using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.CompilerServices; using Questionable.Model; using Questionable.Model.Questing; namespace Questionable.Validation.Validators; internal sealed class UniqueSinglePlayerInstanceValidator : IQuestValidator { [Serializable] [CompilerGenerated] private sealed class _003C_003Ec { public static readonly _003C_003Ec _003C_003E9 = new _003C_003Ec(); public static Func<(QuestSequence Sequence, int StepId, QuestStep Step), bool> _003C_003E9__0_0; public static Func<(QuestSequence Sequence, int StepId, QuestStep Step), (QuestSequence Sequence, int StepId, byte SinglePlayerDutyIndex)> _003C_003E9__0_1; public static Func<(QuestSequence Sequence, int StepId, byte SinglePlayerDutyIndex), byte> _003C_003E9__0_2; internal bool _003CValidate_003Eb__0_0((QuestSequence Sequence, int StepId, QuestStep Step) x) { return _206D_200E_202B_206B_200E_206F_202C_206B_206D_200C_206F_200F_206E_206F_202D_202D_200E_200F_202A_200C_206C_206A_206F_200C_206E_202C_200F_200B_200C_202B_200F_202C_200B_202E_202A_200D_206B_202C_200F_206B_202E(x.Step) == EInteractionType.SinglePlayerDuty; } internal (QuestSequence Sequence, int StepId, byte SinglePlayerDutyIndex) _003CValidate_003Eb__0_1((QuestSequence Sequence, int StepId, QuestStep Step) x) { return (Sequence: x.Sequence, StepId: x.StepId, SinglePlayerDutyIndex: _206E_206D_202A_206D_200E_202A_206E_206A_200D_206B_206A_202D_202A_200D_200F_200B_200F_206B_206D_206D_202B_202B_200E_202C_200E_202D_202C_206B_206A_200C_206F_202E_202C_200E_202D_200D_202A_202B_200D_206F_202E(x.Step)); } internal byte _003CValidate_003Eb__0_2((QuestSequence Sequence, int StepId, byte SinglePlayerDutyIndex) x) { return x.SinglePlayerDutyIndex; } static EInteractionType _206D_200E_202B_206B_200E_206F_202C_206B_206D_200C_206F_200F_206E_206F_202D_202D_200E_200F_202A_200C_206C_206A_206F_200C_206E_202C_200F_200B_200C_202B_200F_202C_200B_202E_202A_200D_206B_202C_200F_206B_202E(QuestStep P_0) { return P_0.InteractionType; } static byte _206E_206D_202A_206D_200E_202A_206E_206A_200D_206B_206A_202D_202A_200D_200F_200B_200F_206B_206D_206D_202B_202B_200E_202C_200E_202D_202C_206B_206A_200C_206F_202E_202C_200E_202D_200D_202A_202B_200D_206F_202E(QuestStep P_0) { return P_0.SinglePlayerDutyIndex; } } [CompilerGenerated] private sealed class _003CValidate_003Ed__0 : IEnumerable, IEnumerable, IEnumerator, IEnumerator, IDisposable { private int _003C_003E1__state; private ValidationIssue _003C_003E2__current; private int _003C_003El__initialThreadId; private Quest quest; public Quest _003C_003E3__quest; private List<(QuestSequence Sequence, int StepId, byte SinglePlayerDutyIndex)>.Enumerator _003C_003E7__wrap1; ValidationIssue IEnumerator.Current { [DebuggerHidden] get { return _003C_003E2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return _003C_003E2__current; } } [DebuggerHidden] public _003CValidate_003Ed__0(int _003C_003E1__state) { this._003C_003E1__state = _003C_003E1__state; _003C_003El__initialThreadId = _206A_202A_202D_206E_202B_206A_206B_200C_200C_202C_202B_200F_202D_200D_206E_202C_206D_202E_200C_206B_200F_202B_200B_206E_200F_202E_202C_202B_200D_202C_206F_206B_202E_206D_206E_206E_200B_206E_200B_202D_202E(); } [DebuggerHidden] void IDisposable.Dispose() { int num = _003C_003E1__state; int num2 = ((num == -3) ? (-490829547) : (-490829546)); while (true) { int num3 = num2; int num4 = -490829548; int num5 = num3; int num6 = num5 + num4; int num7 = num5 & num4; switch (num6 - (num7 + num7)) { default: continue; case 0: num2 = -490829546; continue; case 2: if (num == 1) { num2 = -490829547; continue; } break; case 1: try { } finally { _003C_003Em__Finally1(); } break; } break; } _003C_003E7__wrap1 = default(List<(QuestSequence, int, byte)>.Enumerator); _003C_003E1__state = -2; } [MethodImpl(MethodImplOptions.NoInlining)] private bool MoveNext() { try { int num = _003C_003E1__state; int num2 = ((num == 0) ? (-1518519538) : (-1518519550)); List<(QuestSequence, int, byte)> list = default(List<(QuestSequence, int, byte)>); while (true) { int num3 = num2; int num4 = -1518519542; int num5 = num3; switch ((num5 | num4) - (num5 & num4)) { case 2: { (QuestSequence, int, byte) current = _003C_003E7__wrap1.Current; ValidationIssue obj = new ValidationIssue { PathType = EPathType.Quest, Id = _200E_202D_200B_202C_200C_200F_200F_202A_202A_200C_206C_202B_200C_202C_200C_200C_200D_202A_202D_206B_200C_202C_202E_200E_206E_200E_206A_206D_206A_202E_200B_202D_202B_200E_206B_200D_200B_206E_200D_200E_202E((object)quest.Id), Location = SchemaValidationHelper.FormatQuestLocation(_200D_206D_206B_202C_206D_202A_202A_206D_206F_206A_202A_206B_206B_200C_200E_202C_200B_206B_206E_206D_200E_206E_206E_202E_202E_200B_202D_200F_206A_200B_200E_200E_202A_206B_206C_206A_206D_202B_200B_200C_202E(current.Item1), current.Item2), Type = EIssueType.DuplicateSinglePlayerInstance, Severity = EIssueSeverity.Error }; DefaultInterpolatedStringHandler defaultInterpolatedStringHandler = new DefaultInterpolatedStringHandler(35, 1); defaultInterpolatedStringHandler.AppendLiteral(global::_003CModule_003E._200B_206B_206B_200E_200B_206A_206D_206B_206E_200F_206A_206F_206E_202B_200F_206C_202B_206D_206E_200F_200C_200E_206F_200D_200F_200B_202B_202B_202B_202B_206D_202C_206A_206D_200B_206E_200D_206A_206F_200F_202E(-618147640)); defaultInterpolatedStringHandler.AppendFormatted(current.Item3); obj.Description = defaultInterpolatedStringHandler.ToStringAndClear(); _003C_003E2__current = obj; _003C_003E1__state = 1; return true; } case 1: _003C_003Em__Finally1(); _003C_003E7__wrap1 = default(List<(QuestSequence, int, byte)>.Enumerator); num2 = -1518519549; break; case 3: return false; case 8: num2 = ((num == 1) ? (-1518519539) : (-1518519543)); break; case 7: _003C_003E1__state = -3; num2 = -1518519537; break; case 0: num2 = -1518519550; break; case 6: _003C_003E7__wrap1 = list.GetEnumerator(); _003C_003E1__state = -3; num2 = -1518519537; break; case 5: num2 = (_003C_003E7__wrap1.MoveNext() ? (-1518519544) : (-1518519541)); break; case 4: _003C_003E1__state = -1; list = (from x in quest.AllSteps() where _003C_003Ec._206D_200E_202B_206B_200E_206F_202C_206B_206D_200C_206F_200F_206E_206F_202D_202D_200E_200F_202A_200C_206C_206A_206F_200C_206E_202C_200F_200B_200C_202B_200F_202C_200B_202E_202A_200D_206B_202C_200F_206B_202E(x.Step) == EInteractionType.SinglePlayerDuty select (Sequence: x.Sequence, StepId: x.StepId, SinglePlayerDutyIndex: _003C_003Ec._206E_206D_202A_206D_200E_202A_206E_206A_200D_206B_206A_202D_202A_200D_200F_200B_200F_206B_206D_206D_202B_202B_200E_202C_200E_202D_202C_206B_206A_200C_206F_202E_202C_200E_202D_200D_202A_202B_200D_206F_202E(x.Step))).ToList(); num2 = ((list.DistinctBy<(QuestSequence, int, byte), byte>(((QuestSequence Sequence, int StepId, byte SinglePlayerDutyIndex) x) => x.SinglePlayerDutyIndex).Count() >= list.Count) ? (-1518519549) : (-1518519540)); break; case 9: return false; } } } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void _003C_003Em__Finally1() { _003C_003E1__state = -1; ((IDisposable)_003C_003E7__wrap1/*cast due to .constrained prefix*/).Dispose(); } [DebuggerHidden] void IEnumerator.Reset() { throw _206D_202C_200E_202D_200C_206B_202B_206D_202E_200B_200C_206A_206A_206F_206D_202A_206C_206D_200F_200E_206E_206E_200D_202C_202C_206B_206B_206E_206E_200F_200B_200C_200D_202D_206E_202C_206B_206E_200B_202D_202E(); } [DebuggerHidden] IEnumerator IEnumerable.GetEnumerator() { int num = ((_003C_003E1__state != -2) ? (-1918141123) : (-1918141122)); _003CValidate_003Ed__0 _003CValidate_003Ed__ = default(_003CValidate_003Ed__0); while (true) { int num2 = num; int num3 = -1918141121; int num4 = num2; switch ((num4 | num3) - (num4 & num3)) { case 0: _003CValidate_003Ed__.quest = _003C_003E3__quest; return _003CValidate_003Ed__; case 2: _003CValidate_003Ed__ = new _003CValidate_003Ed__0(0); num = -1918141121; break; case 3: num = -1918141122; break; case 1: num = ((_003C_003El__initialThreadId != _206A_202A_202D_206E_202B_206A_206B_200C_200C_202C_202B_200F_202D_200D_206E_202C_206D_202E_200C_206B_200F_202B_200B_206E_200F_202E_202C_202B_200D_202C_206F_206B_202E_206D_206E_206E_200B_206E_200B_202D_202E()) ? (-1918141123) : (-1918141125)); break; case 4: _003C_003E1__state = 0; _003CValidate_003Ed__ = this; num = -1918141121; break; } } } [DebuggerHidden] IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable)this).GetEnumerator(); } static int _206A_202A_202D_206E_202B_206A_206B_200C_200C_202C_202B_200F_202D_200D_206E_202C_206D_202E_200C_206B_200F_202B_200B_206E_200F_202E_202C_202B_200D_202C_206F_206B_202E_206D_206E_206E_200B_206E_200B_202D_202E() { return Environment.CurrentManagedThreadId; } static string _200E_202D_200B_202C_200C_200F_200F_202A_202A_200C_206C_202B_200C_202C_200C_200C_200D_202A_202D_206B_200C_202C_202E_200E_206E_200E_206A_206D_206A_202E_200B_202D_202B_200E_206B_200D_200B_206E_200D_200E_202E(object P_0) { return P_0.ToString(); } static byte _200D_206D_206B_202C_206D_202A_202A_206D_206F_206A_202A_206B_206B_200C_200E_202C_200B_206B_206E_206D_200E_206E_206E_202E_202E_200B_202D_200F_206A_200B_200E_200E_202A_206B_206C_206A_206D_202B_200B_200C_202E(QuestSequence P_0) { return P_0.Sequence; } static NotSupportedException _206D_202C_200E_202D_200C_206B_202B_206D_202E_200B_200C_206A_206A_206F_206D_202A_206C_206D_200F_200E_206E_206E_200D_202C_202C_206B_206B_206E_206E_200F_200B_200C_200D_202D_206E_202C_206B_206E_200B_202D_202E() { return new NotSupportedException(); } } [IteratorStateMachine(typeof(_003CValidate_003Ed__0))] public IEnumerable Validate(Quest quest) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new _003CValidate_003Ed__0(-2) { _003C_003E3__quest = quest }; } IEnumerable IQuestValidator.Validate(Quest quest) { //ILSpy generated this explicit interface implementation from .override directive in Validate return this.Validate(quest); } }