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qstbak/Questionable/Questionable.Controller/CombatController.cs
2026-08-17 20:29:32 +10:00

732 lines
23 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using FFXIVClientStructs.FFXIV.Client.System.Framework;
using FFXIVClientStructs.FFXIV.Common.Component.BGCollision;
using Lumina.Excel.Sheets;
using Microsoft.Extensions.Logging;
using Questionable.Controller.CombatModules;
using Questionable.Controller.Steps;
using Questionable.Controller.Utils;
using Questionable.External;
using Questionable.Functions;
using Questionable.Model;
using Questionable.Model.Questing;
namespace Questionable.Controller;
internal sealed class CombatController : IDisposable
{
private sealed class CurrentFight
{
public required ICombatModule Module { get; init; }
public required CombatData Data { get; init; }
public required long LastDistanceCheck { get; set; }
public bool HasAttemptedFateSync { get; set; }
public Dictionary<int, int> KillCountsByComplexDataIndex { get; } = new Dictionary<int, int>();
public int TotalKillCount { get; set; }
public HashSet<ulong> CountedEnemies { get; } = new HashSet<ulong>();
}
public sealed class CombatData
{
public required ElementId? ElementId { get; init; }
public required int Sequence { get; init; }
public required IList<QuestWorkValue?> CompletionQuestVariablesFlags { get; init; }
public required EEnemySpawnType SpawnType { get; init; }
public required List<uint> KillEnemyDataIds { get; init; }
public required List<ComplexCombatData> ComplexCombatDatas { get; init; }
public required CombatItemUse? CombatItemUse { get; init; }
public HashSet<int> CompletedComplexDatas { get; } = new HashSet<int>();
}
public enum EStatus
{
NotStarted,
InCombat,
Moving,
Complete
}
private const float MaxNameplateRange = 50f;
private const float MaxSelfDefenseRange = 30f;
private readonly List<ICombatModule> _combatModules;
private readonly MovementController _movementController;
private readonly GameFunctions _gameFunctions;
private readonly BossModIpc _bossModIpc;
private readonly ITargetManager _targetManager;
private readonly IObjectTable _objectTable;
private readonly ICondition _condition;
private readonly IClientState _clientState;
private readonly QuestFunctions _questFunctions;
private readonly IToastGui _toastGui;
private readonly ILogger<CombatController> _logger;
private readonly string? _cannotSeeTargetText;
private readonly Dictionary<ulong, long> _losIgnoreList = new Dictionary<ulong, long>();
private CurrentFight? _currentFight;
private bool _wasInCombat;
private bool _passiveBossModEnabled;
private ulong? _lastTargetId;
private List<byte>? _previousQuestVariables;
private ulong _lastLoSFailTargetId;
private int _losFailCount;
private long _lastLoSFailTimeMs;
public bool IsRunning => _currentFight != null;
public CombatController(IEnumerable<ICombatModule> combatModules, MovementController movementController, GameFunctions gameFunctions, BossModIpc bossModIpc, ITargetManager targetManager, IObjectTable objectTable, ICondition condition, IClientState clientState, QuestFunctions questFunctions, IToastGui toastGui, IDataManager dataManager, ILogger<CombatController> logger)
{
_combatModules = combatModules.ToList();
_movementController = movementController;
_gameFunctions = gameFunctions;
_bossModIpc = bossModIpc;
_targetManager = targetManager;
_objectTable = objectTable;
_condition = condition;
_clientState = clientState;
_questFunctions = questFunctions;
_toastGui = toastGui;
_logger = logger;
_clientState.TerritoryChanged += TerritoryChanged;
toastGui.ErrorToast += OnErrorToast;
try
{
_cannotSeeTargetText = dataManager.GetExcelSheet<LogMessage>()?.GetRowOrDefault(562u)?.Text.ExtractText();
}
catch (Exception exception)
{
_logger.LogDebug(exception, "Failed to load LoS failure text from game data");
_cannotSeeTargetText = null;
}
}
public bool Start(CombatData combatData)
{
Stop("Starting combat");
ICombatModule combatModule = _combatModules.FirstOrDefault((ICombatModule x) => x.CanHandleFight(combatData));
if (combatModule == null)
{
return false;
}
if (!combatModule.Start(combatData))
{
return false;
}
_currentFight = new CurrentFight
{
Module = combatModule,
Data = combatData,
LastDistanceCheck = Environment.TickCount64
};
EEnemySpawnType spawnType = combatData.SpawnType;
bool wasInCombat = (uint)(spawnType - 8) <= 1u;
_wasInCombat = wasInCombat;
UpdateLastTargetAndQuestVariables(null);
_logger.LogDebug("Combat started: Module={Module}, SpawnType={SpawnType}, BossModVariant={Variant}, BossModSupported={Supported}", combatModule.GetType().Name, combatData.SpawnType, _bossModIpc.Variant, _bossModIpc.IsSupported());
if (!(combatModule is BossModModule) && (!(combatModule is ItemUseModule itemUseModule) || !(itemUseModule.Delegate is BossModModule)) && _bossModIpc.IsSupported() && combatData.SpawnType != EEnemySpawnType.QuestInterruption)
{
_bossModIpc.EnableAi(BossModIpc.EPreset.Passive);
_passiveBossModEnabled = true;
}
return true;
}
public EStatus Update()
{
if (_currentFight == null)
{
return EStatus.Complete;
}
if (_movementController.IsPathfinding || _movementController.IsPathRunning || !_movementController.HasBeenMovingForAtLeast(1000))
{
return EStatus.Moving;
}
if (_currentFight.Data.SpawnType == EEnemySpawnType.OverworldEnemies)
{
if (_targetManager.Target != null)
{
_lastTargetId = _targetManager.Target.GameObjectId;
}
else if (_lastTargetId.HasValue)
{
IGameObject gameObject = _objectTable.FirstOrDefault((IGameObject x) => x.GameObjectId == _lastTargetId);
if (gameObject != null)
{
if (gameObject.IsDead)
{
TrackKillIfNeeded(gameObject);
ElementId elementId = _currentFight.Data.ElementId;
QuestProgressInfo questProgressInfo = ((elementId != null) ? _questFunctions.GetQuestProgressInfo(elementId) : null);
if (questProgressInfo != null && questProgressInfo.Sequence == _currentFight.Data.Sequence && QuestWorkUtils.HasCompletionFlags(_currentFight.Data.CompletionQuestVariablesFlags) && QuestWorkUtils.MatchesQuestWork(_currentFight.Data.CompletionQuestVariablesFlags, questProgressInfo))
{
return EStatus.InCombat;
}
if (questProgressInfo == null || questProgressInfo.Sequence != _currentFight.Data.Sequence || _previousQuestVariables == null || questProgressInfo.Variables.SequenceEqual(_previousQuestVariables))
{
return EStatus.InCombat;
}
UpdateLastTargetAndQuestVariables(null);
}
}
else
{
_lastTargetId = null;
}
}
}
IGameObject target = _targetManager.Target;
if (target != null)
{
int item = GetKillPriority(target).Priority;
IGameObject gameObject2 = FindNextTarget();
int num = ((gameObject2 != null) ? GetKillPriority(gameObject2).Priority : 0);
if (gameObject2 != null && gameObject2.Equals(target))
{
if (!IsMovingOrShouldMove(target))
{
try
{
_currentFight.Module.Update(target);
}
catch (TaskException)
{
Stop("Combat module failure");
throw;
}
}
}
else if (gameObject2 != null)
{
if (num > item || item == 0)
{
SetTarget(gameObject2);
}
}
else
{
SetTarget(null);
}
}
else
{
IGameObject gameObject3 = FindNextTarget();
if (gameObject3 != null && !gameObject3.IsDead)
{
SetTarget(gameObject3);
}
}
if (_condition[ConditionFlag.InCombat])
{
_wasInCombat = true;
return EStatus.InCombat;
}
if (_wasInCombat)
{
return EStatus.Complete;
}
return EStatus.InCombat;
}
private void TrackKillIfNeeded(IGameObject deadEnemy)
{
if (_currentFight == null || !(deadEnemy is IBattleNpc battleNpc) || !_currentFight.CountedEnemies.Add(deadEnemy.GameObjectId))
{
return;
}
List<ComplexCombatData> complexCombatDatas = _currentFight.Data.ComplexCombatDatas;
for (int i = 0; i < complexCombatDatas.Count; i++)
{
ComplexCombatData complexCombatData = complexCombatDatas[i];
if (complexCombatData.DataId == battleNpc.BaseId && (!complexCombatData.NameId.HasValue || complexCombatData.NameId == battleNpc.NameId) && complexCombatData.MinimumKillCount.HasValue)
{
int num = (_currentFight.KillCountsByComplexDataIndex[i] = _currentFight.KillCountsByComplexDataIndex.GetValueOrDefault(i) + 1);
int num3 = num;
_logger.LogDebug("Tracked kill for ComplexCombatData[{Index}] ({DataId}): {Count}/{Required}", i, complexCombatData.DataId, num3, complexCombatData.MinimumKillCount.Value);
return;
}
}
if (complexCombatDatas.Count == 0 && _currentFight.Data.KillEnemyDataIds.Contains(battleNpc.BaseId))
{
_currentFight.TotalKillCount++;
_logger.LogDebug("Tracked kill for KillEnemyDataIds ({DataId}): Total count = {Count}", battleNpc.BaseId, _currentFight.TotalKillCount);
}
}
private unsafe IGameObject? FindNextTarget()
{
if (_currentFight == null)
{
return null;
}
List<ComplexCombatData> complexCombatDatas = _currentFight.Data.ComplexCombatDatas;
if (complexCombatDatas.Count > 0)
{
for (int i = 0; i < complexCombatDatas.Count; i++)
{
if (_currentFight.Data.CompletedComplexDatas.Contains(i))
{
continue;
}
ComplexCombatData complexCombatData = complexCombatDatas[i];
bool hasValue = complexCombatData.MinimumKillCount.HasValue;
bool flag = complexCombatData.RewardItemId.HasValue && complexCombatData.RewardItemCount.HasValue;
bool flag2 = QuestWorkUtils.HasCompletionFlags(complexCombatData.CompletionQuestVariablesFlags);
if (hasValue || flag)
{
bool flag3 = true;
bool flag4 = true;
if (hasValue)
{
int valueOrDefault = _currentFight.KillCountsByComplexDataIndex.GetValueOrDefault(i, 0);
flag3 = valueOrDefault >= complexCombatData.MinimumKillCount.Value;
if (flag3)
{
_logger.LogDebug("Kill count condition met for ComplexCombatData[{Index}]: {Count}/{Required}", i, valueOrDefault, complexCombatData.MinimumKillCount.Value);
}
}
if (flag)
{
int inventoryItemCount = InventoryManager.Instance()->GetInventoryItemCount(complexCombatData.RewardItemId.Value, isHq: false, checkEquipped: true, checkArmory: true, 0);
flag4 = inventoryItemCount >= complexCombatData.RewardItemCount.Value;
if (flag4)
{
_logger.LogDebug("Item count condition met for ComplexCombatData[{Index}]: {ItemId} = {Count}/{Required}", i, complexCombatData.RewardItemId.Value, inventoryItemCount, complexCombatData.RewardItemCount.Value);
}
}
if (flag3 && flag4)
{
_logger.LogDebug("Complex combat condition fulfilled for ComplexCombatData[{Index}] ({DataId}): KillCount={KillCountMet}, Items={ItemMet}", i, complexCombatData.DataId, flag3, flag4);
_currentFight.Data.CompletedComplexDatas.Add(i);
}
}
else if (flag2 && _currentFight.Data.ElementId is QuestId elementId)
{
QuestProgressInfo questProgressInfo = _questFunctions.GetQuestProgressInfo(elementId);
if (questProgressInfo != null && QuestWorkUtils.MatchesQuestWork(complexCombatData.CompletionQuestVariablesFlags, questProgressInfo))
{
_logger.LogDebug("Complex combat condition fulfilled for ComplexCombatData[{Index}] ({DataId}): QuestWork (fallback)", i, complexCombatData.DataId);
_currentFight.Data.CompletedComplexDatas.Add(i);
}
}
}
}
IPlayerCharacter localPlayer = _objectTable.LocalPlayer;
Vector3 value = localPlayer?.Position ?? Vector3.Zero;
IGameObject gameObject = null;
int num = 0;
float num2 = float.MaxValue;
bool flag5 = _logger.IsEnabled(LogLevel.Debug);
foreach (IGameObject item in _objectTable)
{
var (num3, text) = GetKillPriority(item, localPlayer);
if (num3 <= 0)
{
continue;
}
if (_losIgnoreList.TryGetValue(item.GameObjectId, out var value2))
{
if (Environment.TickCount64 < value2)
{
if (flag5)
{
_logger.LogDebug("Target {Name} ({Id:X8}) skipped - LoS ignore list ({Remaining}ms left)", item.Name, item.GameObjectId, value2 - Environment.TickCount64);
}
continue;
}
_losIgnoreList.Remove(item.GameObjectId);
if (flag5)
{
_logger.LogDebug("Target {Name} ({Id:X8}) - LoS ignore expired", item.Name, item.GameObjectId);
}
}
float num4 = Vector3.Distance(item.Position, value);
if (flag5)
{
_logger.LogDebug("Target candidate: {Name} ({Id:X8}) BaseId={BaseId} Priority={Priority} ({Reason}) Distance={Distance:N1}", item.Name, item.GameObjectId, item.BaseId, num3, text, num4);
}
if (num3 > num || (num3 == num && num4 < num2))
{
gameObject = item;
num = num3;
num2 = num4;
}
}
ulong? num5 = gameObject?.GameObjectId;
if (num5 != _lastTargetId)
{
if (gameObject != null)
{
_logger.LogDebug("Selected target: {Name} ({Id:X8}) BaseId={BaseId} Priority={Priority} Distance={Distance:N1}", gameObject.Name, gameObject.GameObjectId, gameObject.BaseId, num, num2);
}
else
{
_logger.LogDebug("No valid target found");
}
_lastTargetId = num5;
}
if (gameObject != null && num <= 15 && !_condition[ConditionFlag.InCombat])
{
return null;
}
if (gameObject != null && _currentFight.Data.SpawnType == EEnemySpawnType.FateEnemies && !_currentFight.HasAttemptedFateSync)
{
ushort currentFateId = _gameFunctions.GetCurrentFateId();
if (currentFateId != 0)
{
_logger.LogDebug("Checking FATE sync for FATE {FateId}", currentFateId);
_gameFunctions.SyncToFate(currentFateId);
_currentFight.HasAttemptedFateSync = true;
}
}
return gameObject;
}
public (int Priority, string Reason) GetKillPriority(IGameObject gameObject)
{
return GetKillPriority(gameObject, _objectTable.LocalPlayer);
}
private unsafe (int Priority, string Reason) GetKillPriority(IGameObject gameObject, IGameObject? localPlayer)
{
var (num, text) = GetRawKillPriority(gameObject, localPlayer);
if (!num.HasValue)
{
if (gameObject is IBattleNpc { IsDead: false, IsTargetable: not false } battleNpc && battleNpc.StatusFlags.HasFlag(StatusFlags.InCombat) && localPlayer != null && Vector3.Distance(localPlayer.Position, gameObject.Position) <= 30f)
{
if (gameObject.TargetObjectId == localPlayer.GameObjectId)
{
return (Priority: 15, Reason: text + "/SelfDefense-Targeted");
}
Hater hater = UIState.Instance()->Hater;
for (int i = 0; i < hater.HaterCount; i++)
{
if (hater.Haters[i].EntityId == gameObject.GameObjectId)
{
return (Priority: 10, Reason: text + "/SelfDefense-Enmity");
}
}
}
return (Priority: 0, Reason: text);
}
if (gameObject is IBattleNpc battleNpc2 && battleNpc2.StatusFlags.HasFlag(StatusFlags.InCombat))
{
if (gameObject.TargetObjectId == localPlayer?.GameObjectId)
{
return (Priority: num.Value + 150, Reason: text + "/Targeted");
}
Hater hater2 = UIState.Instance()->Hater;
for (int j = 0; j < hater2.HaterCount; j++)
{
if (hater2.Haters[j].EntityId == gameObject.GameObjectId)
{
return (Priority: num.Value + 125, Reason: text + "/Enmity");
}
}
}
return (Priority: num.Value, Reason: text);
}
private unsafe (int? Priority, string Reason) GetRawKillPriority(IGameObject gameObject, IGameObject? localPlayer)
{
if (_currentFight == null)
{
return (Priority: null, Reason: "Not Fighting");
}
if (!(gameObject is IBattleNpc battleNpc))
{
return (Priority: null, Reason: "Not BattleNpc");
}
if (!_currentFight.Module.CanAttack(battleNpc))
{
return (Priority: null, Reason: "Can't attack");
}
if (battleNpc.IsDead)
{
return (Priority: null, Reason: "Dead");
}
if (!battleNpc.IsTargetable)
{
return (Priority: null, Reason: "Untargetable");
}
List<ComplexCombatData> complexCombatDatas = _currentFight.Data.ComplexCombatDatas;
GameObject* address = (GameObject*)gameObject.Address;
if (address->FateId != 0 && _currentFight.Data.SpawnType != EEnemySpawnType.FateEnemies && gameObject.TargetObjectId != localPlayer?.GameObjectId)
{
return (Priority: null, Reason: "FATE mob");
}
Vector3 value = localPlayer?.Position ?? Vector3.Zero;
bool flag;
switch (_currentFight.Data.SpawnType)
{
case EEnemySpawnType.FinishCombatIfAny:
flag = false;
break;
case EEnemySpawnType.FateEnemies:
flag = false;
break;
case EEnemySpawnType.OverworldEnemies:
if (Vector3.Distance(value, battleNpc.Position) >= 50f)
{
flag = false;
break;
}
goto default;
default:
flag = true;
break;
}
bool flag2 = flag;
if (complexCombatDatas.Count > 0)
{
for (int i = 0; i < complexCombatDatas.Count; i++)
{
if (!_currentFight.Data.CompletedComplexDatas.Contains(i) && (!flag2 || complexCombatDatas[i].IgnoreQuestMarker || address->NamePlateIconId != 0) && complexCombatDatas[i].DataId == battleNpc.BaseId && (!complexCombatDatas[i].NameId.HasValue || complexCombatDatas[i].NameId == battleNpc.NameId))
{
return (Priority: 100, Reason: "CCD");
}
}
}
else if ((!flag2 || address->NamePlateIconId != 0) && _currentFight.Data.KillEnemyDataIds.Contains(battleNpc.BaseId))
{
return (Priority: 90, Reason: "KED");
}
Dalamud.Game.ClientState.Objects.Enums.BattleNpcSubKind battleNpcKind = battleNpc.BattleNpcKind;
if ((battleNpcKind == Dalamud.Game.ClientState.Objects.Enums.BattleNpcSubKind.BNpcPart || battleNpcKind == Dalamud.Game.ClientState.Objects.Enums.BattleNpcSubKind.Combatant) ? true : false)
{
uint namePlateIconId = address->NamePlateIconId;
if ((namePlateIconId == 60093 || namePlateIconId == 60732) ? true : false)
{
return (Priority: null, Reason: "FATE NPC");
}
return (Priority: null, Reason: "Not part of quest");
}
return (Priority: null, Reason: "Wrong BattleNpcKind");
}
private void SetTarget(IGameObject? target)
{
if (target == null)
{
if (_targetManager.Target != null)
{
_logger.LogDebug("Clearing target");
_targetManager.Target = null;
}
return;
}
IPlayerCharacter localPlayer = _objectTable.LocalPlayer;
float num = ((localPlayer != null) ? Vector3.Distance(localPlayer.Position, target.Position) : 0f);
bool flag = _currentFight?.Module is BossModModule;
_logger.LogDebug("Setting target to {TargetName} ({TargetId:X8}), distance: {Distance:N2}", target.Name.ToString(), target.GameObjectId, num);
_targetManager.Target = target;
if (!flag)
{
MoveToTarget(target);
}
}
private bool IsMovingOrShouldMove(IGameObject gameObject)
{
if (_currentFight?.Module is BossModModule)
{
return false;
}
if (_movementController.IsPathfinding || _movementController.IsPathRunning)
{
return true;
}
if (Environment.TickCount64 > _currentFight.LastDistanceCheck + 10000)
{
MoveToTarget(gameObject);
_currentFight.LastDistanceCheck = Environment.TickCount64;
return true;
}
return false;
}
private void MoveToTarget(IGameObject gameObject)
{
IPlayerCharacter localPlayer = _objectTable.LocalPlayer;
if (localPlayer == null)
{
return;
}
float num = localPlayer.HitboxRadius + gameObject.HitboxRadius;
float num2 = Vector3.Distance(localPlayer.Position, gameObject.Position);
byte? b = localPlayer.ClassJob.ValueNullable?.Role;
bool flag;
if (b.HasValue)
{
byte valueOrDefault = b.GetValueOrDefault();
if ((uint)(valueOrDefault - 3) <= 1u)
{
flag = true;
goto IL_008e;
}
}
flag = false;
goto IL_008e;
IL_008e:
float num3 = (flag ? 20f : 2.9f);
bool flag2 = num2 - num >= num3;
bool flag3 = IsInLineOfSight(gameObject);
if (flag2 || !flag3)
{
bool flag4 = num2 - num > 5f;
if (!flag2 && !flag3)
{
num3 = Math.Min(num3, num2) / 2f;
flag4 = true;
}
if (!flag4)
{
_logger.LogDebug("Moving to {TargetName} ({BaseId}) to attack", gameObject.Name, gameObject.BaseId);
MovementController movementController = _movementController;
int num4 = 1;
List<Vector3> list = new List<Vector3>(num4);
CollectionsMarshal.SetCount(list, num4);
CollectionsMarshal.AsSpan(list)[0] = gameObject.Position;
movementController.NavigateTo(EMovementType.Combat, null, list, fly: false, sprint: false, num3 + num - 0.25f, float.MaxValue);
}
else
{
_logger.LogDebug("Moving to {TargetName} ({BaseId}) to attack (with navmesh)", gameObject.Name, gameObject.BaseId);
_movementController.NavigateTo(EMovementType.Combat, null, gameObject.Position, fly: false, sprint: false, num3 + num - 0.25f, float.MaxValue);
}
}
}
internal unsafe bool IsInLineOfSight(IGameObject target)
{
IPlayerCharacter localPlayer = _objectTable.LocalPlayer;
if (localPlayer == null)
{
return false;
}
Vector3 position = localPlayer.Position;
position.Y += 2f;
Vector3 position2 = target.Position;
position2.Y += 2f;
Vector3 vector = Vector3.Normalize(position2 - position);
float maxDistance = Vector3.Distance(position, position2);
int* flags = stackalloc int[4] { 16384, 0, 16384, 0 };
RaycastHit raycastHit = default(RaycastHit);
return !Framework.Instance()->BGCollisionModule->RaycastMaterialFilter(&raycastHit, &position, &vector, maxDistance, 1, flags);
}
private void OnErrorToast(ref SeString message, ref bool isHandled)
{
if (_cannotSeeTargetText == null || _currentFight == null || !message.TextValue.Contains(_cannotSeeTargetText, StringComparison.Ordinal))
{
return;
}
IGameObject target = _targetManager.Target;
if (target == null)
{
return;
}
long tickCount = Environment.TickCount64;
if (_lastLoSFailTargetId == target.GameObjectId && tickCount - _lastLoSFailTimeMs < 2000)
{
_losFailCount++;
if (_losFailCount >= 2)
{
_losIgnoreList[target.GameObjectId] = tickCount + 10000;
_logger.LogDebug("Target {TargetId:X8} added to LoS ignore list for 10s", target.GameObjectId);
_losFailCount = 0;
_targetManager.Target = null;
}
}
else
{
_lastLoSFailTargetId = target.GameObjectId;
_losFailCount = 1;
}
_lastLoSFailTimeMs = tickCount;
}
private void UpdateLastTargetAndQuestVariables(IGameObject? target)
{
_lastTargetId = target?.GameObjectId;
_previousQuestVariables = ((!(_currentFight.Data.ElementId != null)) ? null : _questFunctions.GetQuestProgressInfo(_currentFight.Data.ElementId)?.Variables);
}
public void Stop(string label)
{
using (_logger.BeginScope(label))
{
if (_currentFight != null)
{
_logger.LogDebug("Stopping current fight");
_currentFight.Module.Stop();
}
if (_passiveBossModEnabled)
{
_bossModIpc.DisableAi();
_passiveBossModEnabled = false;
}
_losIgnoreList.Clear();
_losFailCount = 0;
_currentFight = null;
_wasInCombat = false;
}
}
private void TerritoryChanged(uint territoryId)
{
Stop("TerritoryChanged");
}
public void Dispose()
{
_toastGui.ErrorToast -= OnErrorToast;
_clientState.TerritoryChanged -= TerritoryChanged;
Stop("Dispose");
}
}