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qstbak/Questionable/Questionable.Validation/QuestValidator.cs
2026-08-17 20:29:32 +10:00

182 lines
5.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Questionable.Model;
using Questionable.Model.Questing;
using Questionable.Validation.Validators;
namespace Questionable.Validation;
internal sealed class QuestValidator
{
private readonly IReadOnlyList<IQuestValidator> _validators;
private readonly ILogger<QuestValidator> _logger;
private readonly object _lock = new object();
private List<ValidationIssue> _validationIssues = new List<ValidationIssue>();
public IReadOnlyList<ValidationIssue> Issues => _validationIssues;
public int IssueCount => _validationIssues.Count;
public int ErrorCount => _validationIssues.Count((ValidationIssue x) => x.Severity == EIssueSeverity.Error);
public int WarningCount => _validationIssues.Count((ValidationIssue x) => x.Severity == EIssueSeverity.Warning);
public QuestValidator(IEnumerable<IQuestValidator> validators, ILogger<QuestValidator> logger)
{
_validators = validators.ToList();
_logger = logger;
_logger.LogDebug("Validators: {Validators}", string.Join(", ", _validators.Select((IQuestValidator x) => x.GetType().Name)));
}
public void Reset()
{
foreach (IQuestValidator validator in _validators)
{
validator.Reset();
}
lock (_lock)
{
_validationIssues = new List<ValidationIssue>();
}
}
public void AddValidationIssue(ValidationIssue issue)
{
lock (_lock)
{
List<ValidationIssue> validationIssues = _validationIssues;
int num = 1 + validationIssues.Count;
List<ValidationIssue> list = new List<ValidationIssue>(num);
CollectionsMarshal.SetCount(list, num);
Span<ValidationIssue> span = CollectionsMarshal.AsSpan(list);
int num2 = 0;
Span<ValidationIssue> span2 = CollectionsMarshal.AsSpan(validationIssues);
span2.CopyTo(span.Slice(num2, span2.Length));
num2 += span2.Length;
span[num2] = issue;
_validationIssues = list;
}
}
public void Validate(IEnumerable<Quest> quests)
{
Task.Factory.StartNew(delegate
{
try
{
List<ValidationIssue> validationIssues;
lock (_lock)
{
validationIssues = _validationIssues;
}
List<ValidationIssue> list = new List<ValidationIssue>();
Dictionary<EAlliedSociety, List<ElementId>> dictionary = new Dictionary<EAlliedSociety, List<ElementId>>();
foreach (Quest quest in quests)
{
foreach (IQuestValidator validator in _validators)
{
foreach (ValidationIssue item in validator.Validate(quest))
{
if (item.Type == EIssueType.QuestDisabled && quest.Info.AlliedSociety != EAlliedSociety.None)
{
if (!dictionary.TryGetValue(quest.Info.AlliedSociety, out var value))
{
value = new List<ElementId>();
dictionary[quest.Info.AlliedSociety] = value;
}
value.Add(quest.Id);
}
else
{
list.Add(item);
}
}
}
}
List<string> disabledQuests = (from x in list
where x.Type == EIssueType.QuestDisabled
select x.Id).ToList();
List<ValidationIssue> list2 = (from x in validationIssues.Concat(list.Where((ValidationIssue x) => !disabledQuests.Contains(x.Id) || x.Type == EIssueType.QuestDisabled)).Concat(DisabledTribesAsIssues(dictionary))
orderby x.PathType, x.Id, x.Location, x.Description
select x).ToList();
lock (_lock)
{
if (_validationIssues.Count > validationIssues.Count)
{
list2.AddRange(_validationIssues.Skip(validationIssues.Count));
}
_validationIssues = list2;
}
}
catch (Exception exception)
{
_logger.LogError(exception, "Unable to validate quests");
}
}, CancellationToken.None, TaskCreationOptions.LongRunning, TaskScheduler.Default);
}
public List<ValidationIssue> GetIssues(EPathType pathType, string id)
{
return _validationIssues.Where((ValidationIssue x) => x.PathType == pathType && x.Id == id).ToList();
}
private static IEnumerable<ValidationIssue> DisabledTribesAsIssues(Dictionary<EAlliedSociety, List<ElementId>> disabledTribeQuests)
{
return disabledTribeQuests.OrderBy<KeyValuePair<EAlliedSociety, List<ElementId>>, EAlliedSociety>((KeyValuePair<EAlliedSociety, List<ElementId>> x) => x.Key).Select(delegate(KeyValuePair<EAlliedSociety, List<ElementId>> x)
{
string value = ((x.Value.Count > 0) ? string.Join(", ", x.Value.Select((ElementId id) => id.ToString())) : "(none)");
return new ValidationIssue
{
PathType = EPathType.Quest,
Id = null,
Location = null,
Type = EIssueType.QuestDisabled,
Severity = EIssueSeverity.None,
Description = $"[{x.Key}] {x.Value.Count} disabled {((x.Value.Count == 1) ? "quest" : "quests")}: {value}"
};
});
}
public List<ValidationIssue> ValidateQuestSync(Quest quest)
{
List<ValidationIssue> list = new List<ValidationIssue>();
foreach (IQuestValidator validator in _validators)
{
foreach (ValidationIssue item in (validator is JsonSchemaValidator jsonSchemaValidator) ? jsonSchemaValidator.ValidateFromQuestRoot(quest) : validator.Validate(quest))
{
list.Add(item);
}
}
return (from x in list
orderby x.Sequence, x.Step, x.Description
select x).ToList();
}
public List<ValidationIssue> ValidateSchemaSync(ElementId questId, QuestRoot questRoot)
{
JsonSchemaValidator jsonSchemaValidator = _validators.OfType<JsonSchemaValidator>().FirstOrDefault();
if (jsonSchemaValidator == null)
{
return new List<ValidationIssue>();
}
return (from x in jsonSchemaValidator.ValidateFromQuestRoot(questId, questRoot)
orderby x.Sequence, x.Step, x.Description
select x).ToList();
}
public void ClearIssuesForQuest(ElementId questId)
{
lock (_lock)
{
_validationIssues = _validationIssues.Where((ValidationIssue issue) => issue.ElementId != questId).ToList();
}
}
}