new Vector3(256.3937f, -16.40165f, 164.8165f),
MinimumAngle = 90,
@@ -1120,9 +1120,9 @@ public static class AssemblyGatheringLocationLoader
index2 = 1;
List list6 = new List(index2);
CollectionsMarshal.SetCount(list6, index2);
- span4 = CollectionsMarshal.AsSpan(list6);
+ Span span6 = CollectionsMarshal.AsSpan(list6);
num2 = 0;
- ref GatheringNode reference4 = ref span4[num2];
+ ref GatheringNode reference4 = ref span6[num2];
GatheringNode obj2 = new GatheringNode
{
DataId = 30413u
@@ -1130,23 +1130,23 @@ public static class AssemblyGatheringLocationLoader
num4 = 3;
List list7 = new List(num4);
CollectionsMarshal.SetCount(list7, num4);
- span5 = CollectionsMarshal.AsSpan(list7);
+ Span span7 = CollectionsMarshal.AsSpan(list7);
num3 = 0;
- span5[num3] = new GatheringLocation
+ span7[num3] = new GatheringLocation
{
Position = new Vector3(292.9385f, 59.79165f, 187.855f),
MinimumAngle = 45,
MaximumAngle = 165
};
num3++;
- span5[num3] = new GatheringLocation
+ span7[num3] = new GatheringLocation
{
Position = new Vector3(300.3293f, 63.1124f, 175.0616f),
MinimumAngle = 65,
MaximumAngle = 155
};
num3++;
- span5[num3] = new GatheringLocation
+ span7[num3] = new GatheringLocation
{
Position = new Vector3(296.3942f, 61.46834f, 182.3181f),
MinimumAngle = 70,
@@ -1162,9 +1162,9 @@ public static class AssemblyGatheringLocationLoader
num2 = 1;
List list8 = new List(num2);
CollectionsMarshal.SetCount(list8, num2);
- span4 = CollectionsMarshal.AsSpan(list8);
+ Span span8 = CollectionsMarshal.AsSpan(list8);
index2 = 0;
- ref GatheringNode reference6 = ref span4[index2];
+ ref GatheringNode reference6 = ref span8[index2];
GatheringNode obj3 = new GatheringNode
{
DataId = 30415u
@@ -1172,23 +1172,23 @@ public static class AssemblyGatheringLocationLoader
num3 = 3;
List list9 = new List(num3);
CollectionsMarshal.SetCount(list9, num3);
- span5 = CollectionsMarshal.AsSpan(list9);
+ Span span9 = CollectionsMarshal.AsSpan(list9);
num4 = 0;
- span5[num4] = new GatheringLocation
+ span9[num4] = new GatheringLocation
{
Position = new Vector3(262.1395f, 58.70948f, 239.3097f),
MinimumAngle = 105,
MaximumAngle = 210
};
num4++;
- span5[num4] = new GatheringLocation
+ span9[num4] = new GatheringLocation
{
Position = new Vector3(284.4424f, 59.78878f, 222.5899f),
MinimumAngle = 65,
MaximumAngle = 240
};
num4++;
- span5[num4] = new GatheringLocation
+ span9[num4] = new GatheringLocation
{
Position = new Vector3(278.6144f, 59.63044f, 231.8303f),
MinimumAngle = 95,
@@ -1204,9 +1204,9 @@ public static class AssemblyGatheringLocationLoader
index2 = 1;
List list10 = new List(index2);
CollectionsMarshal.SetCount(list10, index2);
- span4 = CollectionsMarshal.AsSpan(list10);
+ Span span10 = CollectionsMarshal.AsSpan(list10);
num2 = 0;
- ref GatheringNode reference8 = ref span4[num2];
+ ref GatheringNode reference8 = ref span10[num2];
GatheringNode obj4 = new GatheringNode
{
DataId = 30416u
@@ -1214,23 +1214,23 @@ public static class AssemblyGatheringLocationLoader
num4 = 3;
List list11 = new List(num4);
CollectionsMarshal.SetCount(list11, num4);
- span5 = CollectionsMarshal.AsSpan(list11);
+ Span span11 = CollectionsMarshal.AsSpan(list11);
num3 = 0;
- span5[num3] = new GatheringLocation
+ span11[num3] = new GatheringLocation
{
Position = new Vector3(222.244f, 58.86799f, 244.9212f),
MinimumAngle = 135,
MaximumAngle = 275
};
num3++;
- span5[num3] = new GatheringLocation
+ span11[num3] = new GatheringLocation
{
Position = new Vector3(212.3073f, 58.06055f, 245.9091f),
MinimumAngle = 80,
MaximumAngle = 220
};
num3++;
- span5[num3] = new GatheringLocation
+ span11[num3] = new GatheringLocation
{
Position = new Vector3(235.9484f, 58.30469f, 249.0489f),
MinimumAngle = 80,
@@ -1246,16 +1246,16 @@ public static class AssemblyGatheringLocationLoader
index = 1;
List list12 = new List(index);
CollectionsMarshal.SetCount(list12, index);
- span = CollectionsMarshal.AsSpan(list12);
+ Span span12 = CollectionsMarshal.AsSpan(list12);
num = 0;
- span[num] = "liza";
+ span12[num] = "liza";
gatheringRoot2.Author = list12;
num = 1;
List list13 = new List(num);
CollectionsMarshal.SetCount(list13, num);
- span2 = CollectionsMarshal.AsSpan(list13);
+ Span span13 = CollectionsMarshal.AsSpan(list13);
index = 0;
- span2[index] = new QuestStep(EInteractionType.None, null, null, 141)
+ span13[index] = new QuestStep(EInteractionType.None, null, null, 141)
{
AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation
};
@@ -1263,16 +1263,16 @@ public static class AssemblyGatheringLocationLoader
index = 4;
List list14 = new List(index);
CollectionsMarshal.SetCount(list14, index);
- span3 = CollectionsMarshal.AsSpan(list14);
+ Span span14 = CollectionsMarshal.AsSpan(list14);
num = 0;
- ref GatheringNodeGroup reference9 = ref span3[num];
+ ref GatheringNodeGroup reference9 = ref span14[num];
GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup();
num2 = 1;
List list15 = new List(num2);
CollectionsMarshal.SetCount(list15, num2);
- span4 = CollectionsMarshal.AsSpan(list15);
+ Span span15 = CollectionsMarshal.AsSpan(list15);
index2 = 0;
- ref GatheringNode reference10 = ref span4[index2];
+ ref GatheringNode reference10 = ref span15[index2];
GatheringNode obj5 = new GatheringNode
{
DataId = 30425u
@@ -1280,23 +1280,23 @@ public static class AssemblyGatheringLocationLoader
num3 = 3;
List list16 = new List(num3);
CollectionsMarshal.SetCount(list16, num3);
- span5 = CollectionsMarshal.AsSpan(list16);
+ Span span16 = CollectionsMarshal.AsSpan(list16);
num4 = 0;
- span5[num4] = new GatheringLocation
+ span16[num4] = new GatheringLocation
{
Position = new Vector3(118.6389f, 7.583679f, 262.4399f),
MinimumAngle = 60,
MaximumAngle = 170
};
num4++;
- span5[num4] = new GatheringLocation
+ span16[num4] = new GatheringLocation
{
Position = new Vector3(113.4342f, 4.562373f, 271.4816f),
MinimumAngle = 80,
MaximumAngle = 190
};
num4++;
- span5[num4] = new GatheringLocation
+ span16[num4] = new GatheringLocation
{
Position = new Vector3(116.9106f, 2.964557f, 285.8209f),
MinimumAngle = 0,
@@ -1307,14 +1307,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup5.Nodes = list15;
reference9 = gatheringNodeGroup5;
num++;
- ref GatheringNodeGroup reference11 = ref span3[num];
+ ref GatheringNodeGroup reference11 = ref span14[num];
GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup();
index2 = 1;
List list17 = new List(index2);
CollectionsMarshal.SetCount(list17, index2);
- span4 = CollectionsMarshal.AsSpan(list17);
+ Span span17 = CollectionsMarshal.AsSpan(list17);
num2 = 0;
- ref GatheringNode reference12 = ref span4[num2];
+ ref GatheringNode reference12 = ref span17[num2];
GatheringNode obj6 = new GatheringNode
{
DataId = 30427u
@@ -1322,23 +1322,23 @@ public static class AssemblyGatheringLocationLoader
num4 = 3;
List list18 = new List(num4);
CollectionsMarshal.SetCount(list18, num4);
- span5 = CollectionsMarshal.AsSpan(list18);
+ Span span18 = CollectionsMarshal.AsSpan(list18);
num3 = 0;
- span5[num3] = new GatheringLocation
+ span18[num3] = new GatheringLocation
{
Position = new Vector3(127.2449f, 15.54889f, 240.1923f),
MinimumAngle = 15,
MaximumAngle = 115
};
num3++;
- span5[num3] = new GatheringLocation
+ span18[num3] = new GatheringLocation
{
Position = new Vector3(122.0915f, 14.071f, 225.1131f),
MinimumAngle = 0,
MaximumAngle = 110
};
num3++;
- span5[num3] = new GatheringLocation
+ span18[num3] = new GatheringLocation
{
Position = new Vector3(120.8954f, 15.9651f, 213.8515f),
MinimumAngle = 30,
@@ -1349,14 +1349,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup6.Nodes = list17;
reference11 = gatheringNodeGroup6;
num++;
- ref GatheringNodeGroup reference13 = ref span3[num];
+ ref GatheringNodeGroup reference13 = ref span14[num];
GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup();
num2 = 1;
List list19 = new List(num2);
CollectionsMarshal.SetCount(list19, num2);
- span4 = CollectionsMarshal.AsSpan(list19);
+ Span span19 = CollectionsMarshal.AsSpan(list19);
index2 = 0;
- ref GatheringNode reference14 = ref span4[index2];
+ ref GatheringNode reference14 = ref span19[index2];
GatheringNode obj7 = new GatheringNode
{
DataId = 30426u
@@ -1364,23 +1364,23 @@ public static class AssemblyGatheringLocationLoader
num3 = 3;
List list20 = new List(num3);
CollectionsMarshal.SetCount(list20, num3);
- span5 = CollectionsMarshal.AsSpan(list20);
+ Span span20 = CollectionsMarshal.AsSpan(list20);
num4 = 0;
- span5[num4] = new GatheringLocation
+ span20[num4] = new GatheringLocation
{
Position = new Vector3(148.7842f, 16.44447f, 292.8037f),
MinimumAngle = 30,
MaximumAngle = 135
};
num4++;
- span5[num4] = new GatheringLocation
+ span20[num4] = new GatheringLocation
{
Position = new Vector3(144.9166f, 18.86193f, 264.833f),
MinimumAngle = 15,
MaximumAngle = 95
};
num4++;
- span5[num4] = new GatheringLocation
+ span20[num4] = new GatheringLocation
{
Position = new Vector3(152.6806f, 16.58945f, 300.3315f),
MinimumAngle = 0,
@@ -1391,14 +1391,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup7.Nodes = list19;
reference13 = gatheringNodeGroup7;
num++;
- ref GatheringNodeGroup reference15 = ref span3[num];
+ ref GatheringNodeGroup reference15 = ref span14[num];
GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup();
index2 = 1;
List list21 = new List(index2);
CollectionsMarshal.SetCount(list21, index2);
- span4 = CollectionsMarshal.AsSpan(list21);
+ Span span21 = CollectionsMarshal.AsSpan(list21);
num2 = 0;
- ref GatheringNode reference16 = ref span4[num2];
+ ref GatheringNode reference16 = ref span21[num2];
GatheringNode obj8 = new GatheringNode
{
DataId = 30428u
@@ -1406,23 +1406,23 @@ public static class AssemblyGatheringLocationLoader
num4 = 3;
List list22 = new List(num4);
CollectionsMarshal.SetCount(list22, num4);
- span5 = CollectionsMarshal.AsSpan(list22);
+ Span span22 = CollectionsMarshal.AsSpan(list22);
num3 = 0;
- span5[num3] = new GatheringLocation
+ span22[num3] = new GatheringLocation
{
Position = new Vector3(137.6659f, 6.65416f, 311.1226f),
MinimumAngle = 15,
MaximumAngle = 135
};
num3++;
- span5[num3] = new GatheringLocation
+ span22[num3] = new GatheringLocation
{
Position = new Vector3(141.0331f, 5.844177f, 325.063f),
MinimumAngle = 0,
MaximumAngle = 150
};
num3++;
- span5[num3] = new GatheringLocation
+ span22[num3] = new GatheringLocation
{
Position = new Vector3(130.6749f, 5.736229f, 300.4703f),
MinimumAngle = -5,
@@ -1438,16 +1438,16 @@ public static class AssemblyGatheringLocationLoader
num = 1;
List list23 = new List(num);
CollectionsMarshal.SetCount(list23, num);
- span = CollectionsMarshal.AsSpan(list23);
+ Span span23 = CollectionsMarshal.AsSpan(list23);
index = 0;
- span[index] = "Censored";
+ span23[index] = "Censored";
gatheringRoot3.Author = list23;
index = 1;
List list24 = new List(index);
CollectionsMarshal.SetCount(list24, index);
- span2 = CollectionsMarshal.AsSpan(list24);
+ Span span24 = CollectionsMarshal.AsSpan(list24);
num = 0;
- span2[num] = new QuestStep(EInteractionType.None, null, null, 155)
+ span24[num] = new QuestStep(EInteractionType.None, null, null, 155)
{
AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead
};
@@ -1455,25 +1455,25 @@ public static class AssemblyGatheringLocationLoader
num = 2;
List list25 = new List(num);
CollectionsMarshal.SetCount(list25, num);
- Span span6 = CollectionsMarshal.AsSpan(list25);
+ Span span25 = CollectionsMarshal.AsSpan(list25);
index = 0;
- span6[index] = 2001424u;
+ span25[index] = 2001424u;
index++;
- span6[index] = 2001425u;
+ span25[index] = 2001425u;
gatheringRoot3.ExtraQuestItems = list25;
index = 4;
List list26 = new List(index);
CollectionsMarshal.SetCount(list26, index);
- span3 = CollectionsMarshal.AsSpan(list26);
+ Span span26 = CollectionsMarshal.AsSpan(list26);
num = 0;
- ref GatheringNodeGroup reference17 = ref span3[num];
+ ref GatheringNodeGroup reference17 = ref span26[num];
GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup();
num2 = 1;
List list27 = new List(num2);
CollectionsMarshal.SetCount(list27, num2);
- span4 = CollectionsMarshal.AsSpan(list27);
+ Span span27 = CollectionsMarshal.AsSpan(list27);
index2 = 0;
- ref GatheringNode reference18 = ref span4[index2];
+ ref GatheringNode reference18 = ref span27[index2];
GatheringNode obj9 = new GatheringNode
{
DataId = 31046u
@@ -1481,14 +1481,14 @@ public static class AssemblyGatheringLocationLoader
num3 = 2;
List list28 = new List(num3);
CollectionsMarshal.SetCount(list28, num3);
- span5 = CollectionsMarshal.AsSpan(list28);
+ Span span28 = CollectionsMarshal.AsSpan(list28);
num4 = 0;
- span5[num4] = new GatheringLocation
+ span28[num4] = new GatheringLocation
{
Position = new Vector3(268.635f, 299.8158f, -114.4274f)
};
num4++;
- span5[num4] = new GatheringLocation
+ span28[num4] = new GatheringLocation
{
Position = new Vector3(284.4186f, 309.0771f, -128.535f)
};
@@ -1497,14 +1497,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup9.Nodes = list27;
reference17 = gatheringNodeGroup9;
num++;
- ref GatheringNodeGroup reference19 = ref span3[num];
+ ref GatheringNodeGroup reference19 = ref span26[num];
GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup();
index2 = 1;
List list29 = new List(index2);
CollectionsMarshal.SetCount(list29, index2);
- span4 = CollectionsMarshal.AsSpan(list29);
+ Span span29 = CollectionsMarshal.AsSpan(list29);
num2 = 0;
- ref GatheringNode reference20 = ref span4[num2];
+ ref GatheringNode reference20 = ref span29[num2];
GatheringNode obj10 = new GatheringNode
{
DataId = 31045u
@@ -1512,14 +1512,14 @@ public static class AssemblyGatheringLocationLoader
num4 = 2;
List list30 = new List(num4);
CollectionsMarshal.SetCount(list30, num4);
- span5 = CollectionsMarshal.AsSpan(list30);
+ Span span30 = CollectionsMarshal.AsSpan(list30);
num3 = 0;
- span5[num3] = new GatheringLocation
+ span30[num3] = new GatheringLocation
{
Position = new Vector3(198.4182f, 288.6254f, -93.58918f)
};
num3++;
- span5[num3] = new GatheringLocation
+ span30[num3] = new GatheringLocation
{
Position = new Vector3(206.082f, 279.446f, -57.03315f)
};
@@ -1528,14 +1528,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup10.Nodes = list29;
reference19 = gatheringNodeGroup10;
num++;
- ref GatheringNodeGroup reference21 = ref span3[num];
+ ref GatheringNodeGroup reference21 = ref span26[num];
GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup();
num2 = 1;
List list31 = new List(num2);
CollectionsMarshal.SetCount(list31, num2);
- span4 = CollectionsMarshal.AsSpan(list31);
+ Span span31 = CollectionsMarshal.AsSpan(list31);
index2 = 0;
- ref GatheringNode reference22 = ref span4[index2];
+ ref GatheringNode reference22 = ref span31[index2];
GatheringNode obj11 = new GatheringNode
{
DataId = 31047u
@@ -1543,14 +1543,14 @@ public static class AssemblyGatheringLocationLoader
num3 = 2;
List list32 = new List(num3);
CollectionsMarshal.SetCount(list32, num3);
- span5 = CollectionsMarshal.AsSpan(list32);
+ Span span32 = CollectionsMarshal.AsSpan(list32);
num4 = 0;
- span5[num4] = new GatheringLocation
+ span32[num4] = new GatheringLocation
{
Position = new Vector3(270.5842f, 291.5777f, -57.16897f)
};
num4++;
- span5[num4] = new GatheringLocation
+ span32[num4] = new GatheringLocation
{
Position = new Vector3(242.9548f, 283.3405f, -56.95627f)
};
@@ -1559,14 +1559,14 @@ public static class AssemblyGatheringLocationLoader
gatheringNodeGroup11.Nodes = list31;
reference21 = gatheringNodeGroup11;
num++;
- ref GatheringNodeGroup reference23 = ref span3[num];
+ ref GatheringNodeGroup reference23 = ref span26[num];
GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup();
index2 = 1;
List list33 = new List(index2);
CollectionsMarshal.SetCount(list33, index2);
- span4 = CollectionsMarshal.AsSpan(list33);
+ Span span33 = CollectionsMarshal.AsSpan(list33);
num2 = 0;
- ref GatheringNode reference24 = ref span4[num2];
+ ref GatheringNode reference24 = ref span33[num2];
GatheringNode obj12 = new GatheringNode
{
DataId = 31048u
@@ -1574,14 +1574,14 @@ public static class AssemblyGatheringLocationLoader
num4 = 2;
List list34 = new List(num4);
CollectionsMarshal.SetCount(list34, num4);
- span5 = CollectionsMarshal.AsSpan(list34);
+ Span span34 = CollectionsMarshal.AsSpan(list34);
num3 = 0;
- span5[num3] = new GatheringLocation
+ span34[num3] = new GatheringLocation
{
Position = new Vector3(297.2305f, 305.3402f, -78.08051f)
};
num3++;
- span5[num3] = new GatheringLocation
+ span34[num3] = new GatheringLocation
{
Position = new Vector3(310.8341f, 307.6252f, -72.68935f)
};
@@ -1595,16 +1595,16 @@ public static class AssemblyGatheringLocationLoader
num = 1;
List list35 = new List(num);
CollectionsMarshal.SetCount(list35, num);
- span = CollectionsMarshal.AsSpan(list35);
+ Span span35 = CollectionsMarshal.AsSpan(list35);
index = 0;
- span[index] = "Censored";
+ span35[index] = "Censored";
gatheringRoot4.Author = list35;
index = 1;
List list36 = new List(index);
CollectionsMarshal.SetCount(list36, index);
- span2 = CollectionsMarshal.AsSpan(list36);
+ Span span36 = CollectionsMarshal.AsSpan(list36);
num = 0;
- span2[num] = new QuestStep(EInteractionType.None, null, null, 154)
+ span36[num] = new QuestStep(EInteractionType.None, null, null, 154)
{
AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat
};
@@ -1612,25 +1612,25 @@ public static class AssemblyGatheringLocationLoader
num = 2;
List list37 = new List(num);
CollectionsMarshal.SetCount(list37, num);
- span6 = CollectionsMarshal.AsSpan(list37);
+ Span span37 = CollectionsMarshal.AsSpan(list37);
index = 0;
- span6[index] = 2001391u;
+ span37[index] = 2001391u;
index++;
- span6[index] = 2001392u;
+ span37[index] = 2001392u;
gatheringRoot4.ExtraQuestItems = list37;
index = 4;
List list38 = new List(index);
CollectionsMarshal.SetCount(list38, index);
- span3 = CollectionsMarshal.AsSpan(list38);
+ Span span38 = CollectionsMarshal.AsSpan(list38);
num = 0;
- ref GatheringNodeGroup reference25 = ref span3[num];
+ ref GatheringNodeGroup reference25 = ref span38[num];
GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup();
num2 = 1;
List list39 = new List(num2);
CollectionsMarshal.SetCount(list39, num2);
- span4 = CollectionsMarshal.AsSpan(list39);
+ Span span39 = CollectionsMarshal.AsSpan(list39);
index2 = 0;
- ref GatheringNode reference26 = ref span4[index2];
+ ref GatheringNode reference26 = ref span39[index2];
GatheringNode obj13 = new GatheringNode
{
DataId = 31049u
@@ -1638,16 +1638,16 @@ public static class AssemblyGatheringLocationLoader
num3 = 2;
List