using FFXIVClientStructs.FFXIV.Client.Game; namespace LLib.Gear; public static class EquipmentSlots { public const int Count = 13; public const int BeltIndex = 5; public unsafe static InventoryContainer* GetEquippedContainer() { InventoryManager* ptr = InventoryManager.Instance(); int num = ((ptr != null) ? (-579848400) : (-579848397)); while (true) { int num2 = num; int num3 = -579848398; int num4 = num2; switch ((num4 | num3) - (num4 & num3)) { case 0: goto IL_0049; case 1: return null; case 2: return ptr->GetInventoryContainer(InventoryType.EquippedItems); } continue; IL_0049: num = -579848397; } } public unsafe static bool TryGetEquippedItem(InventoryContainer* container, int slotIndex, out InventoryItem* item) { item = container->GetInventorySlot(slotIndex); int num = ((item == null) ? 365336456 : 365336459); while (true) { int num2 = num; int num3 = 365336458; int num4 = num2; switch ((num4 | num3) - (num4 & num3)) { case 0: goto IL_004d; case 2: return false; case 1: return item->ItemId != 0; } continue; IL_004d: num = 365336459; } } }