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qstbak/Questionable/Questionable.Controller/QuestRegistry.cs
2026-08-17 20:29:32 +10:00

516 lines
17 KiB
C#

#define RELEASE
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.RegularExpressions;
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using Dalamud.Plugin.Services;
using LLib.GameData;
using Microsoft.Extensions.Logging;
using Questionable.Data;
using Questionable.Model;
using Questionable.Model.Questing;
using Questionable.QuestPaths;
using Questionable.Validation;
using Questionable.Validation.Validators;
namespace Questionable.Controller;
internal sealed class QuestRegistry : IDisposable
{
internal sealed class Snapshot
{
public Dictionary<ElementId, Quest> Quests { get; }
public Dictionary<ElementId, FailedQuestLoad> FailedLoads { get; }
public Dictionary<uint, (ElementId QuestId, QuestStep Step)> ContentFinderConditionIds { get; }
public List<(uint ContentFinderConditionId, ElementId QuestId, int Sequence)> LowPriorityContentFinderConditionQuests { get; }
public Dictionary<ElementId, string> QuestFolderNames { get; }
public int Count { get; set; }
public Snapshot()
{
Quests = new Dictionary<ElementId, Quest>();
FailedLoads = new Dictionary<ElementId, FailedQuestLoad>();
ContentFinderConditionIds = new Dictionary<uint, (ElementId, QuestStep)>();
LowPriorityContentFinderConditionQuests = new List<(uint, ElementId, int)>();
QuestFolderNames = new Dictionary<ElementId, string>();
}
public Snapshot(Snapshot other)
{
Quests = new Dictionary<ElementId, Quest>(other.Quests);
FailedLoads = new Dictionary<ElementId, FailedQuestLoad>(other.FailedLoads);
ContentFinderConditionIds = new Dictionary<uint, (ElementId, QuestStep)>(other.ContentFinderConditionIds);
LowPriorityContentFinderConditionQuests = new List<(uint, ElementId, int)>(other.LowPriorityContentFinderConditionQuests);
QuestFolderNames = new Dictionary<ElementId, string>(other.QuestFolderNames);
Count = other.Count;
}
}
internal sealed record FailedQuestLoad(ElementId QuestId, string? FilePath, string ErrorMessage, Quest.ESource Source);
private readonly IDalamudPluginInterface _pluginInterface;
private readonly QuestData _questData;
private readonly QuestValidator _questValidator;
private readonly JsonSchemaValidator _jsonSchemaValidator;
private readonly ILogger<QuestRegistry> _logger;
private readonly TerritoryData _territoryData;
private readonly IChatGui _chatGui;
private readonly ICallGateProvider<object> _reloadDataIpc;
private volatile Snapshot _snapshot = new Snapshot();
public IEnumerable<Quest> AllQuests => _snapshot.Quests.Values;
public int Count => _snapshot.Count;
public IReadOnlyDictionary<ElementId, FailedQuestLoad> FailedLoads => _snapshot.FailedLoads;
public IReadOnlyList<(uint ContentFinderConditionId, ElementId QuestId, int Sequence)> LowPriorityContentFinderConditionQuests => _snapshot.LowPriorityContentFinderConditionQuests;
public event EventHandler? Reloaded;
public QuestRegistry(IDalamudPluginInterface pluginInterface, QuestData questData, QuestValidator questValidator, JsonSchemaValidator jsonSchemaValidator, ILogger<QuestRegistry> logger, TerritoryData territoryData, IChatGui chatGui, IFramework framework)
{
_pluginInterface = pluginInterface;
_questData = questData;
_questValidator = questValidator;
_jsonSchemaValidator = jsonSchemaValidator;
_logger = logger;
_territoryData = territoryData;
_chatGui = chatGui;
_reloadDataIpc = _pluginInterface.GetIpcProvider<object>("Questionable.ReloadData");
}
public void Dispose()
{
}
internal Snapshot Build()
{
_questValidator.Reset();
Snapshot snapshot = new Snapshot();
LoadQuestsFromAssembly(snapshot);
try
{
LoadFromDirectory(snapshot, new DirectoryInfo(Path.Combine(_pluginInterface.ConfigDirectory.FullName, "Quests")), Quest.ESource.UserDirectory);
}
catch (Exception exception)
{
_logger.LogError(exception, "Failed to load all quests from user directory (some may have been successfully loaded)");
}
LoadCfcIds(snapshot);
snapshot.Count = snapshot.Quests.Count<KeyValuePair<ElementId, Quest>>((KeyValuePair<ElementId, Quest> x) => !x.Value.Root.Disabled);
return snapshot;
}
internal void Publish(Snapshot snapshot, bool sendReloadDataIpc = true, bool validateQuests = true)
{
_snapshot = snapshot;
if (validateQuests)
{
ValidateQuests();
}
this.Reloaded?.Invoke(this, EventArgs.Empty);
if (sendReloadDataIpc)
{
try
{
_reloadDataIpc.SendMessage();
}
catch (Exception exception)
{
_logger.LogWarning(exception, "Error during Reload.SendMessage IPC");
}
}
_logger.LogDebug("Loaded {Count} quests in total", snapshot.Quests.Count);
}
public void Reload()
{
Publish(Build());
}
[Conditional("RELEASE")]
private void LoadQuestsFromAssembly(Snapshot snapshot)
{
foreach (var (elementId2, questRoot2) in AssemblyQuestLoader.GetQuests())
{
try
{
DateTime? dateTime = (questRoot2.SeasonalQuestExpiry.HasValue ? new DateTime?(DateTime.SpecifyKind(questRoot2.SeasonalQuestExpiry.Value, DateTimeKind.Utc)) : ((DateTime?)null));
if (_questData.TryGetQuestInfo(elementId2, out IQuestInfo questInfo))
{
goto IL_0173;
}
if (elementId2 is UnlockLinkId unlockLinkId)
{
string text = unlockLinkId.ToString();
if (text.Length > 1 && text.StartsWith('U'))
{
string text2 = text.Substring(1);
string text3 = ((text2 == "568") ? "Patch 7.3 Fantasia" : ((!(text2 == "506")) ? ("U" + text2) : "Patch 7.2 Fantasia"));
text = text3;
}
else
{
text = $"Unlock Link {unlockLinkId.Value}";
}
questInfo = new UnlockLinkQuestInfo(unlockLinkId, text, 0u, dateTime);
_logger.LogDebug("Created UnlockLinkQuestInfo for {QuestId} from assembly", elementId2);
_questData.AddOrReplaceQuestInfo(questInfo);
goto IL_0173;
}
_logger.LogWarning("Not loading unknown quest {QuestId} from assembly: Quest not found in quest data", elementId2);
goto end_IL_0028;
IL_0173:
if (questRoot2.IsSeasonalQuest.HasValue || questRoot2.SeasonalQuestExpiry.HasValue)
{
_questData.ApplySeasonalOverride(elementId2, questRoot2.IsSeasonalQuest ?? questInfo.IsSeasonalQuest, dateTime);
}
IQuestInfo questInfo2 = _questData.GetQuestInfo(elementId2);
Quest quest = new Quest
{
Id = elementId2,
Root = questRoot2,
Info = questInfo2,
Source = Quest.ESource.Assembly,
SourcePath = null
};
snapshot.Quests[quest.Id] = quest;
end_IL_0028:;
}
catch (Exception ex)
{
_logger.LogWarning("Not loading unknown quest {QuestId} from assembly: {Message}", elementId2, ex.Message);
}
}
_logger.LogDebug("Loaded {Count} quests from assembly", snapshot.Quests.Count);
}
[Conditional("DEBUG")]
private void LoadQuestsFromProjectDirectory(Snapshot snapshot)
{
DirectoryInfo directoryInfo = _pluginInterface.AssemblyLocation.Directory?.Parent?.Parent;
if (directoryInfo == null)
{
return;
}
DirectoryInfo directoryInfo2 = new DirectoryInfo(Path.Combine(directoryInfo.FullName, "Paths", "QuestPaths"));
try
{
foreach (string value in ExpansionData.ExpansionFolders.Values)
{
LoadFromDirectory(snapshot, new DirectoryInfo(Path.Combine(directoryInfo2.FullName, value)), Quest.ESource.ProjectDirectory, LogLevel.Trace);
}
}
catch (Exception ex)
{
snapshot.Quests.Clear();
_chatGui.PrintError("Unable to load quests - " + ex.GetType().Name + ": " + ex.Message, "Questionable", 576);
_logger.LogError(ex, "Failed to load quests from project directory");
}
}
private void LoadCfcIds(Snapshot snapshot)
{
foreach (Quest value2 in snapshot.Quests.Values)
{
foreach (QuestSequence item in value2.AllSequences())
{
foreach (QuestStep item2 in item.Steps.Where(delegate(QuestStep x)
{
EInteractionType interactionType = x.InteractionType;
return (uint)(interactionType - 19) <= 1u;
}))
{
if (item2 != null && item2.InteractionType == EInteractionType.Duty)
{
DutyOptions dutyOptions = item2.DutyOptions;
if (dutyOptions != null)
{
snapshot.ContentFinderConditionIds[dutyOptions.ContentFinderConditionId] = (value2.Id, item2);
if (DutyRegistry.Duties.TryGetValue(dutyOptions.ContentFinderConditionId, out DutyEntry value) && value.LowPriority)
{
snapshot.LowPriorityContentFinderConditionQuests.Add((dutyOptions.ContentFinderConditionId, value2.Id, item.Sequence));
}
continue;
}
}
if (item2.InteractionType == EInteractionType.SinglePlayerDuty && _territoryData.TryGetContentFinderConditionForSoloInstance(value2.Id, item2.SinglePlayerDutyIndex, out TerritoryData.ContentFinderConditionData contentFinderConditionData))
{
snapshot.ContentFinderConditionIds[contentFinderConditionData.ContentFinderConditionId] = (value2.Id, item2);
}
}
}
}
}
private void ValidateQuests()
{
_questValidator.Validate(_snapshot.Quests.Values.Where((Quest x) => x.Source != Quest.ESource.Assembly).ToList());
}
private void LoadQuestFromStream(Snapshot snapshot, string fileName, Stream stream, Quest.ESource source, string directoryName, string? sourcePath)
{
if (source == Quest.ESource.UserDirectory)
{
_logger.LogTrace("Loading quest from '{FileName}'", fileName);
}
ElementId elementId = ExtractQuestIdFromName(fileName);
if (elementId == null)
{
return;
}
JsonNode jsonNode;
try
{
jsonNode = JsonNode.Parse(stream);
}
catch (JsonException ex)
{
ValidationIssue validationIssue = new ValidationIssue
{
PathType = EPathType.Quest,
Id = elementId.ToString(),
Location = null,
Type = EIssueType.InvalidJsonSyntax,
Severity = EIssueSeverity.Error,
Description = "JSON syntax error in " + fileName + ": " + ex.Message
};
_questValidator.AddValidationIssue(validationIssue);
snapshot.FailedLoads[elementId] = new FailedQuestLoad(elementId, fileName, validationIssue.Description, source);
return;
}
try
{
List<ValidationIssue> list = _jsonSchemaValidator.ValidateImmediate(elementId, jsonNode);
if (list.Count > 0)
{
foreach (ValidationIssue item in list)
{
_questValidator.AddValidationIssue(item);
}
return;
}
}
catch (Exception ex2)
{
_questValidator.AddValidationIssue(new ValidationIssue
{
PathType = EPathType.Quest,
Id = elementId.ToString(),
Location = null,
Type = EIssueType.InvalidJsonSchema,
Severity = EIssueSeverity.Error,
Description = "Schema validation error: " + (ex2.InnerException?.Message ?? ex2.Message)
});
return;
}
QuestRoot questRoot;
try
{
questRoot = jsonNode.Deserialize<QuestRoot>();
}
catch (JsonException ex3)
{
var (location, text) = FormatDeserializationError(ex3);
_questValidator.AddValidationIssue(new ValidationIssue
{
PathType = EPathType.Quest,
Id = elementId.ToString(),
Location = location,
Type = EIssueType.InvalidJsonSchema,
Severity = EIssueSeverity.Error,
Description = text
});
snapshot.FailedLoads[elementId] = new FailedQuestLoad(elementId, fileName, text, source);
return;
}
if (!_questData.TryGetQuestInfo(elementId, out IQuestInfo questInfo))
{
if (!(elementId is UnlockLinkId unlockLinkId))
{
_logger.LogWarning("Not loading unknown quest {QuestId} from project file {FileName}", elementId, fileName);
return;
}
string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(fileName);
int num = fileNameWithoutExtension.IndexOf('_', StringComparison.Ordinal);
string name = ((num >= 0 && num + 1 < fileNameWithoutExtension.Length) ? fileNameWithoutExtension.Substring(num + 1) : fileNameWithoutExtension);
name = NormalizeDerivedName(name);
uint issuerDataId = 0u;
string patch = null;
if (jsonNode is JsonObject jsonObject)
{
if (jsonObject.TryGetPropertyValue("DataId", out JsonNode jsonNode2) && jsonNode2 != null)
{
try
{
issuerDataId = jsonNode2.GetValue<uint>();
}
catch (Exception)
{
issuerDataId = 0u;
}
}
if (jsonObject.TryGetPropertyValue("Patch", out JsonNode jsonNode3) && jsonNode3 != null)
{
try
{
patch = jsonNode3.GetValue<string>();
}
catch (Exception)
{
patch = null;
}
}
}
DateTime? expiryTime = (questRoot.SeasonalQuestExpiry.HasValue ? new DateTime?(DateTime.SpecifyKind(questRoot.SeasonalQuestExpiry.Value, DateTimeKind.Utc)) : ((DateTime?)null));
questInfo = new UnlockLinkQuestInfo(unlockLinkId, name, issuerDataId, expiryTime, patch);
_logger.LogDebug("Created UnlockLinkQuestInfo for {QuestId} from project file '{FileName}'", elementId, fileName);
_questData.AddOrReplaceQuestInfo(questInfo);
}
if (questRoot.IsSeasonalQuest.HasValue || questRoot.SeasonalQuestExpiry.HasValue)
{
DateTime? expiry = (questRoot.SeasonalQuestExpiry.HasValue ? new DateTime?(DateTime.SpecifyKind(questRoot.SeasonalQuestExpiry.Value, DateTimeKind.Utc)) : ((DateTime?)null));
_questData.ApplySeasonalOverride(elementId, questRoot.IsSeasonalQuest ?? questInfo.IsSeasonalQuest, expiry);
}
Quest quest = new Quest
{
Id = elementId,
Root = questRoot,
Info = questInfo,
Source = source,
SourcePath = sourcePath
};
snapshot.Quests[quest.Id] = quest;
if (!string.IsNullOrEmpty(directoryName))
{
snapshot.QuestFolderNames[elementId] = directoryName;
}
}
private void LoadFromDirectory(Snapshot snapshot, DirectoryInfo directory, Quest.ESource source, LogLevel logLevel = LogLevel.Debug)
{
if (!directory.Exists)
{
_logger.LogDebug("Not loading quests from {DirectoryName} (doesn't exist)", directory);
return;
}
if (source == Quest.ESource.UserDirectory)
{
_logger.Log(logLevel, "Loading quests from {DirectoryName}", directory);
}
FileInfo[] files = directory.GetFiles("*.json");
foreach (FileInfo fileInfo in files)
{
try
{
using FileStream stream = fileInfo.OpenRead();
LoadQuestFromStream(snapshot, fileInfo.Name, stream, source, directory.Name, fileInfo.FullName);
}
catch (Exception innerException)
{
throw new InvalidDataException("Unable to load file " + fileInfo.FullName, innerException);
}
}
DirectoryInfo[] directories = directory.GetDirectories();
foreach (DirectoryInfo directory2 in directories)
{
LoadFromDirectory(snapshot, directory2, source, logLevel);
}
}
private static (string? Location, string Description) FormatDeserializationError(JsonException ex)
{
string path = ex.Path;
if (string.IsNullOrEmpty(path))
{
return (Location: null, Description: "Invalid value in quest file: " + (ex.InnerException?.Message ?? ex.Message));
}
string item = null;
Match match = Regex.Match(path, "QuestSequence\\[(\\d+)\\]");
Match match2 = Regex.Match(path, "Steps\\[(\\d+)\\]");
if (match.Success)
{
item = (match2.Success ? ("Seq " + match.Groups[1].Value + ", Step " + match2.Groups[1].Value) : ("Seq " + match.Groups[1].Value));
}
Match match3 = Regex.Match(path, "\\.(\\w+)$");
string text = (match3.Success ? match3.Groups[1].Value : path);
string text2 = ex.InnerException?.Message ?? "";
string item2 = (text2.Contains("could not be converted", StringComparison.Ordinal) ? ("'" + text + "' has an invalid value") : ((!text2.Contains("is not supported", StringComparison.Ordinal)) ? ("'" + text + "' could not be read: " + text2) : ("'" + text + "' has an unrecognized value")));
return (Location: item, Description: item2);
}
private static ElementId? ExtractQuestIdFromName(string resourceName)
{
string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(resourceName);
fileNameWithoutExtension = fileNameWithoutExtension.Substring(fileNameWithoutExtension.LastIndexOf('.') + 1);
if (!fileNameWithoutExtension.Contains('_', StringComparison.Ordinal))
{
return null;
}
return ElementId.FromString(fileNameWithoutExtension.Split('_', 2)[0]);
}
public bool IsKnownQuest(ElementId questId)
{
return _snapshot.Quests.ContainsKey(questId);
}
public bool TryGetQuest(ElementId questId, [NotNullWhen(true)] out Quest? quest)
{
return _snapshot.Quests.TryGetValue(questId, out quest);
}
public List<QuestInfo> GetKnownClassJobQuests(EClassJob classJob, bool includeRoleQuests = true)
{
Dictionary<ElementId, Quest> quests = _snapshot.Quests;
List<QuestInfo> list = _questData.GetClassJobQuests(classJob, includeRoleQuests).ToList();
if (classJob.AsJob() != classJob)
{
list.AddRange(_questData.GetClassJobQuests(classJob.AsJob(), includeRoleQuests));
}
return list.Where((QuestInfo x) => quests.ContainsKey(x.QuestId)).ToList();
}
public IEnumerable<ElementId> GetAllQuestIds()
{
return _snapshot.Quests.Keys;
}
public bool TryGetQuestFolderName(ElementId questId, [NotNullWhen(true)] out string? folderName)
{
return _snapshot.QuestFolderNames.TryGetValue(questId, out folderName);
}
private static string NormalizeDerivedName(string name)
{
if (string.IsNullOrWhiteSpace(name))
{
return name ?? string.Empty;
}
name = name.Replace("_", " ", StringComparison.OrdinalIgnoreCase);
name = Regex.Replace(name, "\\s+", " ");
name = Regex.Replace(name, "\\b(Patch)\\s+(\\d+)\\s+(\\d+)\\b", "$1 $2.$3", RegexOptions.IgnoreCase);
return name;
}
}