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qstbak/Questionable/Questionable.Controller/SeasonalDutyController.cs
2026-08-17 20:29:32 +10:00

138 lines
4.2 KiB
C#

using System;
using System.Globalization;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.Logging;
using Questionable.Controller.Steps;
using Questionable.Controller.Steps.Common;
using Questionable.Controller.Steps.Interactions;
using Questionable.Controller.Steps.Shared;
using Questionable.Functions;
using Questionable.Model.Questing;
using Questionable.Navigation;
namespace Questionable.Controller;
internal sealed class SeasonalDutyController : MiniTaskController<SeasonalDutyController>
{
private readonly MovementController _movementController;
private readonly GameFunctions _gameFunctions;
private readonly IClientState _clientState;
private readonly SmartNavRouteEnqueuer _routeEnqueuer;
private SeasonalDutyDefinition? _currentDuty;
private int _completedCycles;
private int? _cycleLimit;
private DateTime _startTime;
public bool IsRunning => _currentDuty != null;
public TaskQueue TaskQueue => _taskQueue;
public SeasonalDutyDefinition? CurrentDuty => _currentDuty;
public int CompletedCycles => _completedCycles;
public int? CycleLimit => _cycleLimit;
public TimeSpan ElapsedTime
{
get
{
if (!IsRunning)
{
return TimeSpan.Zero;
}
return DateTime.UtcNow - _startTime;
}
}
public SeasonalDutyController(IChatGui chatGui, ICondition condition, IServiceProvider serviceProvider, InterruptHandler interruptHandler, IDataManager dataManager, Configuration configuration, ILogger<SeasonalDutyController> logger, MovementController movementController, GameFunctions gameFunctions, IClientState clientState, SmartNavRouteEnqueuer routeEnqueuer)
: base(chatGui, condition, serviceProvider, interruptHandler, dataManager, configuration, logger)
{
_movementController = movementController;
_gameFunctions = gameFunctions;
_clientState = clientState;
_routeEnqueuer = routeEnqueuer;
}
public void Start(SeasonalDutyDefinition duty, int? cycleLimit = null)
{
_currentDuty = duty;
_completedCycles = 0;
_cycleLimit = cycleLimit;
_startTime = DateTime.UtcNow;
_logger.LogInformation("Starting seasonal duty farming: {DutyName} (limit: {Limit})", duty.Name, cycleLimit?.ToString(CultureInfo.InvariantCulture) ?? "unlimited");
EnqueueDutyCycle();
}
public void Update()
{
if (_currentDuty == null || _movementController.IsPathfinding || _movementController.IsPathRunning || _gameFunctions.IsOccupied())
{
return;
}
if (_taskQueue.AllTasksComplete)
{
_completedCycles++;
if (_cycleLimit.HasValue && _completedCycles >= _cycleLimit.Value)
{
_logger.LogInformation("Seasonal duty cycle limit reached ({Cycles}/{Limit})", _completedCycles, _cycleLimit.Value);
Stop("Cycle limit reached");
return;
}
EnqueueDutyCycle();
}
UpdateCurrentTask();
}
private void EnqueueDutyCycle()
{
if (_currentDuty == null)
{
return;
}
SeasonalDutyDefinition duty = _currentDuty;
_logger.LogDebug("Enqueuing seasonal duty cycle for {DutyName}", duty.Name);
if (_clientState.TerritoryType != duty.DutyTerritoryId)
{
_routeEnqueuer.Enqueue(_taskQueue, duty.TerritoryId, duty.NpcPosition);
_taskQueue.Enqueue(new Mount.UnmountTask());
bool interacted = false;
_taskQueue.Enqueue(new WaitCondition.Task(delegate
{
if (_clientState.TerritoryType == _currentDuty.DutyTerritoryId)
{
return true;
}
if (!interacted)
{
interacted = _gameFunctions.InteractWith(duty.NpcDataId);
}
return false;
}, $"InteractAndWait(territory: {duty.DutyTerritoryId})"));
}
_taskQueue.Enqueue(new ClearObjectsWithAction.ClearTask(duty.DataIds, duty.Action, duty.DutyTerritoryId, duty.StopDistance, duty.WaypointPositions));
_taskQueue.Enqueue(new WaitCondition.Task(() => _clientState.TerritoryType != _currentDuty.DutyTerritoryId, "Wait(duty end)"));
_taskQueue.Enqueue(new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(3L)));
}
public override void Stop(string label)
{
base.Stop(label);
if (_currentDuty != null)
{
_logger.LogInformation("Stopping seasonal duty farming: {Label} (completed {Cycles} cycles)", label, _completedCycles);
_routeEnqueuer.ClearDestination();
_currentDuty = null;
_completedCycles = 0;
_cycleLimit = null;
_taskQueue.Reset();
}
}
}