using System.Collections.Generic; using Questionable.Model; using Questionable.Model.Questing; namespace Questionable.Controller.Steps; internal abstract class SimpleTaskFactory : ITaskFactory { public abstract ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step); public IEnumerable CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step) { int num = 1047990270; ITask task = default(ITask); while (true) { int num2 = num; int num3 = 1047990264; int num4 = num2; switch ((num4 | num3) - (num4 & num3)) { case 3: num = 1047990265; break; case 5: yield break; case 2: yield break; case 4: num = 1047990269; break; case 6: task = CreateTask(quest, sequence, step); num = ((task == null) ? 1047990269 : 1047990264); break; case 0: yield return task; num = 1047990265; break; case 1: { int num5; num = ((num5 == 1) ? 1047990268 : 1047990266); break; } } } } IEnumerable ITaskFactory.CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step) { //ILSpy generated this explicit interface implementation from .override directive in CreateAllTasks return this.CreateAllTasks(quest, sequence, step); } }