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qstbak/Questionable/Questionable.Controller.Steps.Interactions/UnequipItem.cs
2026-08-17 20:29:32 +10:00

85 lines
2.1 KiB
C#

using System;
using LLib.Gear;
using LLib.Inventory;
using Microsoft.Extensions.Logging;
using Questionable.Model;
using Questionable.Model.Questing;
namespace Questionable.Controller.Steps.Interactions;
internal static class UnequipItem
{
internal sealed class Factory : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
if (step.InteractionType != EInteractionType.UnequipItem)
{
return null;
}
ArgumentNullException.ThrowIfNull(step.ItemId, "step.ItemId");
return new Task(step.ItemId.Value);
}
}
internal sealed record Task(uint ItemId) : ITask
{
public override string ToString()
{
return $"Unequip({ItemId})";
}
}
internal sealed class DoUnequip(ILogger<DoUnequip> logger) : TaskExecutor<Task>()
{
private long _continueAt;
private int _attempts;
protected override bool Start()
{
int equippedItemSlot = InventoryHelper.GetEquippedItemSlot(base.Task.ItemId);
if (equippedItemSlot < 0)
{
logger.LogDebug("Item {ItemId} is not equipped, skipping", base.Task.ItemId);
return false;
}
if (!EEquipSlotCategoryExtensions.TryUnequipItem(equippedItemSlot))
{
throw new TaskException($"Failed to unequip item {base.Task.ItemId} - armory chest may be full");
}
_continueAt = Environment.TickCount64 + 1000;
_attempts = 1;
return true;
}
public override ETaskResult Update()
{
if (Environment.TickCount64 < _continueAt)
{
return ETaskResult.StillRunning;
}
if (!InventoryHelper.IsItemEquipped(base.Task.ItemId))
{
return ETaskResult.TaskComplete;
}
_attempts++;
if (_attempts > 3)
{
throw new TaskException($"Item {base.Task.ItemId} still equipped after {_attempts} attempts");
}
int equippedItemSlot = InventoryHelper.GetEquippedItemSlot(base.Task.ItemId);
if (equippedItemSlot >= 0)
{
EEquipSlotCategoryExtensions.TryUnequipItem(equippedItemSlot);
}
_continueAt = Environment.TickCount64 + 1000;
return ETaskResult.StillRunning;
}
public override bool ShouldInterruptOnDamage()
{
return true;
}
}
}